Little Nightmares 2: Trophies/Achievements list Little Nightmares 2 guide, walkthrough
Last update: 17 March 2021
On this page you will find a guide to earning trophies in the game Little Nightmares 2. We have included very detailed descriptions of all the game's achievements. You will learn about their requirements, ways to complete the necessary objectives, and how to earn the platinum trophy in Little Nightmares 2.
- Primetime Content Consumer
- Signal Interruption
- No More Remains
- Far Ahead
- Foraged
- Schooled
- Hospitalised
- Paled
- Evasive Prey
- In The Palm Of My Hand
- Popcorn
- Objection
- Sick Kids
- Post Industrial
- Unladylike
- Bully of Bullies
- School Kids
- Wild Kids
- Half Hat
- How Do I Look?
- Toys Are For Kids
- Hunger
- X Best Friends
- ...And Stay Dead!
- First Do No Harm
- Judge !
- Mono Tones
- Fly Free
- True Colours
- Fair Prey
- Twenty-Six
- Medicine Ball
- What's In the box?!
- Merciful Feat
Primetime Content Consumer
Trophy Type: Platinum
Gamerscore: 80
How to unlock: Earn all the trophies in the game.
Comments: Available on all platforms.
Signal Interruption
Trophy Type: Gold
Gamerscore: 60
How to unlock: Story achievement.
Comments: You will earn this trophy for completing the game.
No More Remains
Trophy Type: Gold
Gamerscore: 75
How to unlock Get all the glitching remains available in the game and unlock the secret ending.
Comments: You can find the locations of all the glitching remains listed in our guide.
If you want to learn more about the hats obtainable in this game, check out the following pages:
- Glitching Remains, Chapter 1 The Wilderness
- Glitching Remains, Chapter 2 The School
- Glitching Remains, Chapter 3 The Hospital
- Glitching Remains - Chapter 4 The Pale City
Far Ahead
Trophy Type: Gold
Gamerscore: 75
How to unlock: Obtain all of the 9 hats available in the game.
Comments: You can find the locations of all the hats in our guide.
If you want to learn more about the hats obtainable in this game, check out the following pages:
- Hats, Chapter 1 The Wilderness
- Hats - Chapter 2 School
- Hats - Chapter 3 Hospital
- Hats - Chapter 4 The Pale City
- Hats - Chapter 5 Transmission
- Hats - The Nome's Attic DLC
Foraged
Trophy Type: Silver
Gamerscore: 30
How to unlock: Story achievement.
Comments: You will earn this achievement for completing chapter 1.
Schooled
Trophy Type: Silver
Gamerscore: 30
How to unlock: Story achievement.
Comments: You will earn this achievement for completing chapter 2.
Hospitalised
Trophy Type: Silver
Gamerscore: 30
How to unlock: Story achievement.
Comments: You will earn this achievement for completing chapter 3.
Paled
Trophy Type: Silver
Gamerscore: 30
How to unlock: Story achievement.
Comments: You will earn this achievement for completing chapter 4.
Evasive Prey
Trophy Type: Silver
Gamerscore: 30
How to unlock: Don't fall into a bear trap in the wilderness.
Comment: This achievement can be earned if you do not die from a bear trap in chapter 1 of the game.
In The Palm Of My Hand
Trophy Type: Silver
Gamerscore: 30
How to unlock: Hold Six's hand for 6 minutes.
Comment: In order to grab Six's hand you have to approach her. This way, you will be able to constantly move with her and control her behavior.
Popcorn
Trophy Type: Silver
Gamerscore: 30
How to unlock: Put a piece of corn in the oven.
Comment: After getting the first fuse in chapter 3 of the game, you will gain access to the room with a wheelchair. Right next to it lies a cob of corn. Pick it up, then head downstairs using the elevator and throw the corncob into the oven.
Objection
Trophy Type: Silver
Gamerscore: 30
How to unlock: Throw the cheese down the hole.
Comment: In chapter 3, enter through the ventilation shaft, and you will get to the cell. There is cheese lying on the floor - pick it up and leave the room. On the left, you will find a hidden door concealing some glitching remains. Throw the cheese into the hole nearby to unlock this achievement.
Sick Kids
Trophy Type: Silver
Gamerscore: 30
How to unlock: Obtain all the glitching remains in chapter 3.
Comments: The exact locations of the glitching remains from chapter 3 can be found on a separate page of this guide.
Post Industrial
Trophy Type: Silver
Gamerscore: 30
How to unlock: Deliver the package.
Comment: You will get this achievement when you put on the Postman's hat (obtainable in chapter 4 of the game), and then in the elevator puzzle, take the package from the suitcase (located in the garbage chute) and throw it in the hole in the door.
Unladylike
Trophy Type: Silver
Gamerscore: 30
How to unlock: Destroy the figurine of The Lady.
Comments: In chapter 4 of the game you will find a small statue of the lady. It is located right next to the glitching remains, in a small studio apartment. You have to pick it up and throw it on the floor to shatter it.
Bully of Bullies
Trophy Type: Silver
Gamerscore: 30
How to unlock: Drop the bookcase on the students.
Comments: In chapter 2 of the game you will come across some classrooms. Your task will be to find the key in the bookcase. However, if you run into the classroom and grab the pupils' attention they will chase after you. Simply climb up the bookcase and drop it on them to do away with the little troublemakers. If you die along with them you will still get the achievement.
School Kids
Trophy Type: Silver
Gamerscore: 30
How to unlock Get all the glitching remains in chapter 2.
Comments: The exact location of the glitching remains from chapter 2 can be found on a separate page in this guide.
Wild Kids
Trophy Type: Silver
Gamerscore: 30
How to unlock Get all the glitching remains in chapter 1.
Comment: The exact location of the glitching remains from chapter 2 can be found on a separate page in this guide.
Half Hat
Trophy Type: Bronze
Gamerscore: 20
How to unlock: Have 6 hats in your inventory.
Comment: Collect 5 hats available in the game.
How Do I Look?
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Unlock the last hat.
Comment: You will unlock the last hat by completing chapter 5 of the game. You can use it during other playthroughs on the same save file.
Toys Are For Kids
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Burn the teddy bear while wearing the bear hat.
Comments: In the chapter 3 of the game, you will find a hat that looks like a teddy bear's head. Put it on your head. Then find the correct toy and bring it to the furnace to obtain the key.
Hunger
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Get five snacks.
Comments: In chapter 3 you will encounter a vending machine with sugary snacks. Your task is to pull the machine's handle five times to get 5 snacks.
X Best Friends
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Take an x-ray of Six and yourself.
Comments: In chapter 3 of the game you will stumble upon a room with an X-ray machine. Take Six by the hand and stand right behind the machine. Leave the girl there, run to the handle, and then return to your companion and grab her hand. Taking an x-ray picture together will grant you this achievement.
...And Stay Dead!
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Kill the dismembered hand.
Comments: A dismembered hand will try to ambush you in chapter 3 of the game. To earn this achievement, you will have to attack it three times. You have to finish it off a few times to make sure it's done for.
First Do No Harm
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Run away instead of burning your opponent in chapter 3 of the game.
Comments: After you have forced your opponent to enter the furnace, just head towards the elevator. You don't have to worry about it jumping out at you, it will just die a tragic death while stuck inside a confined space. To earn the achievement, you cannot light the incinerator.
Judge !
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Run through a goal post.
Comment: In chapter 2, you will find a hat in a trash can. Put it on and run through a goal post located in the playground.
Mono Tones
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Play the piano.
Comment: In the 2nd chapter of the game you will come across a piano hanging on a string. Instead of destroying it right away, run across the keys several times, from right to left.
Fly Free
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Throw the paper airplane through the window.
Comments: While in the dormitory you will stumble upon a paper airplane. You have to stand at the window for Mono to swing and launch it into the sky.
True Colours
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Story achievement.
Comments: You will earn this achievement for completing chapter 2.
Fair Prey
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Kill The Hunter.
Comments: You will get this achievement when you dispose of the hunter at the end of chapter 1. All you have to do is shoot him with the shotgun. However, you have to be wearing the fur hat on your head, obtained earlier in this chapter.
Twenty-Six
Trophy Type: Bronze
Gamerscore: 20
How to unlock: Call Six 26 times.
Comments: Calling Six is assigned to one of the buttons (Q for PC, Y for Xbox)
Medicine Ball
Trophy Type: Bronze
Gamerscore: 15
How to unlock: Throw a medicine ball at your opponent.
Comment: In chapter 3, once you run through a dark room filled with mannequins, you will reach a small room. A medicine ball lies in the middle of it. Just pick it up and throw it at the hands sticking out from behind the door. One of them will catch the ball and throw it back to you.
What's In the box?!
Trophy Type: Bronze
Gamerscore: 20
How to unlock: Open the refrigerator.
Comments: When you enter the hunter's house in chapter 1 of the game, you will see a refrigerator. Just grab the handle and open the fridge door. This will earn you the achievement.
Merciful Feat
Trophy Type: Bronze
Gamerscore: 20
How to unlock: Opening a passage in chapter 2 of the game.
Comments: In chapter 2, you will encounter an opponent tethered to a wall. You will recognize it right away by the drawings it made on the floor. Just grab the sledgehammer and use it to destroy the door. Your job is to spare the boy's life.