Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Grey Goo Game Guide by gamepressure.com

Grey Goo Game Guide

Table of Contents

Construction and HQ management | Hints Grey Goo Guide

Last update: 11 May 2016

Do not build everything. Do not construct Stealth Attachment, if you are not going to use covert units. Do not build a hangar, if you are not going to attack from the air. Unnecessary structures consume your resources and time,. Which, in the case of a big HQ is of significance. Build them if you have surplus resources and you want to divert the opponent's attention from the more important targets, or block off a passage.

Fix your buildings. Several depleted durability points, on your buildings, is not much, but in a major battle it may tip the scales of victory. This is why, just in case, fix vital structures, even if they have been slightly damaged. It may turn out that, after the enemy attack, they are still standing, with only a fraction of their health points, which they would not be, without having been fixed earlier. This especially goes for battlements and turrets, which often are exposed to regular enemy fire.

Scatter your structures. Many of the buildings are similar in shape and they are easy to confuse. This especially goes for the ones put up by the Beta but, for example, the turrets of the Humans are difficult to tell apart, at first sight. By putting them side by side, you will often find it difficult to manage them. This especially goes for the structures of the Humans, who may put up structures side by side. This is a great advantage of this nation, which may be easily turned into their downside, if you do not do that with consideration.

Sell your surplus. If you have three big factories, you are not going to need a small one anymore. Sell it and you will reclaim the spot, as well as some resources.

Use smaller bases to protect the HQ. In the game, there are three types of buildings, which you need to destroy, in the majority of cases, to win - HQ/Core, refineries and factories along with hangars. In the case of the Goo, this is the Mother Goo. As the Beta or the Humans, losing the main building does not mean automatic failure. If you trapped a field base with a factory, you can return to the HQ and rebuild the HQ/Core. For this reason, it is a good idea to build a single factory in a part of the map that is rarely frequented, in case your HQ falls to the enemy. Apart from that, it can be used for production of additional soldiers.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Grey Box or Petroglyph. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.