Maze Jagged Alliance: BiA Guide
Last update: 11 May 2016
Required equipment: 1-2 mine disarming kits, LAW, 1 rocket, lot of different grenades
It's the last but one location on our way to defeating Deidranna. We shouldn't enter this location from the side of the road, because soldiers standing there will surely damage us seriously. But we can attack there as a provocation, counting on a fact that hid enemies (1) will rush after us behind the corner of the hedge where the rest of the squad will be waiting for them. But it's unlikely, so using grenades (according to the tactics: smoke grenade + grenade, blast grenade + assault, gas grenade = smoking out from the trenches) try to kill enemies from the first frontline.
But before we reach an entrance to the gardens (screen above), circle all location and attack from the beach: after killing few enemies thanks to the ambush (hide behind the hedge as one mercenary lure enemies there) and killing the rest from the distance (those nearby mini-prison by the bridge to the Deidrannas's Palace) take care about the tank.
Remember that, when we will be approaching the building from the east, tank can't have us in the range of fire. And when we'll be already at the backs of mentioned prison, tell Static to climb on the roof and destroy the tank. Then, finish stealthing enemies with grenades. It's worth to have at least two mercenaries nearby the ladder for the security.
If we don't move whole squad on the beach, not it's time to support Static. From a lying position attack remaining enemies. If any enemies are still in the prison, smoke them out with grenades. After that we can begin an ultimate encounter with an Arulco's usurper.