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Neverwinter Game Guide by gamepressure.com

Neverwinter Game Guide

Table of Contents

Racial traits | Races Neverwinter Guide

Last update: 11 May 2016

Human

Ability Scores: +2 to any Ability Score

Versatile Defense: Increases Defense by 3%

Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20. These three extra feat points cannot be used on the paragon feat table.

Dwarf

Ability Scores: +2 Constitution, +2 Strength or Wisdom

Stand Your Ground: You have increased resistance to Knock and Repel effects.

Cast-Iron Stomach: You have increased damage resistance to Damage Over Time (DoT) effects.

Halfling

Ability Scores: +2 Dexterity, +2 Charisma or Constitution

Nimble Reaction: Your small stature and quick movements grant 3% chance to Deflect incoming attacks.

Bold: Your fearless nature increases your resistance to Crowd Control effects by 10%.

Tiefling

Ability Scores: +2 Charisma, +2 Constitution or Intelligence

Bloodhunt: You deal an additional 5% damage to targets below half health.

Infernal Wrath: Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds.

Half-Orc

Ability Score: +2 Dexterity, +2 Constitution or Strength

Furious Assault: Your Critical Hits do an additional 5% damage.

Swift Charge: You gain a 10% bonus to Runspeed for 3 seconds when you enter combat. This effect can only occur once every 20 seconds.

Elf

Ability Score: +2 Dexterity, +2 Intelligence or Wisdom

Elven Accuracy: Increases your chance to Critically Strike by 1%.

Wild Step: You have a 10% resistance to effects that Slow your movement.

Half-Elf

Ability Score: +2 Constitution, +2 Charisma or Wisdom

Dilettante: Grants +1 to a non-class Ability Score.

Knack for Success: You are just naturally better at many facets of life, gaining +1% Deflect, +1% Critical Severity, and +1% Gold Find.

Drow

Ability Score: +2 Dexterity, +2 Charisma or Wisdom

Faerie Fire: You have 5% chance when attacking a foe to apply Faerie Fire for 4 seconds, reducing its Power and Defense by 6%.

Trance: You recover at campfires twice as quickly.

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