shoot 'em up PlayStation Vita Games
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Crimsonland
Action
August 19, 2014
Extremely simple, dexterity two-dimensional shooter. Players take on the role of a futuristic soldier and in closed arenas they fight waves of aliens and mutants. During the game we can use 30 types of weapons and several dozen abilities modifying the game. The title supports the local co-op mode for up to four people.

Re-Loaded
Action
September 11, 2012
A brutal top-down shooter, a continuation of the Loaded game released on PlayStation and Sega Saturn. In the game we play the role of bloodthirsty antiheroes, who are sent to defeat the crazy C.H.E.B.A. - a villain whose brain was transplanted into the body of a hermit-artist. The gameplay boils down to wandering through completely twisted worlds and brutal elimination of hostile enemies using a large arsenal of deadly weapons.

Ultratron
Arcade
May 12, 2015
A classic two-dimensional shoot 'em up game. We play the role of a bionic robot fighting aliens who have destroyed the human race. The creators have prepared more than 40 levels filled with dozens of enemies, during which we will gain numerous character upgrades and new weapons.

NeuroVoider
Action
March 14, 2018
A top-down roguelike twin-stick shooter, created by independent developer Flying Oak Games. NeuroVoider lets you play as one of the four people who survived the annihilation of mankind at the hands of an army of robots. Gameplay is about making your way through 2D game levels and shooting all enemies on sight. You fight against numerous robotic soldiers – who, incidentally, are procedurally generated – but from time to time you also stand against powerful bosses. The classic shooter gameplay is further enriched by RPG elements – you can use the parts of destroyed robots to craft useful upgrades and use them to improve your character between the levels. The main game mode in NeuroVoider is the local split-screen co-op for up to four players, but if you want, you can also play alone. As for the audiovisuals, the game features retro pixel art graphics and electronic soundtrack.

Time Recoil
Action
January 31, 2018
A top-down shooter developed by Finnish studio 10tons. The title features time control mechanics. The story presented in Time Recoil starts in 1987, where the main protagonist lands due to a time paradox. During the game she must complete a series of missions in the past. This will enable her to change the timeline, save no-longer living allies, obtain lost documents and eliminate important persons before they become a threat. The final objective is to kill Mr. Time who controls a time-based weapon of mass destruction. The female protagonist can move and aim in all directions. When an enemy is killed, the time slows down. The longer the killing chain, the longer this “bullet time” is active. This mechanics introduce a more puzzle approach to shootouts – the player is trying to combine kills in order to finish their actions before the enemies understand what is going on.

Rogue Aces
Action
April 12, 2018
A mix of a dynamic shoot’em up and a roguelike, in which we assume the role of a fighter pilot fighting on procedurally-generated battlefields inspired by World War II locations. As the game progresses, we can upgrade our plane, increasing its battle potential and enabling us to face more and more difficult opponents.

Mercenary Kings
Action
February 6, 2018
Two-dimensional scrolling shooter maintained in the style of old productions available at vending machines. We play the role of the most experienced mercenary on Earth, the King, and set off on a mission to avenge the murdered companions. We jump on platforms, eliminate opponents coming from both sides of the screen and improve our arsenal thanks to an extensive crafting system.

GALAK-Z
Arcade
August 4, 2015
A two-dimensional shoot ‘em up arcade game developed by the 17-bit studio. In GALAK-Z, we assume the role of a space fighter pilot who has to face enemies armed to the teeth and hostile environmental conditions. Although the general gameplay premise isn’t really different from the genre’s standards, the developers introduced several innovations. The first is the control model based on two analog sticks that we use to move and shoot, while special attacks are assigned to gamepad buttons. Moreover, the game world is a one huge open level with smaller or bigger asteroids, each having its own network of caves where we can hide from enemy fire. When designing levels, ships, and the available characters, the developers took inspiration from the classics of anime and the science fiction TV series from the ‘70s and ‘80s.

Velocity 2X
Arcade
September 2, 2014
Another installment in the series of 2D scrolling shooters, in which we control a spaceship equipped with the ability to teleport to any location. The game once again takes us to the distant future, in which all forms of life in the Vilio star system faced a threat when it turned out that the great celestial body began to change into a red giant.

Futuridium EP Deluxe
Arcade
October 1, 2014
Three-dimensional independent shoot 'em up game with colorful and minimalist graphics. We play the role of the pilot of a spacecraft, whose task is to destroy huge battleships, at the same time we have to take care of the level of constantly falling energy in engines.

Wanted Corp
Action
November 17, 2016
Wanted Corp is an action arcade game produced by Zoo Games studio. The creators were inspired by classic shootings. The heroes of the game are a couple of intergalactic prize hunters - Neal H. MadDogg and Irina Zimoy, who specialize in extermination and catching criminals from different corners of the universe. The game offers several fun modes, including 4 solo campaigns and cooperative multiplayer.

Geometry Wars 3: Dimensions Evolved
Arcade
July 7, 2015
Arcade shooter rooted in retro style - both in terms of appearance and gameplay mechanics. Game was created by Lucid Games studio, which was brought to life by former members of the Bizzare Creations team, the authors of the first two installments of the series. The production is distinguished by the fact that clashes with opponents - maintained in a dynamic, very arcade style known to fans of the series - take place on the surface of three-dimensional solids, and as a result they are characterized by a large unpredictability.

Aqua Kitty: Milk Mine Defender
Action
November 26, 2014
A shoot'em up production where players take control of the title kittens. Their task is to find underwater deposits of life-giving milk and defend themselves against enemies attacking individual mine shafts. The mainstay of the game is traversing the location and elimination of hordes of opponents.

Vostok Inc.
Action
June 26, 2017
Developed by Nosebleed Interactive, a space shooter enriched with elements of so-called clickers. Vostok Inc. is set in the distant future and the player assumes the role of a newly chosen chairperson of the titular company. The protagonist's goal is to gather a gigantic fortune through the completion of assigned tasks. The gameplay formula was based on two pillars. When exploring space, the player travels among 40 planets, encountering different threats, such as hostile vessels or powerful bosses. In combat, the player makes use of large array of weaponry developed over time in a complex crafting system. The other, strategic layer of the experience involves landing on the encountered planets in order to colonize them and acquire valuable resources. As the company develops, the player recruits new specialists. In the free time, one can play one of 13 old-school mini-games inspired by hits released a few decades earlier.