Adventure Windows Phone Games
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Five Nights at Freddy's
Adventure
December 1, 2014
An original horror game created by Scott Cawthon, an independent gamemaker. The player assumes the role of a watchman who takes up a seasonal job at Freddy Fazbear's Pizza. What is important about the restaurant, is that mechanical mascots are its main attraction. A seemingly easy job turns into a true nightmare during the very first night, when the protagonist discovers that the sympathetic animatronics come to life after dark and display a hostile attitude towards humans. Trapped in a cramped watch room, the protagonist has to avoid contact with murderous robots during five subsequent nights. The task is not easy, because using various devices, such as lighting and monitoring systems, as well as locking the door drains the power supply, which has to be appropriately managed throughout the entire night. Despite its simplistic mechanics, Five Nights at Freddy's provides a good dose of anxiety and is capable of frightening the player with ease.
9 Clues: The Secret of Serpent Creek
Adventure
December 23, 2013
A casual adventure with hidden objects and logical puzzles. The action of the title takes place in the 1950s. The player takes on the role of a detective specializing in paranormal investigations, who, at the request of a friend, comes to Serpent Creek, a town hiding dark secrets. The title was produced by Tap It Games studio.
Machinarium
Adventure
March 22, 2014
An original two-dimensional adventure game developed by Amanita Design - an independent Czech studio popular for the Samorost series. The action is set in a bizarre world made entirely of metal. All the plants, wildlife and humans were replaced by robots. The player assumes the role of one such robot, wrongfully sent to a junkyard. Once back in town, the protagonist discovers the existence of a conspiracy aiming to murder its leader. He decides to prevent the murder attempt and tries to get back his girlfriend along the way. The game is based on the classic point-and-click mechanics and the player collects various items when exploring subsequent locations and solves a set of relatively simple puzzles. Machinarium stands out with its well-made hand-drawn visuals inspired by industrial architecture, old and rusty machinery, as well as by classics of science-fiction literature.
Brothers: A Tale of Two Sons
Adventure
cancelled
A fairy tale adventure and arcade game created by the Swedish Starbreeze studio, known for such titles as Kroniki Riddicka or Syndicate. The production tells the story of two brothers travelling through picturesque lands in search of medicine for their sick father. During the game, we control both characters at the same time, and most of the challenges we face require their close cooperation.
Five Nights at Freddy's 4
Adventure
cancelled
The fourth and final installment of the independent horror game series by Scott Cawthon. In Five Nights at Freddy’s 4, we have to face the murderous animatronic toys yet again. Compared to its predecessors, the title's gameplay formula has been changed. While plying, we do not assume the role of a security guard anymore, but a small child that has to survive the five eponymous nights in his own home which is overrun by bloodthirsty toys. We cannot track their movements by a monitoring system and have to check out each of the five available locations (two parts of a kid's bedroom, cabinet, and left and right hall) on our own. For the first time in history of the series, we can run, peek through the door, look into the cabinet, and turn around. Our only weapon is the flashlight that lets us scare the animatronics away.
Lara Croft GO
Adventure
August 27, 2015
A spin-off to the adventures of the beautiful archaeologist Lara Croft, created for mobile platforms users by one of Square Enix’s studios, which also created a mobile game featuring Agent 47. Gameplay combines elements characteristic for the Tomb Raider series – e.g. exploring ruins and tombs filled with traps – with turn-based logic game mechanics borrowed from Hitman GO. The action is presented in isometric view and the player’s goal is to go through various locations by moving on predefined paths, disable traps, and fight enemies. To make matters more difficult, a part of a location is not visible at the beginning, so you need to precisely plan what to do – each inconsiderate move costs a lot. The game features simple hand-drawn graphics and an atmospheric soundtrack.
Five Nights at Freddy's 2
Adventure
December 1, 2014
Five Nights at Freddy's 2 provides a continuation to an unusual game created by Scott Cawthon and awarded a series of prizes - it was considered the most original horror title of 2014. In this second installment, the player takes on the role of a new watchman working at Freddy Fazbear's Pizza. Despite the warnings received from his predecessor, he decided to give it a try and stay at the restaurant overnight. Although the entire building was rebuilt and the famous animatronics were gifted with completely new software along with a face recognition system, the robots are still hungry for human lives after dark. Surviving five subsequent nights at the restaurant turns out to be quite a challenge. In terms of the mechanics, the second installment is based on a slightly modified gameplay formula of the original game. Instead of being in charge of a lighting system, the protagonist is equipped with only a flashlight. The watch room has one entrance only now, but without a door. Thus the only way to avoid getting killed by the animatronics here is to put on a special mask which fools the face recognition systems of the robots.
Five Nights at Freddy's 3
Adventure
cancelled
The third installment of the very popular horror developed by Scott Cawthon. The action of the game takes place in the titular restaurant which is overrun by deadly animatronics. When the memory of the tragic events that occurred in previous installments of the series becomes almost forgotten, the pizzeria that was closed for thirty years becomes renovated. The new owner intends to use the deadly past of the place as a marketing trick which will attract many customers. A new mechanic toy is a very important part of the decorations – there is only one, but it is stronger and scarier than its predecessors. The gameplay is based on similar principles as the previous installments of the series. The player assumes the role of a night watchman who must survive five nights in this dangerous place. Simple gameplay mechanics are only the tools used for telling an intriguing story which the player will reveal as he progresses in the game. The plot forces the player to repeat the game many times in order to discover all hints related to the story.
Nightmares from the Deep: The Siren's Call
Adventure
November 14, 2013
Continuation of a perfectly accepted Polish adventure game with riddles of the type "hidden objects". Once again we play the role of the owner of the museum, who can be dragged into the whirlwind of a new adventure. This time we will try to discover the secrets of the mysterious pirate artifact.
Nightmares from the Deep: The Cursed Heart
Adventure
February 8, 2013
An adventure game of the "hidden objects" type, in which we go to the mysterious and forgotten world of pirates. The heroine chases the undead captain to save her daughter. The game combines traditional location searches with mini-games and interactive scenes. Hand-painted, extremely detailed backgrounds make a great impression.
Minecraft: Pocket Edition
Adventure
December 11, 2014
A mobile edition of Minecraft – the cult sandbox game from Swedish company Mojang AB, which spawned millions of fans worldwide over several years since its beta release, becoming a phenomenon of modern day pop-culture. Overall the gameplay mechanics featured in Minecraft: Pocket Edition are no different than in other versions. You are taken into a procedurally generated 3D world made of voxels, observed from first-person perspective, and do what you please – from exploration in search for resources through fending off monsters to building more or less advanced constructions out of small cubic blocks. In terms of content, the Pocket Edition initially lagged behind the original Mineraft, but as it received new updates it grew and grew, and now even offers elements unavailable anywhere else. The main differences that remain are: the controls, adjusted to mobile devices, and visuals, which seem to be smoother and more colorful in this edition.
Agent Walker: Secret Journey
Adventure
August 30, 2016
An adventure/hidden object game taking place during World War II, created as a result of cooperation between Brave Giant studio and the distributor Artifex Mundi. The plot of Agent Walker: Secret Journey focuses around a mythical artifact called The Spear of Destiny, which according to certain beliefs has the power to change the course of the war. During the gameplay we assume the role of the titular agent, who receives a mission to find and destroy the artifact before its power is harnessed by the enemy. While traversing the grim battlefields and encountering various obstacles and dangers, our protagonist discovers that there is an enemy spy among the Allies, who will do everything in his power to stop her from carrying out the mission. When it comes to mechanics, the title isn’t different from the standards of the genre, while the gameplay focuses on visiting new locations, and solve riddles present there. The gameplay is complemented by scenes with hidden items and numerous mini-games and logical puzzles.
Draw a Stickman: EPIC 2
Adventure
July 9, 2015
The second installment of the popular original adventure game series developed by the Chinese-American Hitcents studio. This time, the players are in control of two self-created heroes who find themselves inside a magic book that represents a world conquered by dark forces. Your objective is to help the inhabitants and put an end to the invasion. Once again, gameplay is based on solving various puzzles, fending off opponents, and avoiding numerous traps. To do so, you will have to use the “magical pencil” – with its help, you can breathe life into a number of items, like tools and weapons. In comparison to the first installment, the title offers more pencils of different sizes and colors. Moreover, you can share the items you draw with the game’s community. Draw a Stickman: EPIC 2 features 2D, pleasant visuals in a cartoonish style. The title looks much better than the original production.
Enigmatis: The Ghosts of Maple Creek
Adventure
March 29, 2013
A detective adventure game enriched with puzzles like "hidden objects". The player plays the role of a private detective who tries to find a lost teenager in the title town. Developers from Artifex Mundi studio took care of the plot full of surprising twists and the atmospheric audio-visual setting.
Modern Tales: Age of Invention
Adventure
October 26, 2017
A casual hidden object adventure game, created by Polish studios Orchid Games and Artifex Mundi. You play as Emily Patterson, the daughter of a scientist, who has been abducted by an unknown force. You task is to conduct your own investigation and thwarts the kidnapper's nefarious plans.
Demon Hunter: Riddles of Light
Adventure
February 20, 2018
Developed by Brave Giant from Serbia, the fourth installment of the adventure game series with hidden items. This time, the player assumes the role of Lila, the niece of the popular Dawn Ashmoore, who is abducted by Seth. The heroine needs to find her aunt before she gets killed by the ancient deity trying to destroy humanity.
Demon Hunter: Chronicles from Beyond
Adventure
March 27, 2015
Demon Hunter: Chronicles from Beyond is an adventure enriched with elements of the casual hidden object species. The campaign takes place shortly before the Second World War, and the script tells the story of a girl hunting for a demon who entered the world of mortals.
Enigmatis 2: The Mists of Ravenwood
Adventure
May 29, 2014
Continuation of Enigmatis: The Ghosts of Maple Creek, a casual adventure published in 2011. Playing the role of a detective tracking down an evil preacher, the player sets out to help the Simson family, which was attacked by a dark creature near the Ravenwood reserve. The title was produced by HOPA studio Artifex Mundi, which specializes in the genre of HOPA.