RTSVideo Games23
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Bladestorm: The Hundred Years' War
Strategy 02 November 2007
Bladestorm: Hundred Years' War is a strategy game created by the fathers of the series Dynasty Warriors, Kessen and Samurai Warriors. However, unlike these popular brands, developers have placed the action of their new work not in Asian reality, but in medieval Europe.
Anno 1503: Gold Edition
Strategy 12 May 2005
Anno 1503: Gold Edition is a set of two products of the German group Sunflowers Interactive. The package consisted of the basic version of Anno 1503 strategy: The New World and an appendix entitled Treasures, Monsters and Pirates, respectively.
Crusaders: Thy Kingdom Come
Strategy 27 March 2008
Crusaders: Thy Kingdom Come is a RTS set in the times of the Crusades, which was undertaken by the Hungarian studio Neocore Games. He is also the creator of the turn-based strategy hybrid and RTS King Arthur.
King Arthur
Strategy 24 November 2009
Combination of turn-based strategy with RTS, in which we are given the opportunity to play the legendary title ruler of the British and rewrite his story. The game was divided into two planes. The empire is managed on a turn-based map of the British Isles, and huge battles involving thousands of units are fought in real time.
Seven Kingdoms: Ancient Adversaries
Strategy 20 December 1997
A long time ago, at a time when people lived next to gods and monsters, seven kingdoms competed with each other to rule the world. Build your empire and conquer other kingdoms.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles.
Sid Meier's Antietam
Strategy 10 December 1999
Sid Meier's Antietam is a real-time strategy produced by Firaxis Games. The action of the game was set during the Civil War, and players have the opportunity to take part in the famous battle of Antietam. Developers took care to present the military formations participating in this battle, as well as the topography of the area.
Knights & Merchants: The Shattered Kingdom
Strategy 15 October 1998
A real-time strategy that takes place in pseudo-medieval times. Allows you to play the key role of the royal crown hetman. The whole thing is focused on the economic side of the management of the kingdom. In addition to the extensive solo campaign, there is also a multiplayer mode.
The Settlers III
Strategy 13 October 1998
Third installment of The Settlers series produced and released by Blue Byte Software. The game, although it belongs to the real time strategy (RTS) genre, is characterized by a very complex economic aspect.
Army Men: Air Tactics
Strategy 08 March 2000
The green army of plastic soldiers returns - this time to defend the airspace from the evil Tan's army with a newly established helicopter battalion.
Project Earth
Strategy 30 April 2002
Starmageddon is a real-time space strategy (RTS) developed by Lemon Interactive. The action of the game takes place in the distant future, when three intergalactic races fight a devastating war of rule in the Universe. The game is also known as Project Earth: Starmageddon.
Saga: Rage of the Vikings
Strategy 14 May 1999
Saga: Viking Anger is a Cryo Interactive real-time strategy (RTS) with action set in the realities of Nordic mythology. The player directs the actions of the Viking clan, which must resist adversity and constantly threatening enemies. The advantage of the game is, among other things, a functional editor, which allows you to create your own scenarios and maps.
Star Trek Deep Space Nine: Dominion Wars
Strategy 12 June 2001
Space RTS set in the last two seasons of the popular Star Trek series: Deep Space Nine, where we can control one of the four sides of the conflict fighting for Alfa galaxy rule.
Ghost Master
Strategy 23 May 2003
A unique real-time strategy game by studio Sick Puppies. You play as the eponymous Ghost Master, who arrives in the town of Gravenville to terrorize and scare its citizens. The game features 23 kinds of wraiths, ghosts, and other spectral beings. Each of them has psychokinetic energy, unique powers and skills to use against humans, who can be affected by four kinds of stimuli: optical, auditory, olfactory, and thermal.
Star Wars: Galactic Battlegrounds
Strategy 10 November 2001
Star Wars: Galactic Battlegrounds is a universe-based real-time strategy (RTS), produced by Ensemble Studios' development team. The player takes control of one of the six civilizations participating in the Great War of Galaxy Control. The game features more than 300 different types of units, buildings and military installations, well known to Star Wars fans.
Myth: The Fallen Lords
Strategy 21 July 1997
A tactical RTS set in a fantasy realm, developed by Bungie Software, a seasoned developer present since 1991. The game, loosely inspired by the setting of Glen Cook's The Black Company series, lets us play the part of a commander of the Army of Light, leading our armies to battle the forces of darkness led by powerful sorcerers, the eponymous Fallen Lords.
Star Trek: Borg Assimilator
Strategy canceled
Guide the greedy Borgas to absorb all the worlds in the Alpha sector, conquering inhabited planets, assimilating their enemies and discovering new technologies.
Gangland
Strategy 04 March 2004
A hybrid game containing elements of real-time strategy, cRPG and action/FPS games, dealing with violence and organised crime. Our activities include theft, intimidation, racketeering, prostitution, smuggling, beating and murdering people.
Tombstone: 1882
Strategy 12 July 2002
A real-time strategy, as the name suggests, carrying a multiple-screened legend from the Wild West.
War and Peace
Strategy 11 October 2002
Real-time strategy taking place during the Napoleonic Wars, i.e. between 1796 and 1815. A player can lead one of the six military and economic powers of the time: France, England, Russia, Austria, Prussia and the Ottoman Empire and change the history of our civilization.
Cossacks: Back To War
Strategy 25 September 2002
The second official expansion for Cossacks: European Wars, a real-time strategy by GSC Game World, set between the 16th and 18th century. Cossacks: Back To War is a standalone add-on that, apart from new content, offers the campaigns from the vanilla Cossacks: European Wars and the first expansion, Cossacks: Art of War.
Shogun: Total War Warlord Edition
Strategy 08 August 2001
Complete edition of the bestselling strategy game by Creative Assembly studio. The package entitled Shogun: Total War - Warlord Edition includes the main game released in 2000 and The Mongol Invasion expansion pack released a year later. In Shogun: Total War the player has to unite under his rule the shattered provinces of medieval Japan in an extensive story campaign, having at his disposal historical units from the Land of the Rising Sun.
Cultures: Discovery of Vinland
Strategy 21 November 2000
A real-time strategy in which players deal with the expansion and development of the Vikings' civilization coming to the American continent with the task of finding a part of the meteorite capable of restoring peace in their homeland.
War Commander
Strategy 16 April 2002
Real-time strategy in which we move to the fields of European battles of the Second World War. We become a unit commander, who will lead his subordinates to perform many different and dangerous tasks.