Enemies and gameplay elements Gunpoint Guide
Last update: 11 May 2016
Types of enemies
There are three kinds of enemies in Gunpoint. Each one of them requires a different approach.
1: Normal Guard - can be taken care of in many ways. His only defensive element is a pistol which he'll use when he sees a player
2: Enforcer - can be taken care of by using a Boobytrap, Resolver or jumping on him only when he's close to the ledge.
3: Pro - can see in the dark and will shoot at you even when pointing the Resolver at him.
Gameplay Elements
Before you move on to the walkthrough, you should know a few things about the different elements that you will find in the game.
These are Circuit Boxes that you will need to activate in order to rewire a few other things. In order to activate them, you have stand right next to them and press W.
From the left: an elevator and a staircase that you will use to move around the floors, then we have motion detection doors (they open when you go through them), doors with an activation panel that you can rewire and doors which open only for a few seconds and only by using the Crosslink or Wirelink.
Each mission of course has a purpose and in Gunpoint it's usually hacking computers. Most of the levels have a few main objectives s that need to be addressed but they will also often include optional tasks. In this tutorial the author refers to them as: a main computer, a laptop and a suitcase.
This little device hanging on the walls is an alarm that will be activated when the player is in the vicinity. Activating the alarm causes the guards to gather up at its location, so it is best to avoid it or rewire it by using Crosslink or Wirelink.
The dashed lines in the picture above are the line of sight of the guard, and the glowing red object is his gun which can be rewired by Crosslink or Wirelink, making it completely useless.