Solutions to puzzles in Estate Lake Ridden
Last update: 15 May 2018
Once you pass through the bridge, you will reach the next part of the forest. There you will find the abandoned house. Two large rooms will be opened at first. To get further you must solve a riddle.
Mechanism
You will find some symbols drawn on the shelves in the house. Most of them can be easily spotted. However, to find some of them you must stand in the right place.
The first sign is on the shelf on the bottom. You will see it only if you look at the shelf from the right side. The symbol is drawn on the middle shelf. It means it must be set in the middle of the mechanism. Go up and set the middle symbol.
On the bottom you will also find the second symbol. It's on the shelf next to the door. The symbol is drawn on the second shelf from the bottom. It means you must be positioned like 4 in the mechanism. There are no more signs down there, so go up and set the symbol.
When going up you will see another sign. It's drawn on the bottom shelf. It means that it must be set as the fifth sign in the mechanism. The symbol is hard to miss, but it can be seen only while you are climbing the stairs.
On the nearby shelf, you will see a symbol that is in the second position in the mechanism. It's hidden in so way that if you look from the right side you won't see it. If you walk straight towards the shelf, you will see it immediately.
The last symbol is among the books. It's not hidden in any way. Simply place it on the first position and the passage will open.
On the above screen, you can see the correct placement of the symbols. If you set them in that way, the door to the attic will open. \
Machine and projector
In the attic you will find a projector and a closed chest. To start the projector, you must collect the gear and lens from the table. Lift them up and place them on the projector. This will allow slides to appear on the door. You can change them by moving the gear.
When you approach the machine you can look at the symbol at the top. In this symbol you will see several characters that also appear on the slides.
On the second slide you can see a small stamp. This is the very centre of the symbol placed on the chest. This is the first button - F2.
On the sixth slide you will see a square. This is another part of the symbol. It means the second button - B1.
The empty clover is on the fourth slide. It has the E6 position. This is the third part of the code.
The last part of the code is C5, the symbol placed on the slide shows the last part of the character shown on the chest.
In the screen above we marked the points on the board. You must click F2, B1, E6 and C5, and when you click the buttons respectively, the chest will open. You will find the key in it. It opens the door to the left of the machine.
A puzzle with a rose of winds
After you have obtained the key and opened the door, you will get to the next part of the attic. You will find a rose of winds. To use it you need to get two objects: a statue of a ship and a lens.
On the table behind the rose of winds you will find a statue of a ship. Lift the figure and place it on a table. You can throw it to a random place and the game will put it on a red point.
In order to get closer to the table you have to go back to the previous part of the attic and take the lens from there. You have to lay this one over the table, and more precisely over the kerosene lamp.
To solve a riddle you need a few tips. You will find them when you move between the cartons behind the table. You will find a chest in there. There are 5 books in it. Each of them, apart from the title, has a character string. You need to sort the book titles alphabetically and arrange the figure movement scheme.
When you have obtained the books, return to the rose of the winds. You must move the figure as shown in the corresponding diagram. Remember N-North, S-South, E-East, W-West. Numbers indicate the number of squares you need in a given direction. W1,N1,E1,N2,W1,N2,W3,S2,E1,S3.
After entering the code, the shelf will open. A glowing sphere will fall out of it. When you suddenly click on it, the game will take you to another place.