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Hatred Game Guide & Walkthrough by gamepressure.com

Hatred Game Guide & Walkthrough

Table of Contents

Equipment | Walkthrough Hatred Guide

Last update: 11 May 2016

The equipment in the game, to make it simple, is rather moderately varied, because it lacks some of the classic weapons, such as a sniper rifle, or melee weapons, but it does not mean that there is nothing to choose from. There are no weapons which are completely useless (the case of the shotgun is a little controversial). Below you will find a short description of each and every weapon.

Pistol and Uzi

The pistol is probably the most common weapon in the game, and, paradoxically, one of the most effective ones as well. Single bullets fired from this weapon deal the highest amount of damage from all the firearms (aside from assault rifles, and, which is quite obvious, rocket launchers), while the player is able to carry up to 200 pistol rounds at the same time. This weapon lacks any flaws and most of players (including the author of this guide) will surely use it throughout the majority (if not entirety) of the game. Pistols are carried by "regular" cops, and a lot of them can be also found hidden inside various buildings and houses.

Uzi was assigned together with the pistol from a really simple reason - both weapons use the same type of ammunition. They almost do not differentiate from one another at all (aside from the rate of fire, obviously), although the Uzi seems to be dealing a little lower damage from the pair - the better choice is the pistol. Never use both of those weapons at the same time - you will quickly run out of bullets, leaving you with two completely useless slots of weapons.

Shotgun

The most common (after the pistol) weapon in the game. It might seem that this weapon will be extremely effective on close range - although there's a grain of truth in that. The weapon deals lethal damage (it kills everyone with a single shot), provided that the shot was made from a very close distance, and that the whole shot hit its target - otherwise the damage falls of considerably. This, coupled with low rate of fire and extremely long reload times (which can take up to five seconds when you want to fully load your weapon) makes this weapon fairly inefficient. If you have an option to swap your shotgun for any other weapon, you should do so without giving it a second thought - you will not miss it.

Shotguns are used by all enemies (aside from soldiers) in the game - a lot of those weapons can also be found hidden inside houses, or "armories".

SMG

One of three (together with Uzi and Assault Rifle) fully automatic guns in the game, allowing the player to continuously fire the weapon (provided that there are bullets in the magazine). SMG, despite dealing quite a low amount of damage (about half of which the pistol is capable of) with a single bullet, allows the player to carry a huge amount of bullets at the same time, and has the highest rate of fire from all the weapons in the game.

It comes in handy in situations, in which there are a lot of enemies closing in on your position, and you do not have time to aim your weapon properly. Later on in the game this weapon is replaced by the more common (and powerful) assault rifles. SMGs are used mainly by SWAT officers, and it cannot be acquired from other sources.

Assault Rifles

Without a doubt the most effective weapon in the game. The player starts off with it in the first mission of the campaign, but practically all the way to the fourth mission (aside from a single encounter with soldiers during the second mission) you will have no access to a new one in order to replenish your ammo reserves. The weapon can simply be characterized as a mixture of an SMG and a pistol - it combines the high rate of fire of the former, with huge damage dealt with every shot, which is the characteristic of the latter firearm.

Another advantage of the weapon is an easy access to ammo starting off from the fourth mission - you will frequently fight with soldiers, and every single one of them will be equipped with that weapon, so you will not have to preserve your ammo. This weapon is only used by the military, but it can sometimes be found hidden in houses, or "armories".

Another type of an assault riffle (because the most common resembles an M16) is the AK-47, but this weapon is available only during the 5th mission (weapon exposition) and there is really no point of taking it into consideration, as it is almost identical to the "typical" assault rifle.

Flame Thrower

An extremely effective weapon, but only on a very short distance, making it lethal in closed, narrow spaces, in which the player is able to set entire groups of enemies ablaze in a mtter of seconds. The weapon is completely useless on open terrain, in which you will have to run towards your enemies, exposing yourself to their gunfire.

Flame thrower is available purely as a "collectible" as no enemy in the game uses it. You can get it during the fourth (arms dealer den) and sixth (armory, in which you pick up the C4 explosives) missions.

Rocket Launcher

The effectiveness of this weapon should be quite obvious to everyone - a single rocket is able to kill everyone, will blow up every vehicle (even the military armored trucks), or to level down a large portion of a building. Additionally, it has huge firing range, and the player is able to carry up to 11 rockets, which is a lot.

The only drawback is the long reload time, and the fact that using it on a close distance, or in tight, closed spaces may end up bad for the player. The weapon is also extremely dangerous in the hands of the enemy - a single rocket will almost always kill you, regardless of your health bar. You can find it in some buildings, "armories", and as a drop from some soldiers.

Grenades

Grenades are one of the most effective weapons in the game - they can level up entire buildings, blow up series of cars, and if well aimed, they can kill entire groups of enemies. Unfortunately, at the same time, they are extremely dangerous to the player, as soldiers tend to throw them literally everywhere - you should watch out for that especially when you decided to take cover from the chase in a building.

You can find them in various places scattered around the maps, as well as by the bodies of killed soldiers (even those unarmed).

Flashbangs

Flashbangs are effective almost only when they are used against the player - after getting hit by one you will have problems moving your character, and the bullets you fire will scatter around the whole screen. That effect lasts for approximately 5 seconds. When dealing with enemies, they are practically useless - they stun enemies for, literally, a split second, or do not work at all.

They are dropped only from dead SWAT officers - it cannot be found "loose" on the map.

Molotov Cocktails

The last weapon type in the game should be similar to most people. The popular "petrol in a bottle", when thrown at enemies, will set them ablaze, killing them off shortly after. For some reason this weapon is extremely effective against vehicles (even those armored) - a vehicle hit by molotov will start burning, and after a couple of seconds will explode.

Molotov Cocktails are the most common "thrown" weapon in the game, as you can find a lot of them hidden inside buildings, even on the streets, but there are no enemies in the game that carrying those with them.

Bulletproof Vest

The bulletproof vest gives you an additional "health bar", which protects the wearer from sustaining injuries. Any damage taken is first transferred to the vest, and only after the armor is no longer there the character will start loosing health. It means, that the bulletproof vest doubles the durability of the character wearing it.

Bulletproof vests can often be found in places in which you will be doing optional objectives, as well as on the police station (mission 1), or the military base (mission 6). No enemy drops them.

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