Bureaucracy Prison Architect Guide
Last update: 25 May 2016
Bureaucracy in Prison Architect has a similar role to technology tree in other strategies. Discovering new bureaucratic techniques let you unlock more rooms, items and members of staff, what improves the prison. Bureaucracy bookmark, on the bottom of interface (screen above), becomes active only after hiring a Warden.
The bureaucracy menu can be found in the lower part of the interface (screen above) and becomes available only after you hire a Warden.
The main role of the warden is inventing basic bureaucracy techniques, i.e.: Security, Finance, Maintenance, Mental Health, Health, and Legal. They become available right after you hire this employee, but require money and time to become fully developed (exactly 6h per each "invention"). It can be seen in the above screenshot.
Each one of them lets you hire a new member of staff: the chief, the accountant, the foreman, the psychologist, the doctor and the lawyer. A full description of them can be found in the Staff section, while below there's a table describing given types of bureaucracy.
Name | Responsible official | Cost | Description |
Security | Warden | 500$ | Lets you hire the Chief, responsible for developing security techniques. |
Deployment | Chief | 1500$ | Unlocks the deployment menu in the lower part of the interface (see: Deployment). Lets you deploy guards throughout the prison and assign prisoners to work in given rooms. |
Riot Guards | Chief | 2000$ | They don't work at this moment. |
Cctv | Chief | 2000$ | Open access to Cctv and Monitor. |
Finance | Warden | 500$ | Lets you hire an Accountant which takes care of the finances of the prison. |
Land Expansion | Accountant | 1000$ | Lets you buy new land for development. |
Maintenance | Warden | 500$ | Lets you hire a Foreman who takes care of the prison cleanness and assigns prisoners to work. |
Cleaning | Foreman | 2000$ | Gives access to the Janitor who sweeps the floors in the prison. |
Grounds Keeping | Foreman | 2000$ | Lets you hire a Gardener who takes care of the trees and lawns in the prison. |
Prison Labour | Foreman | 1000$ | Lets you hire prisoners in the workshop, laundry and kitchen or to sweep the corridors. |
Clone | Foreman | 1500$ | Doesn't work at the moment. |
Mental Health | Warden | 500$ | Lets you hire a Psychologist who opens access to needs in the reports menu (see: Prisoners' needs). |
Health | Warden | 500$ | Lets you hire doctors who treat wounded prisoners and members of staff. |
Legal | Warden | 500$ | Lets you hire a lawyer who currently has no role. |
Reduce Penalty | Lawyer | 5000$ 10000$ 20000$ 50000$ 100000$ | Doesn't work at the moment. |