Little Nightmares 2: Escaping the Hunter - Chapter 1 walkthrough Little Nightmares 2 guide, walkthrough
Last update: 19 February 2021
This page of the Little Nightmares 2 guide contains a walkthrough of the first part of the gameplay: Forest (Escaping the Hunter). In this section, we have described all the interactions you need to do to defeat the hunter.
- Encounter with the Hunter
- First escape
- Destroyed bridge
- Second escape
- Third escape
- Defeating the Hunter
- Swimming to the other side
Encounter with the Hunter
After leaving the cottage, you will reach another building. All you have to do is to move directly to the right.
Once you are inside, start pushing the chest. Six will join you and you will work your way out together.
Jump from the chest into the hole in the wall; you can easily reach it if you jump up.
This is the moment when you will see the Hunter. Sneak up and evade him so that you can jump to the exit.
In order to leave the house, you must push the cat door open. Just start doing it yourself and Six will come to help you.
First escape
Escaping the Hunter is pretty easy if you understand the rules:
- hide behind every possible crate;
- always wait for the Hunter to shoot;
- run to the next crate immediately after each shot.
If you fall into a hole, just hide: you will avoid the hunter by doing so.
Once you are in the clearing, you need to avoid the flashlight. If you run into it, stand still and don't move. If you move, he will shoot right back at you.
As soon as you see a hole under a tree, run and jump into the tunnel.
You have to be careful there. The Hunter can put the barrel into the hole and shoot. Run straight into the corridor, bend your head and run as fast as you can.
Destroyed bridge
There will be another destroyed bridge in front of you, but this time do not jump into the abyss.
You must pull the string to lift a section of the bridge, which will allow Six to jump to the other side.
Six will jump over. Call her right away. She will reach out her hand to you to catch you. Gather pace and jump in such a way that she can catch you. This will enable you to move on.
Second escape
Again, stick to the same rules:
- hide behind every possible crate;
- always wait for the Hunter to shoot;
- run to the next crate immediately after each shot.
This will get you to the next building. Climb to the top. Stop behind every possible cover.
Your next task is to run through the wooden attic. The Hunter will be shooting, so you must hurry.
In the end, you will have to jump out the window to save your life.
Third escape
After jumping out of the attic, you will reach the swamp. Hide under the boards to avoid the Hunter.
When the Hunter moves, you must go under the bridge. Take advantage of moments when the Hunter will turn away, then try to dive so that you won't be detected.
Jump up onto the boards and climb all the way to the top. This way, you will evade the following shots fired by the Hunter.
Again, you must hide behind crates. Wait politely for shots to be fired so that you don't lose your life. Don't worry about Six, no one will hurt her.
Defeating the Hunter
Six will open the door and let you inside. She will quickly close it behind you so the Hunter can't barge inside right away.
Quickly grab the gun that is lying on the floor. Six will help you and will hold the barrel. You have to pull the trigger and shoot straight at the Hunter.
After killing your opponent, jump out the window. It will complete this part of the task.
Swimming to the other side
In order to proceed to the next chapter, you must swim across a body of water. Shove the door first, which will fall into the water.
You will watch a short scene with the protagonists swimming to the other side. Nothing will happen to them; you can relax and just enjoy the moment.
The chapter will end once you run inside the building.