Runes | Player profile League of Legends Guide
Last update: 03 February 2017
This is the runebook screen. On the left hand side there is a drop-down list with all your runes. Initially, every summoner has only 1 card - more can be purchased in the store with IP or RP. Rune pages can be changed, renamed, and saved before battle begins. They are available on the champion selection screen. The picture in this chapter shows an exemplary mage's rune card. Here, the stress has been put on magical penetration boosts (Marks), magic power boosts (Glyphs and Quintessences), and mana regeneration boosts (Seals).
Rune types:
Marks: also called Red runes; they grant the highest bonuses to attack statistics, such as physical damage, armour penetration, and magical penetration. Each card can hold 9 runes of the type. | |
Seals: also called Yellow runes; they grant the highest bonuses to defensive statistics, such as armour and health bar extention. Each card can hold 9 runes of this type. | |
Glyphs: also called Blue runes; they are the best to reinforce magic power and magic resistance. 9 runes of the type can be assigned to each card. | |
Quintessences: also called Quints; they grant much greater bonuses to all above statistics, as well as to some others, such as life steal and movement speed. Each card can hold only 3 Quintessences. |