Learn about the victim's identity | Black | Walkthrough Get Even Guide
Last update: 27 June 2017
In this page you can find the walkthrough for the first visit in the abandoned warehouse in Get Even. This is a part of the memory called "The Victim". You must investigate a suspicious murder that can be connected with Grace's kidnapping. It is not a long memory. It is based on exploring the area and listening to the conversations about the murder.
Read an e-mail and start walking. You can help yourself with the UV lamp (the footprints). On your way you can hear a fragment of a conversation and you can enter a room with a chair on which Grace was sitting. Try to leave the room and then examine the picture that appeared on the chair.
Continue the linear walk and stop when you reach the taped door that signalize the murder scene. Scan the door. By doing that you can listen to a conversation between detectives.
In the room with the columns you can find four corpses. Approach and scan each one of them. By doing that you make the bodies disappear. After scanning all corpses you can listen to a new conversation. After that you must scan kneeling Jasper Prado.
Soon, you receive a new objective in which you must stabilize a memory. Start with checking the two notes and a newspaper clipping that can be found nearby.
Activate the UV lamp and follow the blood trails that will lead you to the room with the chair again. Here, you must examine two hanging notes and then interact with the picture that allows you to proceed to the next memory.
You are now in an open area and you must head to the warehouse. Don't approach the building in a straight line, you should definitely consider checking the entire area carefully. If you look at the map application you can notice blue rectangles - they are the areas that can be examined and an example of a such place can be seen in the picture above. When you enter an area like this its new elements will "generate themselves". When this happens you can look around for tracks. There are four places like this and by visiting them you get a report, , a form, 2 tape recorders, 2 police recordings, a photo and a newspaper clipping.
After examining the optional areas described above you can head to the warehouse entrance. Here, the memory will again break and you must face a few enemies. After defeating them you receive a message from Red who informs you that he wants to stop this memory. When this happens you go back to the psychiatric hospital.
You can check the tracks that you have collected or you can leave the first room of the hospital immediately. In the next room there is a picture with a binary code but you don't have to go back to the room with the evidence. The most important thing to do is to reach the picture located in the hospital that allows you to "play" another memory.