#9 - Rooke: The Prototype | Walkthrough Gunpoint Guide
Last update: 11 May 2016
To begin, connect a locked door with the motion detection door. Wait until the Normal Guard goes through them and opens the door for you, and then disconnect them from each other. Activate all three Circuit Boxes. Now connect the same motion detection door with the closed door on the floor below. When the Enforcer on the floor below will go behind that door, wait until the Normal Guard above goes through the motion detection door again therefore closing the Enforcer in the room. Disconnect both of the activation panels from that door, so the Enforcer won't be able to get out.
Now connect the green motion detection door with the closed door on the floor below. Do the same thing that you did before, so the Enforcer on that floor gets trapped in a room, and then disconnect both the activation panels from that door.
Now connect the lightswitch on the floor below to the motion detection door and disconnect it soon after the Enforcer activates it. Then connect the violet motion detection door on the lowest floor with the violet flap located on the roof. Stand right next to it and wait for a perfect moment, so that you will hit both of the Normal Guards while you're jumping down. The broken glass will make a lot of noise and the other Enforcers will want to check it out but they're locked inside their rooms. Head to the end room on the right side and take the suitcase. Now you need to take the laptop that is located in a room with one of the Enforcers.
Jump on the floor above and stick to the wall right above the door. Connect that door to its activating panels and the same activating panel connect it to the green motion detection door located on the floor above. Wait until the Enforcer above goes through them and opens the door below you. Jump on the Enforcer as soon as he's close to the ledge. After you've done that, go inside the room and take the laptop.
Get back on the top floor and connect the violet light switch with the flap. Press the switch and jump out through the flap, then head to the exit.