RTSVideo Games22
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Savage 2: A Tortured Soul
Strategy 16 January 2008
Sequel Savage: The Battle for Newerth, an original mix of strategy, action game and cRPG elements dedicated to multiplayer team fights, which debuted in 2003.
Cuban Missile Crisis: Ice Crusade
Strategy 29 July 2005
Ice Crusade directly refers to the events we witnessed in Cuban Missile Crisis (also known as The Day After). The action of the programme takes us to the border areas of the United States and Mexico, where the Soviet and American forces clash.
Deadlock: Planetary Conquest
Strategy 31 July 1996
A strategy combining the best features of titles such as K-240, Civilization, SimCity, Outpost and Utopia. The action of the game was set in the distant future. The player's task is to expand the colony on the planet Gallius IV.
Dark Colony
Strategy 08 October 1997
Dark Colony is an interesting real-time strategy (RTS), developed by specialists from Strategic Simulations Inc. (SSI). We move there until the middle of the twentieth century, when work on the colonization of Mars is in progress.
Battle Mages: Sign of Darkness
Strategy 04 December 2004
Battle Mages add-on, offering four new campaigns that will see dramatic events rooted long before the Shadow of Warlock appeared in Daenmar. The player will discover the secrets of the defenders of the Crystal, try to stop the dangerous plans of the elves, lead the vengeful Orcs into battle, stand in front of the armies of Chaos, and command a horde of undeads that will sow death and destruction.
Sudden Strike: Resource War
Strategy 04 October 2004
Another title that joins the family of famous real-time strategies "Sudden Strike". "Resource War" is at the same time the last product from the series realized with the use of the old engine (used in Sudden Strike I and II) and shown in a two-dimensional environment.
SpellForce: The Breath of Winter
Strategy 25 June 2004
The first official expansion for SpellForce: The Order of Dawn. The plot of The Breath of Winter centers on the demonic prince responsible for the awakening of Aryn the ice dragon, who can destroy the world. The expansion features new environment, equipment and abilities for the protagonist, as well as dozens of main quest missions and side quests. The main story campaign takes about 40 hours to complete.
Che Guevara
Strategy 22 February 2005
Che Guevara is a real-time strategy (RTS), some elements reminiscent of the popular Commandos series. The game deals with the events of 1955-1959, the times when Cuban partisans fought to liberate their country from the Batista regime.
Escape from Paradise City
Strategy 26 October 2007
The second game created by MediaMobsters team (currently known as Sirius Games), which in 2004 launched a gangster strategy called Gangland. The new product follows the path of its predecessor, so once again we are dealing with a strategic approach to running a criminal syndicate.
Bladestorm: The Hundred Years' War
Strategy 02 November 2007
Bladestorm: Hundred Years' War is a strategy game created by the fathers of the series Dynasty Warriors, Kessen and Samurai Warriors. However, unlike these popular brands, developers have placed the action of their new work not in Asian reality, but in medieval Europe.
Anno 1503: Gold Edition
Strategy 12 May 2005
Anno 1503: Gold Edition is a set of two products of the German group Sunflowers Interactive. The package consisted of the basic version of Anno 1503 strategy: The New World and an appendix entitled Treasures, Monsters and Pirates, respectively.
Crusaders: Thy Kingdom Come
Strategy 27 March 2008
Crusaders: Thy Kingdom Come is a RTS set in the times of the Crusades, which was undertaken by the Hungarian studio Neocore Games. He is also the creator of the turn-based strategy hybrid and RTS King Arthur.
King Arthur
Strategy 24 November 2009
Combination of turn-based strategy with RTS, in which we are given the opportunity to play the legendary title ruler of the British and rewrite his story. The game was divided into two planes. The empire is managed on a turn-based map of the British Isles, and huge battles involving thousands of units are fought in real time.
Seven Kingdoms: Ancient Adversaries
Strategy 20 December 1997
A long time ago, at a time when people lived next to gods and monsters, seven kingdoms competed with each other to rule the world. Build your empire and conquer other kingdoms.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles.
Sid Meier's Antietam
Strategy 10 December 1999
Sid Meier's Antietam is a real-time strategy produced by Firaxis Games. The action of the game was set during the Civil War, and players have the opportunity to take part in the famous battle of Antietam. Developers took care to present the military formations participating in this battle, as well as the topography of the area.
Knights & Merchants: The Shattered Kingdom
Strategy 15 October 1998
A real-time strategy that takes place in pseudo-medieval times. Allows you to play the key role of the royal crown hetman. The whole thing is focused on the economic side of the management of the kingdom. In addition to the extensive solo campaign, there is also a multiplayer mode.
The Settlers III
Strategy 13 October 1998
Third installment of The Settlers series produced and released by Blue Byte Software. The game, although it belongs to the real time strategy (RTS) genre, is characterized by a very complex economic aspect.
Army Men: Air Tactics
Strategy 08 March 2000
The green army of plastic soldiers returns - this time to defend the airspace from the evil Tan's army with a newly established helicopter battalion.
Project Earth
Strategy 30 April 2002
Starmageddon is a real-time space strategy (RTS) developed by Lemon Interactive. The action of the game takes place in the distant future, when three intergalactic races fight a devastating war of rule in the Universe. The game is also known as Project Earth: Starmageddon.
Saga: Rage of the Vikings
Strategy 14 May 1999
Saga: Viking Anger is a Cryo Interactive real-time strategy (RTS) with action set in the realities of Nordic mythology. The player directs the actions of the Viking clan, which must resist adversity and constantly threatening enemies. The advantage of the game is, among other things, a functional editor, which allows you to create your own scenarios and maps.
Star Trek Deep Space Nine: Dominion Wars
Strategy 12 June 2001
Space RTS set in the last two seasons of the popular Star Trek series: Deep Space Nine, where we can control one of the four sides of the conflict fighting for Alfa galaxy rule.
Ghost Master
Strategy 23 May 2003
A unique real-time strategy game by studio Sick Puppies. You play as the eponymous Ghost Master, who arrives in the town of Gravenville to terrorize and scare its citizens. The game features 23 kinds of wraiths, ghosts, and other spectral beings. Each of them has psychokinetic energy, unique powers and skills to use against humans, who can be affected by four kinds of stimuli: optical, auditory, olfactory, and thermal.
Star Wars: Galactic Battlegrounds
Strategy 10 November 2001
Star Wars: Galactic Battlegrounds is a universe-based real-time strategy (RTS), produced by Ensemble Studios' development team. The player takes control of one of the six civilizations participating in the Great War of Galaxy Control. The game features more than 300 different types of units, buildings and military installations, well known to Star Wars fans.