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Minecraft Dungeons Guide by gamepressure.com

Minecraft Dungeons Guide

Table of Contents

Minecraft Dungeons: Improvements, enhancements - list, how they work Minecraft Dungeons guide, walkthrough

Last update: 02 June 2020

On this page of our guide to Minecraft Dungeons you will find a list of all in-game item improvements.

Anima Conduit

Each soul provides a small amount of health regeneration:

  1. Level 1 - 1% of health regeneration;
  2. Level 2 - 2% of health regeneration;
  3. Level 3 - 3% of health regeneration.

Chains

Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.

  1. Level 1 - 1 second in chains;
  2. Level 2 - 2 second in chains;
  3. Level 3 - 3 second in chains.

Committed

Inflict more damage to wounded enemies:

  1. Level 1 - 50% higher injuries;
  2. Level 2 - 70% higher injuries;
  3. Level 3 - 100% higher injuries.

Critical Hit

A critical hit inflicts triple damage and immobilizes the opponent:

  1. Level 1 - 10% critical strike chance;
  2. Level 2 - 15% critical strike chance;
  3. Level 3 - 20% critical strike chance.

Exploding

Opponents erupt after death:

  1. Level 1 - 20% of the opponent's health is turned into damage;
  2. Level 2 - 20% of the opponent's health is turned into damage;
  3. Level 3 - 20% of the opponent's health is turned into damage.

Fire Aspect

Sets opponents on fire for three seconds, inflicting damage over time:

  1. Level 1 - 14 injuries per second;
  2. Level 2 - 17 injuries per second;
  3. Level 3 - 20 injuries per second.

Freezing

Slows down opponents for three seconds:

  1. Level 1 - 20% reduced speed;
  2. Level 2 - 30% reduced speed;
  3. Level 3 - 40% reduced speed.

Gravity

This effect draws opponents towards the point of impact of the weapon:

  1. Level 1- 1 second duration;
  2. Level 2 - 1.5 seconds duration;
  3. Level 3 - 2 seconds duration.

Leeching

Defeating opponents regenerates character's health:

  1. Level 1 - 4% of health;
  2. Level 2 - 6% of health;
  3. Level 3 - 8% of health.

Looting

Increases the chance to get TNT:

  1. Level 1 - 100% greater chance;
  2. Level 2 - 200% greater chance;
  3. Level 3 - 300% higher chance.

Poison Cloud

Summons a cloud of poison that injures enemies for three seconds:

  1. Level 1 - 9 injuries per second;
  2. Level 2 - 18 injuries per second;
  3. Level 3 - 26 injuries per second.

Prospector

Increases the amount of emeralds that drop out from fallen enemies:

  1. Level 1 - 100% greater chance;
  2. Level 2 - 200% greater chance;
  3. Level 3 - 300% higher chance.

Rampaging

After defeating the opponent, there is a 10% chance of increasing the attack speed by +50% for a short period of time:

  1. Level 1 - 5 seconds duration;
  2. Level 2 - 10 seconds duration;
  3. Level 3 - 15 seconds duration.

Smiting

Increases damage against the undead:

  1. Level 1- 20% increased damage against undead;
  2. Level 2 - 30% increased damage against undead;
  3. Level 3 - 40% increased damage against undead.

Soul Siphon

If you hit an opponent, your chances of obtaining souls are increased:

  1. Level 1 - 3 souls;
  2. Level 2 - 6 souls;
  3. Level 3 - 9 souls.

Thundering

Gives a 30% chance of summoning a lightning bolt that injures nearby enemies:

  1. Level 1 - 9 damage;
  2. Level 2 - 18 damage;
  3. Level 3 - 27 damage.
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