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Jagged Alliance: Back in Action Game Guide by gamepressure.com

Jagged Alliance: Back in Action Game Guide

Table of Contents

Remaining locations - p. 1 Jagged Alliance: BiA Guide

Last update: 11 May 2016

Locations below require better equipment. We move to this location only after conquering the beginning ones. On the contrary to the previous subchapter the sequence of taking over doesn't have to be like presented in the guide.

Road Blocks I-VI, Hideouts

Road Blocks are single enemys posts conquering which let us move quicker (we can use main roads) - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

Road Blocks are single enemy's posts conquering which let us move quicker (we can use main roads). Taking over looks similar in every case, and that's why there is a little about them in this guide. And as both those and Hideouts are easy to seize, we can allow take them over for Deidranna's soldiers just to gain additional experience for our weaker soldiers. But if you have any difficulties, look to the General advices and use proposed tactics in analogy.

Hideout (Miguel)

Its the only location on the island which is not connected with the fighting - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

It's the only location on the island which is not connected with the fighting. Whereas it's a source of missions, which can effect with recruiting Miguel and Dymitri.

SAM Station I

Although there are not many of soldiers in here, those are well equipped army men - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

Although there are not many of soldiers in here, those are well equipped army men. What is more, distance between particular enemies is so small that if we attack the single one, we'll alarm rest of them. What we can do is placing Thor in a good position for the first shoot (1) and rest of the squad in a way which allow them kill running enemies quickly. Before we go for that mission, buy (at least) light Kevlars for all in the squad.

Final Remarks:

- SAM Station I should be first army-controlled location we meet. But before that visit Farm where you'll find a proper equipment.

- Every SAM Station greatly increase our sight range. It's useful because it help us spot enemies earlier. That's why keeping this locations should be our priority.

San Mona

Suggested equipment: several mines, one set of grenades for every mercenary, at least one (random) C4 - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

Suggested equipment: several mines, one set of grenades for every mercenary, at least one (random) C4.

Entering the San Mona from the west, eliminate all single patrols and sent only Thor on the north. At the hem of the road, lying between shrubs, he'll be well camouflaged to kill enemies one by one. And they won't know from where the shoots gone.

The rest of our team should focus on the place shown above - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

The rest of our team should focus on the place shown above. Locate on the roof two best - besides Thor - shooters. Leave the Static on the street to have a ladder in a range of fire: if any of enemies will try to get up by the ladder, Static will have to kill him. It's good idea also to mine surroundings of the club's entrance and ladder.

Remark: Watch out for grenades which enemies can throw on the roof. Luckily it's big enough to run away before the explosion.

When few enemies remain, we can send Red on Thors position and start moving in the direction of main entrance to the club (1) - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

When few enemies remain, we can send Red on Thor's position and start moving in the direction of main entrance to the club (1). When only few of opponents are in the club, we can storm it from both entrances.

But if we have problems with soldiers going out from the club and for instance hiding behind the wall (1) we can temporarily send Thor on a roof of a building on the south from the club (illustration) - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

But if we have problems with soldiers going out from the club and for instance hiding behind the wall (1) we can temporarily send Thor on a roof of a building on the south from the club (illustration).).

Final remarks:

- After destroying wall shown on the illustration above, we get to the shop of two merchants with quite big assortment. We can buy good armament, grenades or specialist equipment.

- San Mony is directly connected with the Kingpin's Mansion so it's worth to go there.

Kingpin's Mansion

After seizing San Mona the time will come for Kingpins Mansion - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

After seizing San Mona the time will come for Kingpin's Mansion. Although we want to talk with him, we have to eliminate all of his people. Begin from the western side, moving along the grass. When you finish all enemies there, move little north.

There will be few skips, from behind which we can fire to the bodyguards around the swimming pool - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

There will be few skips, from behind which we can fire to the bodyguards around the swimming pool. Use to that all soldiers except Thor.

Thor should move, along the southern edge of the location, to the place seen on the picture above - Remaining locations - p. 1 - Remaining locations - Jagged Alliance: Back in Action - Game Guide and Walkthrough

Thor should move, along the southern edge of the location, to the place seen on the picture above. From this position he'll not only try to eliminate few enemies inside the house (1) and on the balcony (2), but also support the rest of the team.

Final remarks:

- In case of serious wounds, move your team back in the safe place and attack again. Kingpin's bodyguards have good kevlars and big firepower so take into account big consumption of ammo and, perhaps, HP. Necessarily change the cloths before the battle!

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