Walkthrough - The Works POPFS Guide
Last update: 11 May 2016
Wait for the block to retreat into the wall and quickly run to the other side.
Wait for the steel boards to come down and run along them, jumping towards the platform at the end.
Jump to the fissure and wait for the mechanism to move so that you can safely run underneath it.
Run along some more steel boards.
Afterwards use the stones to climb up and run below the double mechanism at the right time.
Run towards the next fissure and from there jump to the column hanging from the ceiling.
Use the beams to jump through the ratchet and onto the flag. In the next room, jump onto the middle part with a crank.
Turn the platform so that the plank faces the terrace with a smaller beam. Jump there and run to the other side while looking out for the saw moving in the wall.
Wait for the spikes to be at the very bottom and jump to the other side. After a while you will be able to begin climbing up a big mechanism. Run up to the first fissure, wait for the flat part to fir the wall and run up higher.
Afterwards jump to the opposite fissure and run below the saw.
Run up the door, bounce off and grab the lever.
The middle platform will ride up, just enough for you to be able to jump on it.
Turn the platform towards the corridor with a beam sticking out, jump there and run below some more saws.
Jump over the spiked log once it's at its lowest position. Run onto the mechanism from the other side.
Go up and jump towards the wall. Once again run below the saw...
... bounce off the door and grab the lever, which will make the platform rise up again. Jump onto it.
Set the platform so that the beam faces the switch on the wall. Jump onto it, quickly turn the platform towards the newly opened door and go through it.
Turn the crank so that the attached beams are set horizontally.
Use the beams to get to the other side of the room.
Jump onto beam and to the opposite wall. Use the beams at the second mechanism to get to the second crank.
Turn it anticlockwise once and then use the beams and the flag to get back to the first crank.
Turn it clockwise once. Now use the shortcut and back to the platform with the first crank.
Jump onto the upper beam on the second mechanism, from it to a column and afterwards onto the upper beam of the first mechanism.
Jump to the enemy-filled terrace.
You have to jump over the beam at the right moment.
Avoid the second one by doing a wallrun once it begins going up. Get past the next one with a jump followed by a roll.
Once by the curve, wait for the spikes to rise up, wallrun and jump towards the corridor.