crafting Xbox 360 Games
Show only rated games
Genres / Themes
Suggestions for you:
Browse genres/themes:
Your Selection:
Tomb Raider
Action
March 5, 2013
The tenth iteration of adventures of Lara Croft, released as a reboot of the original, cult action-adventure series - Tomb Raider. The game was developed by Crystal Dynamics Studios under the auspices of Eidos Montreal. Their goal was to re-imagine the heroine in a new, grittier way. The game is set on an island near the coast of Japan, where young Lara Croft came in search for relics of ancient civilizations. Unfortunately, she gets shipwrecked during a storm. The protagonist survives, but now she has to fight for survival in a mysterious, deadly place. As compared with the previous installments, the new Tomb Raider offers much greater freedom of exploration, and introduces some innovations in gameplay mechanics, such as crafting and a character progression system. The game is powered by the very efficient Crystal Engine, able to generate high quality visuals.
Rise of the Tomb Raider
Action
November 10, 2015
Another installment in the popular series of action adventure games, once again developed by Crystal Dynamics, the studio that brought us the successful reboot of the franchise. In terms of plot, the game continues the story arcs started in the previous part. Again we accompany the young, although tougher and more ruthless, Lara Croft. Unlike in the previous game, this time we visit different parts of the world, exploring larger and more open places. As for the mechanics, the production combines the survival aspects of its predecessor with the exploration of the many tombs and catacombs, which is the hallmark of the series. The gameplay is therefore full of numerous stealth elements as well as purely arcade sequences, including open exchanges of fire. Lara also uses a number of brand new weapons and gadgets. Designed for eighth-generation console, the production features high-quality graphics, which represents an important rise in quality as compared to the previous parts of the series.
Mad Max
Action
cancelled
A TPP sandbox action game, based on the cult film franchise by George Miller. The production was developed by Swedish studio Avalanche in collaboration with Warner Bros. Interactive. The plot of Mad Max is not an adaptation of the blockbuster movie, presenting instead a completely separate story set in a post-apocalyptic world in the near future. Players get an opportunity to assume the role of the titular character. After losing his legendary V8 Interceptor, the hero traverses the wasteland in search of parts needed to construct a new vehicle. The creators provided the players with a large degree of freedom when it comes to exploration of the game world; they are also given a host of side quests to choose from. The visual side of Mad Max is a clear reference to the distinctive aesthetics of the movie.
Minecraft
Adventure
May 9, 2012
A sandbox game that defies classification, developed by the independent Mojang AB studio. Minecraft has been developed with the intention of unleashing the creativity of players, who can freely change the game's virtual world made from voxels (cubic blocks). The gameplay concentrates on terrain transformations, building structures, crafting items, and creating your own adventures. The game consists of two modes: a classic one, which allows for unending experience, and survival, in which we have to prepare to fend off monster assaults at night. In addition to single player, Minecraft also offers online multiplayer. The game from Mojang AB is distinguished by its unique retro visuals.
Terraria
Arcade
March 27, 2013
A sandbox platform game by indie studio Re-Logic, sometimes called the 2D version of the popular Minecraft. There is no set goal; your task is basically to shape the randomly-generated world around you. At first you only have a few basic tools, which allow you to dig and find resources, chop wood, and create simple structures. As the game progresses, due to the extensive crafting system, you discover better tools, allowing you to create advanced materials and to fight monsters. There are many possibilities in the game, and the only restriction is your own imagination. Terraria features a single player mode, but you can join forces with other players, thus gaining precious allies, who can help you with the more challenging tasks.
Dead Island Riptide
Action
April 23, 2013
A sequel to Dead Island, the bloody FPS survival horror released in 2011. The game was developed by Polish studio Techland with publishing support from Deep Silver company. Dead Island Riptide picks up where the first game left off. Although a few lucky survivors managed to escape the zombie-infested island of Banoi, they never managed to get home, as their ship crashed by the shore of another tropical island – Palanai. Unfortunately, the epidemic has reached this place too, and the heroes again have to face the hordes of undead. The game inherits the gameplay mechanics from its prequel, featuring FPS action combined with RPG elements, as well as a online co-op mode for up to four people.
Dead Island
Action
September 6, 2011
A first person survival-horror action game with cRPG elements. Dead Island was developed by Techland Studio, together with the Deep Silver company. The story features a tropical island, cut off from the world, where a zombie epidemic spreads out. Few remaining people are trying to survive and find a way to escape the living dead. Gameplay in Dead Island is built around exploration, completing quests, crafting useful items, and fighting undead opponents. This last element frequently features contextual weapons (sticks, pipes, etc.). Apart from the single player experience, the game offers multiplayer with several cooperative and competitive play modes.
Dead Rising 2
Action
September 24, 2010
Dead Rising 2 brings a continuation to a 2006 TPP action game developed by Capcom. In that game, the player faces hordes of bloodthirsty zombies using environmental objects and hand-crafted weapons. The second installment is set several years after the events of the original game, and the deadly virus has infected almost the entire United States. The player assumes the role of a former motocross champion Chuck Green, who travels to Fortune City (a town inspired by Las Vegas) in order to find a medicine for his daughter, as she has been infected by the virus. The player faces subsequent waves of the undead, using everything at hand. Apart from new locations and enemy types, the game introduces an opportunity to combine several items together to craft sophisticated tools of death. Contrary to the original game, Dead Rising 2 was released for the most important gaming systems, and additionally enriched with a few multiplayer modes.
Dead Rising 2: Off The Record
Action
October 11, 2011
Standalone expansion for Dead Rising 2 - open-world third-person action game with survival horror elements, created by Capcom in cooperation with Blue Castle Games studio. In this supplement photojournalist Frank West known from the first part of the series returns. Armed with his camera he goes to the town Fortune City. The main axis of the game is of course elimination of the hordes of zombies, which at one point can appear on the screen in thousands. In addition, our protoplasta has to perform a number of new tasks related to his profession.
How to Survive
Action
October 23, 2013
An action-adventure game with role-playing elements by indie studio EKO software. The main story campaign is set in an archipelago of four small islands near the coast of Columbia. This seemingly idyllic place turns out to be infested with ravenous zombies. The protagonists (you can choose from Abby, Jack or Kenji) need to rely on their determination and survival skills in this hostile environment. The gameplay of How to Survive features an open structure, giving you much freedom in the way you decide to complete the quests. There is a strong focus on survival aspects — the characters need to gather food and water, and also rest between battles with the undead. A simple crafting system allows you to create your own armor and useful items.
Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch
Action
January 26, 2016
The first story expansion offered as part of the Season Pass to Rise of the Tomb Raider - an action-adventure game developed by Crystal Dynamics. Created by the authors of the basic game, the expansion doesn’t change anything when it comes to the graphics or gameplay mechanics, adding only a new adventure of Lara Croft. In the Baba Yaga – The Temple of the Witch expansion, the protagonist journeys to an infamous forest, where she searches for a lost Russian expedition. Once there, she learns that she must face a real nightmare and that the mysterious events are caused by witch Baba Yaga, well known character from Slavic myths and legends. During the adventure, Lara will face enemies she has never seen before and explore a previously unavailable location that encompasses the above mentioned forest and a tomb located in its heart. The DLC also adds a new costume for Lara and gives the players access to a bow.
Fortress Craft
Puzzle
April 8, 2011
Fortress Craft is a puzzle game produced by ProjectorGames development studio, which is a "competition" for the cult Minecraft. Players receive a set of tools and with the help of their xbox avatars they can transform the virtual world almost freely, drilling tunnels, erecting buildings and sculpting terrain. An important aspect of the game is the ability to host in your work characters directed by friends from the Xbox Live service.
Dead Rising 2: Case Zero
Action
August 31, 2010
The first DLC for Dead Rising 2, introducing the players to the events that took place between the two major installments of Dead Rising - 2 years after the first and 3 years before the second part. One assumes the role of Chuck Greene, who, along with his daughter bitten by one of the titular undead, is trying to find a car with some reserves of Zombreks - a medication that a bitten person has to take every twelve hours in order not to turn into a living dead. Like in the base version of the game, the gameplay mechanics featured in Dead Rising 2: Case Zero build on the exploration and fighting hordes of opponents. In combat, one has to use anything they can get their hands on - more or less makeshift weapons, as well as items such as flowerpots, umbrellas, and teddy bears. All these objects can be combined to create deadly weapons. This way, the player earns the so-called Prestige Points, which can be spent whenever a character levels up, to increase their speed, strength, and damage resistance. Interestingly enough, there is nothing standing in player’s way to upload his character’s stats to the base game, after he finishes the Case Zero adventure.
Dead Rising 2: Case West
Action
December 27, 2010
Another expansion to Dead Rising 2 that constitutes a kind of epilogue to the events of the base game. This time around, the players get to seethe protagonist of the first installment of the series - Frank West - in action along with Chuck Greene. It is up to the two of them to stop another zombie threat and make sure that no one knows about Chuck’s involvement in the whole undertaking. Dead Rising 2: Case West does not introduce any changes to the gameplay mechanics, which are still based, first and foremost, on eliminating hordes of adversaries using a fancy and more or less makeshift weapons arsenal. What is new, however, is the cooperative mode, in which up to two players can complete this new chapter of the Dead Rising series. The new game mode makes it possible for players to come up with new methods of zombie extermination, which also affects the gameplay.
Alien: Isolation - Lost Contact
Action
February 10, 2015
The fourth expansion to a first-person survival horror - Alien: Isolation, developed by Creative Assembly. Like the previous expansion to the game (Safe Heaven), the Lost Contact DLC is a variation of the game’s Survivor Mode. However, in this particular DLC, the player returns to the Sebastopol space station and assumes the role of Axel. Gameplay mechanics build on the exploration of a new map, which now includes private Lorenz quarters and the station’s backup power generator area. The mission introduced by Lost Contact is divided into 10 challenges and features significantly higher difficulty level resulting from the fact that this time around the players have to fight off enemy waves of androids, humans and the Alien itself. In comparison the previous Alien: Isolation expansions, Lost Contact significantly stands out - during the mission, players have a lot of ground to cover. Moreover, should one fall in battle, he has to start all over, since he failed to complete the task he was assigned with. What makes it all slightly easier is the ability to construct useful items - this includes some new weapons such as a revolver or a crossbow. For completing this new mission, a player is rewarded with various items and perks.
Alien: Isolation - The Trigger
Action
March 3, 2015
Alien: Isolation - The Trigger is the fifth and final DLC for the science fiction horror game Alien: Isolation developed by Creative Assembly. This DLC is available for the game's season pass owners, but can also be bought separately. The expansion takes place prior to the events of the main game. We play as Ricardo, who, along with his supervisor, tries to remove a xenomorph from Sewastopol's deck. The Trigger does not introduce any new game modes or features and focuses on the already known Survivor mode. We explore three previously inaccessible areas of Sewastopol, with the disabled robot storage being one of them. All the time we have to hide from the murderous alien creature and the less, but still, dangerous androids. The entire expansion is a nice challenge for those who like survival because the new maps are filled with narrow corridors where it's difficult to find a hideout. The Alien that hunts us moves fast and is extremely responsive to any kind of activity or action we take.