Jungler | Champions' roles in team League of Legends Guide
Last update: 03 February 2017
Junglers are difficult to define. They do not earn experience or gold from being on a lane and farming minions. Instead, they runsack small camps in the jungle, inhabited by neutral creatures. This is why practically every Jungler chooses summoner ability called Smite. This spell makes Jungler's job significantly easier. This is also an invaluable help when fighting the Dragon or the Baron. The Ancient Golem's camp and the Elder Lizard's camp appear in minute 1:55, while the rest in minute 2:05 of a game. Note that the more often you visit a camp, the less gold and experience you get from them. If a Jungler happens to gank a lane, while the camps are left alone, he will get some extra experience and gold when he returns there.
Camps and neutral creatures on the map
Wolf Camp
In the wolf camp there is large big predator and two smaller ones. They fight at close quarters. Killing the former grants much more gold and experience than killing the other two. Additionally, the bigger wolf restores some health to the champion who killed it. Wolves respawn after 50 seconds. |
Wraith Camp
In wraith camp there is one large ghost and three smaller ones. When attacked, they respond with projectile attack. Similarly to wolves, the biggest wraith grants more experience and gold, as well as regenerates some of his killer's health. Wolves respawn after 50 secons. |
Golem Camp
This camp is inhabited by only two creatures, although these are stronger than the other ones. The larger golem grants experience and gold bonus, as well as small health regeneration. The smaller of the two is worth a little bit more than lesser creatures from other camps. Golems respawn after 50 seconds. |
Elder Lizard's Camp
This camp is inhabited by a large lizard with red aura, as well as two smaller creatures of the kind. Killing the largest one grants you Red Buff, which causes your auto attacks to slow down your target and deal true damage over time. Just like other big creatures, it regenerates a small portion of health for its killer. The lizards respawn after 5 minutes. |
Ancient Golem's Camp
This camp is occupied by a huge golem with blue aura and two lesser lizards. Killing the golem grants Blue Buff, which provides a bonus to mana/energy regeneration, as well as shortens ability cooldowns. Additionally, a portion of killing champion's health is regenerated. Just like the lizard, the golem respawns after 5 minutes. |
Dragon
The Dragon lives in a bay by the river, close to the Bottom. This is a much more powerful opponent, especially for low level champions. Its health bar grows along with champions' levels. He also has a unique ability which causes champions who are hit by dragon fire to burn and receive true damage, as well as suffer 20% decrease in attack speed. Killing the Dragon grants no buffs, but instead, the entire team gets 190 gold. The Dragon spawns in minute 2:30, and respawns after 6 minutes. |
Baron Nashor
Definitely the strongest of all neutral creatures. Its bay is close to the Top. Baron has some unique abilities which deal damage to attackers, reduce their physical damage by 50%, airborne all champions or push them back into various directions. Fighting the Baron requires a great deal of cooperation. This target should not be fought untill late game. Killing Baron grants 300 gold to all members of the killing team, as well as Baron Buff to those still alive. This provides bonus to physical/magical damage, as well as a speed-up to health and mana regeneration. Baron spawns in minute 15 and respawns after 7 minutes. |
Many champions can play as Junglers. Some of them initially go to the Ancient Golem's camp, others to the Elder Lizard's camp, to quickly get helpful auras. In early game they usually use teammates' help, who lure out the creatures from their camp to distruct them and make easier to finish off by a Jungler. A good Jungler knows his limits and uses his abilities carefully, in order to clear several camps and still be ready to gank an enemy on one of the lanes. Typical Junglers have various power-ups at their disposal, such as absorption shields, life stealing, and even healing. Additionally, most of them are able to deal area damage. Taking on this role requires decisiveness (and making right decisions!) and even more importantly - effectiveness. A team has no use of a champion who would not stick out of the jungle during an entire game. If, in turn, they choose to help their teammates to outnumber enemies on lanes, by showing up in different places, they will hinder enemy development, because the opponents will have to play much more carefully. Playing as a Jungler requires to be a sly dog, e.g. stealing creatures from enemy jungle (Counter Jungling), so to slow down enemy development. To successfully do this, you should kill only the biggest of the creatures from a camp, leaving the rest be. Untill the enemy finishes off the remaining lesser creatures, the bigger one will not respawn.
Typical Junglers
Champions from this group are marked by high endurance. They support their team by distracting enemies, creating opportunities to eliminate them, but letting their teammates do deal damage. This group includes e.g.:
Offensive Junglers
Able to deal huge famage. They are often picked when there is an enemy Tank on the Top. Examples of this type of Junglers are: