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News video games 28 August 2023, 17:35

Secret to Baldur's Gate 3 Excellent Dialogues

If you were wondering why the dialogues in Baldur's Gate 3 look so authentic, the answer can be summed up in three words: attention to detail.

Source: Larian Studios
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Baldur's Gate III players praise the game with no end in sight. The monumental RPG by Larian Studios will boldly fight for the title of game of the year, the game has a multitude of advantages and there would not be enough time to discuss all of them, but we recently learned what is behind the success of one of the important aspects - the dialogues.

Conversations between characters come off remarkably naturally, and this was due to incredible attention to detail in recording the dialogues.

Refined dialogues of BG3

We heard the details abour dialogue recordings on Twitter, form Aliona Baranova (director of acting performances in Baldur's Gate 3).

It turns out, in the case of all 248 artists who lent their voices to NPCs, in addition to dialogue lines, their facial expressions and gestures were also recorded using motion capture technology.

This means that behind almost every interaction with NPCs in the game are real actors who brought these characters to life not only with their voices, but with their whole person.

The developer explained that the goal of this procedure was to give the game's conversations a more human dimension, hence the performances conveyed much more natural emotions. Below you can see a short video of the motion capture process:

Admittedly there are some exceptions to this rule, such as when lending voice to animal characters or in cases where the actor could not appear on set.

Nonetheless, knowing that all the grimaces and the rest of the NPCs' facial expressions and gestures come from actual actors, one grows even more in awe of the work devoted to every detail of Baldur's Gate III.

Michal Ciezadlik

Michal Ciezadlik

Joined GRYOnline.pl in December 2020 and has remained loyal to the Newsroom ever since, although he also collaborated with Friendly Fire, where he covered TikTok. A semi-professional musician, whose interest began already in childhood. He is studying journalism and took his first steps in radio, but didn't stay there for long. Prefers multiplayer; he has spent over 1100 hours in CS:GO and probably twice as much in League of Legends. Nevertheless, won't decline a good, single-player game either.

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