Released PS1 RPG Video Games
Video Games Encyclopedia by Gamepressure.com
A list of Released RPG video games for PS1 sorted by release date.
RPG. This category includes games that put emphasis on progress system for a controlled character (or a group of characters) which is (are) described with many statistics. They also have a multi-plot story and quests. There are classic RPGs with turn-based combat and rules inspired by pen-and-paper RPGs (e.g. Baldur’s Gate, Fallout), action RPGs with dynamic real time combat (Dark Souls) and jRPGs – very specific titles based on Japanese style and culture, especially on manga and anime (Final Fantasy, Kingdom Hearts). more
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Hoshigami: Ruining Blue Earth
RPG 07 February 2002
Tactical Japanese RPG, in which players lead their team to subsequent victories in battles in rounds. Between battles they develop available heroes and learn more about the history.
Tales of Eternia
RPG 10 September 2001
Tales of Eternia is a typical jRPG from the best-selling series, which dates back to 1995. The player controls a team of up to seven heroes and the fight takes place in real time.
Final Fantasy Chronicles
RPG 29 June 2001
Compilation of two Japanese RPGs released in the 1990s on Super Nintendo. The Chronicles Final Fantasy IV and Chrono Trigger versions have been supplemented with several additions.
Darkstone
RPG 28 January 2001
Prepared by Delphine Software RPG action studio in fantasy realities, in which players travel the world, eliminating hordes of enemies along the way and developing their character. The ultimate goal is to defeat the demon who wants to take control of the whole land.
Lunar 2: Eternal Blue Complete
RPG 15 December 2000
Improved version of the game Lunar: Eternal Blue. Production is a racial jRPG, in which the gameplay consists mainly in performing fictional tasks, exploration and numerous fights. The action of the title takes place a thousand years after the events presented in Lunar: The Silver Star and tells the story of adventurers who face a powerful evil that threatens the whole world.
Harvest Moon: Back to Nature
RPG 22 November 2000
The next installment of the popular series of unusual jRPG games, in which the player plays the role of a young farmer. Its aim is to transform a decayed farm into a prosperous farm. In order to do this, it is necessary not only to take care of the planted plants and animals, but also to take care of good relations with the inhabitants of the surrounding town.
Rhapsody: A Musical Adventure
RPG 30 July 2000
Another RPG music game, in which we play the role of a girl setting off on a dangerous journey. The title offers an unusual, fairy-tale style and charming singing and dancing characters.
Final Fantasy IX
RPG 07 July 2000
The 9th main entry in a classic jRPG series, originally released in 2000 on PlayStation console, and ported to PC ten year later. After a few games featuring slightly cyberpunkish settings, Final Fantasy IX returns to the roots of the series, where we are once again met by knights, princesses, and dragons. Players take the role of a young thief, who, together with a company of other heroes, faces the evil queen Brahna, who is responsible for the outbreak of a great war.
The Legend of Dragoon
RPG 13 June 2000
Developed by Sony Computer Entertainment Japan Studio, a role-playing game strongly inspired by the Final Fantasy series. The story focuses on a young man who embarks on a dangerous journey to rescue his kidnapped childhood friend. In the course of the adventure he discovers unusual powers, thanks to which he will be able to change the outcome of the ongoing war in the land. Production mechanisms do not differ significantly from other representatives of the genre.
Breath of Fire IV
RPG 27 April 2000
The fourth installment of the series of Japanese RPGs, which are characterized by people endowed with extraordinary power and able to turn into dragons. The game is distinguished by its graphic design, which combines two-dimensional, hand-drawn sprites of characters with detailed three-dimensional backgrounds, as well as a unique turn-based combat system with several elements.
Vagrant Story
RPG 10 February 2000
Recognized as one of the most outstanding RPGs released on PlayStation, Vagrant Story abandons the assumptions typical of the Japanese genre. In terms of assumptions and presentation of the action, the title resembles a third-person action game.
SaGa Frontier 2
RPG 31 January 2000
Eighth installment of the popular series of Japanese role-playing games SaGa. The production tells two different stories taking place in the fantasy world of Sandail. One of them focuses on the prince banished for his lack of magical abilities, the other draws the fate of several generations of the family of explorers of the mysterious artifact.
Valkyrie Profile
RPG 22 December 1999
Japanese RPG strongly inspired by Nordic mythology, which was prepared by specialists in the genre, Tri-Ace studio. It tells the story of a fight that goes to Midgard to find the warriors needed by Odin. The title is distinguished by the fighting model developed especially for the game, as well as by the combination of 2D and 3D graphics.
Koudelka
RPG 30 November 1999
A Japanese role-playing game in the horror convention. The title is embedded in the universe with the time developed through the Shadow Hearts cycle. The action of the game takes place in 1898 and focuses on a young woman exploring the secrets of a gloomy monastery. In terms of mechanics, production combines the exploration of a prerendered environment with real-time, three-dimensional battlefields.
Chrono Cross
RPG 18 November 1999
The next installment of the Japanese Chrono JRPG series, in which the creators used the motif of a journey between dimensions to tell an original story. The production is distinguished by a deep combat system, a huge number of characters to be connected and an excellent audiovisual setting.
Chrono Trigger
RPG 02 November 1999
Refreshed version of the classic jRPG game, originally released on the SNES console. The conversion was prepared by Square Enix's development team. Players direct the actions of a boy named Crono, who travels through fantastic lands in search of his lost beloved.
Alundra 2: A New Legend Begins
RPG 18 October 1999
Continuation of the Japanese RPG action, which largely breaks with the original, offering a new graphic style, better audio-visual setting and much less serious styling. The title, unlike many other species representatives, offers many logical challenges.
Threads of Fate
RPG 14 October 1999
Arcade Japanese action RPG, whose unique element is two characters with different character, goal and style of fight. For each of them, the creators prepared a separate story.
Final Fantasy Anthology
RPG 30 September 1999
Compilation of two classic jRPGs, Final Fantasy V and Final Fantasy VI, which originally appeared on the Super Nintendo console. Editions placed in Anthology contain some additional elements.
Torneko: The Last Hope
RPG 15 September 1999
Spin-off series Dragon Quest, in which the main character is a wandering merchant Torneko. The game is a two-dimensional Japanese action RPG that focuses on exploring dungeons, collecting treasures and eliminating hordes of enemies.
Wild Arms 2
RPG 02 September 1999
The second installment of the Japanese RPG, distinguished by its specific style, which mixes elements of Wild West and Steampunk. The production does not continue the threads from its predecessor and presents completely different characters and events.
Front Mission 3
RPG 02 September 1999
Tactical Japanese RPG, in which players lead a team of two-legged robotic pilots, vanzers. Production is considered to be one of the best in the history of the species.
Vandal Hearts II
RPG 08 July 1999
Introducing numerous changes in the fun system and offering improved audio-visual setting continuation of the turn-based Japanese RPG. The production of Konami once again tells a difficult, moving political story.
Grandia
RPG 24 June 1999
Conversion of a Japanese RPG game previously released on Sega Saturn. The production is distinguished by an original system of character development and introducing a bit of freshness to the traditional turn-based model of the clash mechanics.