Walkthrough - The Palace Courtyard - part 2 POPFS Guide
Last update: 11 May 2016
There are going to be lots of enemies here, so if you haven't got the [Trophy - Like Dominoes] yet, you can try to get it here. Before you begin cutting the enemies with your sword, wait for them to gather in a group and kick one of them. If at least five enemies fall down, you will get the trophy.
After the fight, run up the wall and jump to the beam. Continue forward while avoiding the blades.
Jump onto the column and use the further ones to get to the bricks sticking out of the wall. Climb up using them. Wait for the saws to go down, wallrun and jump towards the beam.
Move on from the destroyed terrace towards the columns, while looking out for the saws.
Use the columns and jump to the other side. Try to kick the enemies there towards the blades for an easier kill.
Roll under the beam. Wait for the saws to pass the middle part and do a wallrun.
Form the wall, jump onto the beam and then ride down the flag.
Wallrun to the other side of the room. From there run towards the bricks, wait for the saw to rise up and run onto the switch, opening the door.
Get through it before it closes again. The terrace will begin crumbling in the further part, so look for bright wall fragments. Wallrun instead of just using the floor and you will avoid falling down.
During the fight, remember that defeating the enemies will be much easier if you push them towards the wall. Run up the wall by the locked gate and bounce off towards the lever. Also try to attack the enemies while they're lying down. If you finish off 20 foes like this, you'll be awarded with the [Trophy - And stay down!].
Look out for the saws, wallrun and jump right. Get past the next fragment similarly, pressing a switch while you're on it.
A bigger fight awaits you. The big sand monster will attack while rushing in your direction. Jump sideways to dodge - he'll hit a wall and get dazed for a couple seconds. Use this chance to hit him with a Power Attack.
The beast will fall and reveal a switch. Run onto it. A wall fragment will come out - run up once more and bounce off to the terrace.
Use the walls and columns to get to the other side of the room.
Finally wallrun and jump towards the lever. This way you will open a door - go through it.
A quite hard trap-filed corridor awaits you. You have to time the moment when the spikes are at the lowest position and jump over them while running. You can also try rolling, if only there's enough space left.
Run across the spikes and don't stop for a single moment.
Turn the crank anticlockwise once. Step onto the switch and use the platform to get to the other side.
Two more cranks here. Firstly turn the left one anticlockwise once. Afterwards turn the right one clockwise two times and anticlockwise once. This way the gear's blockade should move up.
Step onto the switch and jump towards the wall to grab the fissure. Afterwards quickly move left.
Once you get to the end, jump down onto the moving platform and get to the terrace from it.