Little Nightmares 2: First Floor - Chapter 3 Hospital walkthrough Little Nightmares 2 guide, walkthrough
Last update: 19 February 2021
This page of the Little Nightmares 2 guide contains a walkthrough of the third part of the game - Hospital. You will find here a walkthrough for tasks on the first floor. In this section, we described all the interactions you need to perform to get to the elevator.
Beds
You will get to the hospital by jumping through an open window. It's pretty bright inside, so it's easy to find your way around.
Your task is to reach the door located at the very end of the corridor. Just push them, and you will get out of that part of the building.
You will see hanging beds. It's a path you have to take to move on. Don't be afraid that they will fall. It's completely safe for both Mono and Six. Your companion will move first, and you only have to repeat her movements.
Your task is to jump to the rolled-up bedding, which will serve you as a rope for climbing. Pull yourself up to the next beds to get to the stable part of the building.
Take your momentum and jump over the next beds. Eventually, you will jump into the elevator shaft and get into the building.
Elevator
To get further, you have to remove the fuse next to the elevator.
With the fuse, head to the next elevator. The door will only open when you put the fuse in the box.
Your next task is to jump into the unknown. On the other side, however, there is an elevator that you will jump onto - nothing will happen to you.
When you jump on the elevator, it will start making strange sounds. Because of your weight, the rope that supports it will begin to break.
You have to tear out the grid that blocks the entrance to the ventilation shaft. However, you don't have to be afraid that the elevator will fall. The rope will only break when you jump into the shaft.
Flashlight
In the next room, you will find a flashlight, which will be your weapon for the rest of this chapter.
This is a very useful tool. Not only will it allow you to explore darker corners of the hospital, but it will also help you stop enemies who hate the light.
Light the way with a flashlight. Your task is to reach another corridor, this time one where the light is on.
When you see a vending machine, use it right away. You need one can to get through.
Throw the can at the button that opens the passage. This will get you to the next part of the hospital.
The Transmission
As you continue walking, you will come across the TV again.
Put your hand on the TV and set it so you can go inside.
Once you are inside the TV, you have to run forward to get as close to the door as possible.
When you get close enough to them, you will fall out of the broadcast and appear with Six in front of the TV.
Closed doors
To get to the next room (to the right of the stairs), you need a key.
You will find the key in one of the soft toys. The exact location of the key is described on a separate page of our guide.
If you want to find out how to solve this puzzle, check out the "A key in a toy - how to get it?" page. There we gave the exact solution to it.
With the key, head to the door. There you will find the first fuse you need. On the next page of the guide, you can learn of all the tasks you need to do to get the fuses for the elevator