Walkthrough - The Stables POPFS Guide
Last update: 11 May 2016
Once you're in the Stables, go round it. Enemies will attack you at the spot from which you will begin the further trip. Just some basic skeletons, so you won't have any problems with it. Note that yellow orbs will appear from the enemies, which represent experience. After this fight you should have enough to buy your first upgrade in a special menu. I'd suggest expanding the health bar. [Trophy - Ding! Level Up!]
After spending your experience points, go up the wooden wall and jump from one to another to get to a platform. From there, grab the fissure in the wall ...
...and move till the end. Wallrun and jump onto the column.
Jump between the columns and use the fissures to go round the Stables.
Jump onto the platform and grab the lever, which will open the door on the other side. Quickly jump between the levers to reach the door and move on.
You will find yourself in a trap-filled corridor. Timing is crucial here - you have run below the spiked beam while the furthest part is still rather high. Then you can, for example, roll under them.
In the next room, you will have to face a big group of skeletons. As long as there are no shielded ones, jump onto the shoulders of one of them and keep on jumping between them without dealing any damage. Each time push the analog stick in the correct direction pointing the next enemy, or else the Prince will fall down to the ground. After you perform 30 jumps, you will be rewarded with the [Trophy - Acrobat]. After the fight, run up the wall and jump on the beam.
Do the same thing on the other side of the room.
Afterwards do a wallrun between the fissures to get to the sticking out stones.
Go up and jump onto the beam.
Use the poles and beams to get to the platform, and then jump onto one of the flags.
You will find yourself in a narrow corridor. Stand on the switch and run towards the door while avoiding the deadly swinging axes.
Push the crank by one position anticlockwise. A narrow fragment should come out of the wall. Stand inside and get up by jumping off the walls.
While standing on the fragment, jump towards the pole. After the cage moves out of the floor, jump onto the flag to get down.
Once again approach the crank and this time move it anticlockwise two times. A wall fragment will come out on the other side of the room. Go there, run up the wall and jump towards the beam.
From the beam, jump on top of the distant element and from there towards the next lever. Another cage will show up. Jump onto the flag.
A swarm of enemies will enter through the opened door. After you deal with them, stand in between the two fragments which came out of the floor. Run up one of them, jump off and run up the second one. This way you should get to the top.
Another narrow corridor ahead. Pass carefully while avoiding the axes.
After talking with Malik, turn right and jump onto the flag.
Once below, run up the door and jump onto the lever. Jump down and get on the column fragment.
Jump onto the beam on the other side. Now stand by the vertical switch. Run onto it and once the Prince touches it, jump towards the column.
Quickly jump onto the next column and get out before the door locks.