This option is critical if you want to play Avowed in first person perspective. Be sure to check the game settings
Feeling a bit shaky? Not a problem in Avowed, Obsidian sets the bar for accessibility in FPP RPGs.

Ah yes, at last, a new open-world RPG from Obsidian! I’m not gonna get into whether it’s more like Skyrim or The Outer Worlds, that’s a discussion for the review. And as for the lack of a physical edition, I’ll leave that for another time. Yeah, Avowed has some shader compilation crashes and HDR confusion, but for now, let’s focus on something truly invaluable for players like me. More accessibility options are always a plus, and Obsidian really nailed it. If you love FPP is certain games, but struggle with a bit of motion sickness, Avowed has definitely made things easier for us.
Camera shake, Head Bobbing, and HUD customization options in Avowed
The camera options in Avowed's accessibility tab are honestly a lifesaver. You can tweak not just the camera shake strength for the entire world but also the camera sway. And if you're tired of all that side-to-side movement while walking or running, you can adjust it – or just turn it off completely. Just look for the Head Bobbing settings. Hopefully, Obsidian keeps this in all their upcoming games too.
Yeah, there’s an option to switch to third-person view, but I don’t know… some games just feel right in first-person. I can’t imagine playing Morrowind, Oblivion, or Fallout New Vegas in third-person. Even when those games eventually got better third-person modes, they still felt a bit off. I guess I’m just so used to Bethesda and some Obsidian games being FPP that I can’t play them any other way.
And since we’re still talking about settings, some players have mentioned that the HUD feels a bit cluttered. Well, good news! There are plenty of options to tweak it. You can turn off specific markers, disable damage numbers, or even hide the entire HUD if you want a cleaner screen. There’s also an adjustable Hit Flash Mode, so you can set it to whatever feels right for you.
Honestly, some developers could take notes from Obsidian when it comes to accessibility settings. Yeah, I’m looking at you, Atlus – can I please turn off that ridiculously annoying speech bubble animation in Metaphor ReFantazio?