1 � Champion stats
2 � Equipment
3 � Gold amount and shop
4 � Passive skill
5 � Active skills
6 � Skills upgrade buttons
7 � Summoners spells
8 � Recall spell
9 � Minimap
10 � Warnings
11 � Team kills
12 � Player stats: kills/assists/deaths.
13 � FPS/Latency/Game time
The picture shown in this chapter presents user interface of an ADC (Attack Damage Carrier) champion. The UI's layout is the same for all champions, varying only in ablilities icons and statistics. Player's achievements and time played are displayed at the top-right corner of the screen. There is also information about FPS and ping. At the bottom-right corner there is the minimap, which shows current situation on the arena. The grey area indicates the Fog of War. champion's abilities and Summoner Spells are in the centre of the screen, at the bottom. The level of an ablility rises after clicking small plus icon next to the ability. At the bottom-left corner of the screen there is a champion's icon, his current level, experience bar, and a list of items in inventory. Below that, there is the gold meter, which additionally serves as the store access.
Items Store
As explained earlier, throughout a game players earn gold, which can be spent on additional items, so their champions could grow stronger. Items store is divided into different categories: starting (trunks, wards) consumables (e.g. potions, wards), defense (armour, magic resist), attack (attack speed or damage), magic (ability power, mana regeneration), and movement (boots, attack items). Additionally, each champion has his own tab with recommended items, which suggests what may be worthy of your hard-earned gold. On the right, you can see the building path for a given item. After expanding the recommended tab, you can replace it with an beforehand prepared card of item sets. Purchased items will appear in one of 6 small boxes at the bottom. You can also sell them (using sell button) to reclaim some of the gold spent on them.