Marvel's Spider-Man: List of all suit upgrades Spider-Man Guide and Walkthrough
Last update: 20 September 2022
The below chapter of the guide to Marvel's Spider-Man contains a description of all modifications available for your costumes. Subsequent modifications become available as your character progresses to higher levels and you unlock new missions.
At any given time, the suit can have up to three mods installed - they influence one of the four parameters of the suit: Defense, Attack, Stealth, Traversal.
- Battle Tech
- Silent Step
- Ballistic Inserts
- Scavenger
- Kinetic Power Cells
- Reactive Lenses
- Webbed Striker
- First Aid
- Bio Scanner
- Full Charge Capacitors
- Threat Sensors
- Charged Outer Mesh
- Metabolic Converter
- Bio Mesh
- Blast Plates
- Life Support
- Ferromagnetic Harness
- Stormbolt Discharger
- Proximity Sensor
Battle Tech
Cost: 1 Crime Token.
Description: Gadget attacks generate focus.
Gel Padding
Cost: 1 Backpack Token, 3 Crime Tokens.
Description: Reduced melee damage.
Long Range Scanner
Cost: 1 Landmark Token, 1 Backpack Token.
Description: Increased range of the augmented reality scanner lets you see items from farther away.
Combat Analyzer
Cost: 1 Landmark Token, 1 Crime Token.
Description: Increased XP from defeating enemies.
Discharge Power Cells
Cost: 1 Landmark Token, 3 Crime Tokens.
Description: A perfect dodge temporarily boosts damage.
Silent Step
Cost: 2 Landmark Tokens, 1 Backpack Token.
Description: Enemies need more time to detect you when in stealth.
Ballistic Inserts
Cost: 1 Landmark Tokens, 2 Crime Tokens.
Description: Decreased projectile damage.
Scavenger
Cost: 1 Research Token, 3 Crime Tokens.
Description: Finishers yield gadget ammo.
Kinetic Power Cells
Cost: 3 Crime Tokens, 1 Challenge Token.
Description: Faster Focus generation.
Reactive Lenses
Cost: 2 Research Tokens, 4 Crime Tokens.
Description: Reduces the effects of flashbang and stun grenades.
Webbed Striker
Cost: 2 Research Tokens, 3 Crime Tokens.
Description: Web attacks generate more Focus.
First Aid
Cost: 2 Research Tokens, 2 Crime Tokens.
Description: Increased HP regeneration with the Focus bar.
Bio Scanner
Cost: 3 Research Tokens, 1 Base Token.
Description: Scanned enemies remain highlighted until the beginning of the fight.
Full Charge Capacitors
Cost: 2 Research Tokens, 1 Challenge Token.
Description: Increased damage when your HP is 100 or higher.
Threat Sensors
Cost: 2 Research Tokens, 1 Base Token.
Description: A perfect dodge triggers bullet time.
Charged Outer Mesh
Cost: 2 Research Tokens, 5 Crime Tokens.
Description: The plasma-emitting mesh electrifies the surface of the costume, stunning the enemies that touch it. The bar has to recharge.
Metabolic Converter
Cost: 3 Research Tokens.
Description: Chance for creating gadget ammo upon receiving damage.
Bio Mesh
Cost: 2 Landmark Tokens, 6 Crime Tokens.
Description: An amount of damage can be received without breaking the combo meter.
Blast Plates
Cost: 6 Crime Tokens, 6 Challenge Tokens.
Description: Decreased rocket damage.
Life Support
Cost: 3 Research Tokens, 3 Challenge Tokens.
Description: Automatically uses up Focus to heal you when the HP becomes critically low.
Ferromagnetic Harness
Cost: 2 Base Tokens, 4 Challenge Tokens.
Description: Reduces the stun time caused by electric truncheons and weapons.
Stormbolt Discharger
Cost: 4 Research Tokens, 6 Crime Tokens.
Description: During air combat, you create electrical charges which are released in ground combat.
Proximity Sensor
Cost: 6 Challenge Tokens, 3 Landmark Tokens.
Description: Reveals photo locations on the map.
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