Upper Garden - Lake Rdden Lake Ridden
Last update: 15 May 2018
Once you solve the riddle with stones, a path will open. If you stick to it, you will reach a large fire. Nora will appear there. She isn't visible, but she can talk with you. During the conversation, you can ask her some questions. You have 3 dialogue options available. You must use all of them for the conversation to finish.
Once the conversation with the invisible character is over, you must keep going across the path. You will reach another closed gate. Nora will tell you that she knows the code, but you must solve three riddles first. She will ask three questions and you will have to find solutions to them in the garden. The answer to the first question is the swing, a solar clock is the answer for the second one, and a wooden house is the answer to the third one. All you need to do is walk towards the correct place after hearing the question. There you will find numbers. Together they combine into code 527. After entering the code, you will reach the next part of the garden.
The Bridge
Once you open the lock, you will reach the next part of the location. There you will encounter a broken bridge. It will miss a few planks. To get to the other side you, must obtain a single plank and place it on the bridge in such way that your character can pass to the other side.
There are planks lying next to the bridge. However, they are tied with a rope. You must find something that will enable you to disconnect them. There is a music box next to the planks. Walk towards it and repeat the music it will play. You must do it three times. Once you start the music box, you will see how the buttons in it are moving. Once the melody is over, you must press all buttons that the game had shown you.
You will find a knife in the music box. It will appear in your inventory once you walk towards it. Walk towards the planks and use the knife on them. You will obtain a plank. Take the plank and place it on the bridge. Your character will be able to get to the other side. Your character cannot fall from the plank.
A lock with snakes
On the other side of the bridge, there is another gate. In order to open it you must match the symbol on the lock. It consists of 5 pieces - the one in the center can't be moved. You must match the remaining symbols to it. Notice the contours and the light. Light pieces should match the lighter parts of the symbol. The correct placement of the symbol is shown in the above picture.