Minecraft Dungeons: Improvements, enhancements - list, how they work Minecraft Dungeons guide, walkthrough
Last update: 02 June 2020
On this page of our guide to Minecraft Dungeons you will find a list of all in-game item improvements.
- Anima Conduit
- Chains
- Committed
- Critical Hit
- Exploding
- Fire Aspect
- Freezing
- Gravity
- Leeching
- Looting
- Poison Cloud
- Prospector
- Rampaging
- Smiting
- Soul Siphon
- Thundering
Anima Conduit
Each soul provides a small amount of health regeneration:
- Level 1 - 1% of health regeneration;
- Level 2 - 2% of health regeneration;
- Level 3 - 3% of health regeneration.
Chains
Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.
- Level 1 - 1 second in chains;
- Level 2 - 2 second in chains;
- Level 3 - 3 second in chains.
Committed
Inflict more damage to wounded enemies:
- Level 1 - 50% higher injuries;
- Level 2 - 70% higher injuries;
- Level 3 - 100% higher injuries.
Critical Hit
A critical hit inflicts triple damage and immobilizes the opponent:
- Level 1 - 10% critical strike chance;
- Level 2 - 15% critical strike chance;
- Level 3 - 20% critical strike chance.
Exploding
Opponents erupt after death:
- Level 1 - 20% of the opponent's health is turned into damage;
- Level 2 - 20% of the opponent's health is turned into damage;
- Level 3 - 20% of the opponent's health is turned into damage.
Fire Aspect
Sets opponents on fire for three seconds, inflicting damage over time:
- Level 1 - 14 injuries per second;
- Level 2 - 17 injuries per second;
- Level 3 - 20 injuries per second.
Freezing
Slows down opponents for three seconds:
- Level 1 - 20% reduced speed;
- Level 2 - 30% reduced speed;
- Level 3 - 40% reduced speed.
Gravity
This effect draws opponents towards the point of impact of the weapon:
- Level 1- 1 second duration;
- Level 2 - 1.5 seconds duration;
- Level 3 - 2 seconds duration.
Leeching
Defeating opponents regenerates character's health:
- Level 1 - 4% of health;
- Level 2 - 6% of health;
- Level 3 - 8% of health.
Looting
Increases the chance to get TNT:
- Level 1 - 100% greater chance;
- Level 2 - 200% greater chance;
- Level 3 - 300% higher chance.
Poison Cloud
Summons a cloud of poison that injures enemies for three seconds:
- Level 1 - 9 injuries per second;
- Level 2 - 18 injuries per second;
- Level 3 - 26 injuries per second.
Prospector
Increases the amount of emeralds that drop out from fallen enemies:
- Level 1 - 100% greater chance;
- Level 2 - 200% greater chance;
- Level 3 - 300% higher chance.
Rampaging
After defeating the opponent, there is a 10% chance of increasing the attack speed by +50% for a short period of time:
- Level 1 - 5 seconds duration;
- Level 2 - 10 seconds duration;
- Level 3 - 15 seconds duration.
Smiting
Increases damage against the undead:
- Level 1- 20% increased damage against undead;
- Level 2 - 30% increased damage against undead;
- Level 3 - 40% increased damage against undead.
Soul Siphon
If you hit an opponent, your chances of obtaining souls are increased:
- Level 1 - 3 souls;
- Level 2 - 6 souls;
- Level 3 - 9 souls.
Thundering
Gives a 30% chance of summoning a lightning bolt that injures nearby enemies:
- Level 1 - 9 damage;
- Level 2 - 18 damage;
- Level 3 - 27 damage.