turn-basedVideo Games42
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Battle Isle 2
Strategy 13 May 1993
Sequel, a turn-based game Battle Isle released in 1991, which has improved graphics, sound and added new units (55 types of aircraft, ships, tanks, soldiers, etc.) to the precursor.
Age Of Castles
Strategy 10 November 2003
Age Of Castles is a simple turn-based strategy in the world of magic and magic. The player becomes the king who must free the world from the claws of evil.
Ascension to the Throne
Strategy 26 January 2007
Ascension to the Throne is a strategy with cRPG elements, embedded in the fantasy world, created in a DVS development studio. The action tells the story of the struggle and sacrifices of the last legitimate heir to the throne of the kingdom of Eden, leading to the defeat of the banalities illegally seated on the throne of his country.
Gary Grigsby’s World at War
Strategy 28 March 2005
Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight.
King's Bounty
Strategy 04 April 1990
King's Bounty is a strategy game by Jon van Canegh, who later created the famous Heroes of Might & Magic series. As you can easily guess, the described product is their protoplastic.
Fantasy Wars
Strategy 31 August 2007
A classic turn-based strategy game taking place in a fantasy universe. The action of the title developed by Ino-Co takes us to a universe inhabited by four typical races – humans, elves, dwarves, and orcs. The player can take control of each of the races, leading powerful armies in continuous skirmishes, interlaced with a complex storyline.
Rebelstar: Tactical Command
Strategy 06 September 2005
Rebelstar: Tactical Command is a turn-based strategy produced by Codo Technologies, also responsible for Laser Squad Nemesis and X-Com. The game takes us to 2117, when the Earth was attacked by foreign invaders.
Mage Knight: Destiny's Soldier
Strategy 26 September 2006
Mage Knight: Destiny's Soldier is a turn-based strategy based on the battle game (operating the figures on the board, throwing dice, etc.), launched in 2001 thanks to the efforts of WizKids employees. The action is set in a fantastic world, fiercely experienced by a military conflict between good and evil.
Birth of America
Strategy 24 February 2006
Birth of America is a turn-based strategy, the plot of which takes us back to the years 1755-83, i.e. to the British war with French and Indians for domination in North America and the American War of Independence.
Disgaea 2: Cursed Memories
RPG 22 August 2006
Disgaea 2 is a sequel to a successful strategy with RPG elements, entitled Disgaea: Hour of Darkness. Game development is the responsibility of Nippon Ichi Software studio, including Phantom Brave and Hayarigami.
The Titans of Steel: Warring Suns
Strategy 01 August 2003
The Titans of Steel: Warring Suns is a turn-based strategy embedded in the climates of science fiction. It can be compared to classical representatives of the species, such as Panzer General.
Land of Legends
Strategy 21 September 2005
Land of Legends is a turn-based strategy game set in a fantasy atmosphere. Eight different races fight for dominance over the world, using both cold steel and magic in confrontations.
Disciples II: Gallean's Return
Strategy 17 June 2004
Disciples II: Gallean's Return is a package of extensions to the 2002 Disciples II: Dark Prophecy strategy. The set includes two official additions - Disciples II: Light Watchdogs and Disciples II: Darkness Servants. Strategy First developers have prepared new campaigns and scenarios, multiplayer maps, as well as a revised AI, a revised player interface and an improved board editor.
Flashpoint Germany
Strategy 25 January 2005
Flashpoint Germany is a turn-based strategy created by the development team of Simulations Canada and Matrix Games. The action takes us to the time of the Cold War, before the fall of the Soviet Union.
Fire Emblem: The Sacred Stones
Strategy 23 May 2005
Fire Emblem: The Sacred Stones is a turn-based strategy with RPG elements played in a fantasy world. We command a variety of units with legions, fight with them and develop, gaining experience and adding new skills.
Master of Orion
Strategy 12 January 1993
Master of Orion is a strategy game developed by Simtex Software, which allows you to become the leader of one of the ten races. The task of the program is very simple: to colonize as many circuits as possible and eliminate all the competitors who will stand in your way.
Tin Soldiers: Julius Caesar
Strategy 26 April 2005
Julius Caesar is the second installment of the Tin Soldiers series, prepared by the development team of Koios Works. As the subtitle indicates, this production is concentrated around the figure of Julius Caesar, one of the most eminent chiefs of ancient Rome and its statesman.
Defender of the Crown (Digitally Remastered Collector's Edition)
Strategy 18 March 2002
Release of the strategy game Defender of the Crown, released in the Digitally Remastered Collector's Edition series, in which popular games, once written anew using the latest technology, will be crowned.
Empire of Magic
Strategy 28 April 2003
Turn-based strategy set in the ancient fantasy world. The player takes on the role of a beginner magician sent on a mission to overcome the danger threatening the Empire of Magic.
Civil War: The Game
Strategy 16 January 2003
A strategy game aimed at introducing the player to the American Civil War. You can become a commander of the Confederates' troops or of the Union and by your actions on the battlefield lead to the triumph of one of the parties to the conflict.
Shadow Vault
Strategy 22 December 2004
Shadow Vault is a turn-based strategy maintained in a classic convention, for which the Mayhem development team is responsible. The story of the game presents an alternative vision of a world in which people living in the 1940s and 1950s are waging war with envoys of the future who want to prevent the destruction of the planet's ecosystem.
Heroes of Might and Magic IV: Winds of War
Strategy 26 February 2003
The second official expansion to Heroes of Might and Magic IV, which was developed by the New World Computing studio and released in the spring of 2002. The action of the newest expansion, Winds of War, takes place in the kingdom of Channon, which lies on the northern continent of the land of Axeoth. It has become the target of an attack from five hostile armies, which desire the riches that the capital of the kingdom, Ryloss, has amassed.
Dominions: Priests, Prophets & Pretenders
Strategy 15 July 2001
Turn-based strategy for multi-player gameplay. Its action takes us to a fantastic land, where we play the role of one of several candidates fighting for the position of the omnipotent god.
Combat Command 2: Desert Rats!
Strategy 25 July 2001
Combat Command 2: Desert Rats! is an addition to the turn-based Combat Command 2: Danger Forward strategy, allowing all zealous strategists to prove themselves as the leading armed forces participating in the African struggle of World War II.