Githyanki Cave / Inner Complex | The Githyanki Pursuit Neverwinter Nights 2 Guide
Last update: 11 May 2016
At the beginning of the cave your old friend the Githyanki mage will be awaiting you (1). At last you can take your revenge for Amie. When you defeat him and his unit of evildoers, go forth. You'll witness some serious confusion around here, as apparently there's a third side of the conflict in here, the one that brought succubi in here. These are best dealt with using dispel magic and such, as they tend to buff themselves with immunity spells.
At (2) there's a construct that you fought in Githyanki hideout in Neverwinter. Now it's inactive. A conversation will commence between your party members - agree to come back for it when the fight is over. To get to the lower level, reach (3).
Once you're inside the Inner Complex, you'll see a devil trapped by two succubi (1). Defeat them and talk to the prisoner. You can get some influence from Neeshka if you show him distrust. He'll propose that if you send him off using his real name, he'll let you go through the magic barrier he's creating. Do so and he'll keep the promise. Remember to rest before what's coming.
You'll meet a demon named Zaxis in (2). He's a tough one, but if you're good with words you can avoid fighting him. In our case, when we tested this solution with a well-speaking character, the best results were achieved using the following dialog options:
[Taunt] If I were a door, I might be afraid...
Won't your master be displeased?
Wait... If your task was to breach the door, you've already failed...
[Bluff] Your master won't understand your explanation...
If you succeed, you'll skip a pretty rough fight. In other case you'll have to deal with Zaxis the traditional way. First take down the succubi that are supporting him, then concentrate the attacks on Zaxis himself. When he's down, look around the map and rest. The final fight of Act I is upon you (3).
Your final opponent in this act will be the Githyanki leader, Zeeaire. First you'll have to have a long talk with her - if you speak to her correctly, you can get some of her soldiers to leave the room without fighting you (choose to Taunt her whenever possible). When the battle commences, first take down all the remaining Giths and then strike Zeeaire's portal as hard as you can. The best way to do this is to cast a Fireball on it. When Zeeaire is left without her protective barrier, she can be brought down as easily as any of her soldiers.
When you defeat her, she'll do some doomsaying and eventually die. Gather all the items laying around and free Shandra who's being held in a nearby cell. Go back to Sunken Flagon to celebrate the end of Act I.