Remaining locations - p. 7 Jagged Alliance: BiA Guide
Last update: 11 May 2016
Laboratory
Required equipment: grenades, smoke grenades
Firstly take care of the post by the road. Hiding on the roadside (1) we'll easily kill all enemies, who have no place to hide except for the post. Then move on the swamps from the south.
Placing group in the position shown above, we start firing at enemies in front of us (1). We can expect that few of them will try to run at us: then they'll choose the path on the right, where they'll by protected by the stone, so prepare smoke grenades and grenades.
Then move Thor east, so he the remaining enemies stay in his range. When we seize the eastern strategic point, move whole squad next to the main building. Opponents running out of there should be welcomed with grenades (1) and when rest won't be lured, rush inside.
The best is to send inside only Static with NF Shotgun and grenades and when opponents (1,2) concentrate fire on him, order the rest to run inside with machine guns set on salvo fire.
Supply Depot (Tixa)
On the contrary to the Supply Depot (Grumm) this location will be taken over much quicker and easier. Placing squad as on the screen above, begin firing at enemies within our sight range (1). But let them alarm others, so we can get rid of several of them at once.
Soldiers around the depot we also kill from a distance whereas the inside, due to small number of enemies, we can attack from the front. When the fight is over, it's a good idea to visit cubby-hole nearby the road (more on the west) where we find a box of mines (1).
Prison (Tixa)
Suggested equipment: locksmith kit, mine disarming kit, few C4 with a pilot
We can take over mostly of Prison (Tixa) without changing a position shown on the screen above, because when we attack one enemy he'll alarm his fellows who starts to run out from the gate upon us. What is worth remembering: enter the location from the western side.
When we are inside, try to smoke out enemies from the building using various tricks, like C4 with a pilot. Buildings' exits we can mine, but it isn't necessary.
When there are no enemies in the lodges and we eliminated also all patrols, the remaining soldiers in the building we kill from an impetus. Later we head to the warden's office (screen above) where we find two items connected with a mission (more in the chapter: Missions)