Might & Magic PC / Windows Games
Show only rated games
Genres / Themes
Suggestions for you:
Browse genres/themes:
Your Selection:
Might & Magic: Heroes VII
Strategy
September 29, 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Heroes of Might & Magic III: HD Edition
Strategy
January 29, 2015
A remastered edition of one of the most well-received installments of the legendary Heroes of Might & Magic series, created for the 15th anniversary of the game's original release and the 20th anniversary of the franchise. It was commissioned by Ubisoft and developed by DotEmu, known e.g. from the remake of the cult platform game Another World. The contents of the HD edition are the same as the base game (no expansions included) and consist of 7 story campaigns (about 50 maps in total), a skirmish mode and a functional editor. Compared to the original, the key changes are the upgraded wide-screen-compatible HD visuals. The graphics are now sharper and more clear-cut, which is the result of reprogramming over 25,000 elements and models. The multiplayer mode has also been upgraded, both in the local “hotseat” mode and the online one. Also, for the first time ever, a version for mobile devices was created.
Might & Magic: Heroes VI
Strategy
October 13, 2011
The sixth main entry in one of the most popular turn-based strategy fantasy games, started by the legendary developer New World Computing in 1995. To refresh the series, the development has been entrusted to the team at Black Hole Games, known from highly-rated RTS games Armies of Exigo and Warhammer: Mark of Chaos. The game takes place 400 years before the events depicted in the previous entry and revolves around an intrigue of Angels trying to re-instill a long-forgotten war. The only ones able to stop its outbreak are the members of the House Griffin, who went separate ways a long time ago, all of them now leading their own factions. Gameplay is a classic combination of turn-based strategy with RPG features, supplemented with some new solutions, like the reputation system, lack of separate screens for each town or the option to convert enemy cities into our own type of stronghold. As per new trends, the game offers astounding, three-dimensional visuals and social options.
Heroes of Might and Magic V
Strategy
May 16, 2006
The fifth installment of the popular fantasy turn-based strategy game series. To freshen up the franchise, the production of the game was entrusted to Nival Interactive, an experienced Russian developer, whose portfolio includes such games as Rages of Mages, Etherlords, Silent Storm, and Blitzkrieg. The game takes place in the land of Ashan and focuses on the war with hosts of demons, who, having killed the king, are ravaging the country. The fate of Ashan lies in the hands of heroes, who confront the forces of evil in order to defend their home factions. The new developer decided not to revolutionize the gameplay and instead focused on the strategic aspects and minor modifications of the game's mechanics; for example, the heroes no longer participate in battles, there are no separate town screens, time limits during combat have been added, and new diplomacy options are available. It is the first game in the series to feature a fully 3D environment.
Might & Magic: Clash of Heroes
Strategy
September 22, 2011
A spin-off of the popular Might & Magic series by Capybara Games, originally released for Nintendo DS, and later also for PC and the eight generation consoles. It is a combination of logic puzzle games and turn-based strategies with significant plot, and visuals-wise it resembles a jRPG. The story was divided into 5 episodes, during which you have to complete quests, explore the world, talk to NPCs, and, of course, fight enemies. The game focuses strongly on creating and managing your team, consisting of e.g. knights, elves, wizards, necromancers, or tamed demons. It allows you to use various strategies and your troops' special abilities in battle. The single player mode is complemented by an online and a local multiplayer mode, in which your team competes against other players' teams.
Dark Messiah of Might and Magic
RPG
October 24, 2006
Another attempt at a first-person action game set in the popular Might & Magic franchise. Dark Messiah of Might & Magic was created by then-unknown development team at Arcane Studios (who later became famous thanks to the Dishonored series) for Ubisoft, who bought the rights to the IP from its previous publisher, 3DO. In Dark Messiah of Might & Magic you assume the role of Sareth, a young apprentice to the wizard Phenrig, whose mission is to prevent the coming of the eponymous Dark Messiah into the realm of Ashan. As you are exploring 12 vast locations and follow the main questline, you will fight various enemies, such as orcs, goblins, trolls, and even dragons. The authors put much emphasis on creating realistic swordplay and offered players about 40 weapons as well as several dozen offensive spells. Moreover, gameplay has been enriched with RPG elements, meaning that the protagonist gains experience and learns new abilities and spells over time. Apart from the story-based single player campaign, Dark Messiah of Might & Magic offers multiplayer for up to 20 players.
Heroes of Might and Magic V: Hammers of Fate
Strategy
November 14, 2006
The first official expansion for Heroes of Might and Magic V. The add-on was developed by Russian studio Nival Interactive. The most important new addition in the Hammers of Fate expansion pack is a new race, the dwarves, who actively join the conflict in the world of Ashan. The new race not only adds their legendary combat skills to the gameplay, but a rich set of spells as well. A story campaign consisting of 15 large missions is related to the dwarves. The game also contains 5 single scenarios and 10 multiplayer maps. The list of new features added in Heroes of Might and Magic V: Hammers of Fate is supplemented by previously unavailable locations, buildings, units and artifacts. The game also contains many improvements added due to fan’s demands – for example caravans and random map generator.
Might & Magic: Heroes VI - Shades of Darkness
Strategy
May 2, 2013
Might & Magic: Heroes VI - Shades of Darkness is a stand-alone expansion for the hit strategy game, Might & Magic: Heroes VI. It was developed by Virtuos, a studio known for their achievements in computer graphics (they co-created NBA 2K13, MLB 2K13, and Generator Rex: Agent of Providence, among others). Shades of Darkness introduces a new faction to the game, the Dungeon. The expansion also adds two new campaigns in which we control Raelag, a dark elf. The players get to know his demonic past, the time when he established the hidden city of dark elves somewhere in the far reaches of Ashan. The core rules of gameplay remain the same. However, Virtuos introduced new units, heroes, buildings, artifacts, and dynasty weapons.
Might & Magic: Heroes VI - Pirates of the Savage Sea
Strategy
July 12, 2012
The first expansion to Might and Magic: Heroes VI, which was released in the autumn of 2011 and was developed by the Black Hole Games studio; unlike the vanilla version, the new production has been created by the team at Limbic Entertainment. The story of the Pirates of the Savage Sea takes place a year after the events known from the base version of the campaign. More and more ships go missing on the titular Savage Sea, and rumors begin to spread, about these happenings being more than just mere consequences of bad weather. You step into the shoes of the legendary hero Crag Hack, and are commissioned by the Pirate Council to uncover the true fate of the missing vessels. The mini-campaign of this newest expansion consists out of only two missions. Apart from that, the title features a new map, as well as new heroes, artifacts, a previously unavailable dynasty weapon, a new creature – the Thunderbird, and the ability to recruit elementals at a special structure on the campaign map.
Heroes of Might and Magic V: Tribes of the East
Strategy
October 12, 2007
The second official expansion pack for the fifth installment of the Heroes of Might and Magic series. The base game was released during the spring of 2006 and it was developed by the experienced Russian studio Nival Interactive. The expansion adds another episode to the war against demons that takes place in the world of Ashan. Orcs play a decisive role in bringing an end to the conflict. They are a brutal and merciless race of warriors which also uses goblins, cyclopes and powerful flying creatures called Pao Kai. The story of the expansion pack is filled with references to Dark Messiah of Might and Magic. In addition to the set of usual novelties and a story campaign, the developers also prepared 5 new scenarios for single player and 10 multiplayer maps. All units in the game have also received a new, alternative development level.
Might and Magic VIII: Day of the Destroyer
RPG
March 1, 2000
Another installment of the universally acclaimed RPG series. Might and Magic VIII: Day of the Destroyer takes us to a completely different realm of Jadame where the legendary Escaton The Destroyer, who wandered through different worlds for centuries, appears. After the opening of the gates of fire, air, water, and earth, the powers that used to lie dormant begins to ravage the land. To defeat the spreading evil, the player-led party of warriors has to earn the trust of many powerful allies. As far as graphics and gameplay mechanics are concerned, the game is almost identical to its predecessor. However, the way we lead the party was completely changed. This time around, we create just one hero, while the rest can be freely recruited and swapped. Apart from that, the game features previously unavailable spells and skills, a modified character development system, and an enhanced user interface.
Might & Magic: Heroes VI - Danse Macabre Adventure Pack
Strategy
September 27, 2012
The second official expansion to 2011 game Might and Magic: Heroes VI developed by Limbic Entertainment. The storyline of the expansion titled Danse Macabre revolves around the character of Sandro the Great Lich (a necromancer known from one of the expansions to Heroes of Might and Magic III), who has returned and seeks vengeance on the land of Ashan and its Dragon Gods. The new story mini-campaign consists out of only two missions, during which the antagonist faces off against heroes of both Haven and Necropolis. Among other, additional elements of this DLC, it is worth mentioning several new heroes, a previously unavailable set of artifacts, a new structure (The Magic Menagerie), a dynasty pet (a raven called Alma), as well as the new map of the Xeen region, which draws inspiration from Might & Magic IV and V.
Heroes of Might and Magic II: The Succession Wars
Strategy
October 1, 1996
A continuation to a bestselling turn-based strategy game created by Jon Van Caneghem and his New World Computing studio. Heroes of Might and Magic II: The Succession Wars is set several years after the events depicted in the original game. When the ruler of Enroth, Lord Morglin Ironfist dies, a conflict over the throne breaks out between his sons. The player is given a choice, whether to fight for Roland's rebellion (he got banished from the kingdom) or stay loyal to Archibald, who considers himself the rightful heir to the throne. The gameplay formula has not changed significantly, but the creators introduced several novelties and improvements. The four hero classes from the original game were supplemented by a necromancer and a wizard, along with castles characteristic for these new classes and new creatures. Also, the second installment expands the list of skills available to heroes and introduces modifications to the system behind the use of spells. Additionally, the player is now capable of upgrading their units.
Heroes of Might and Magic III Complete
Strategy
January 15, 2002
A collector’s edition of the third installment in the turn-based strategy fantasy game series which has been developed at New World Computing since 1995. Heroes of Might and Magic III Complete consists of the vanilla game that came out in March, 1999, as well as its two official expansions: Armageddon's Blade and The Shadow of Death (both on separate CDs). In total, the players have over 20 story campaigns and an impressive number of scenarios, heroes, monsters, and artifacts at their disposal, not to mention all the novelties and modifications introduced to the core game by the two aforementioned add-ons.
Might and Magic VII: For Blood and Honor
RPG
June 9, 1999
The seventh installment in one of the most popular first-person RPGs by New World Computing. Might and Magic VII: For Blood and Honor takes us to the world of Erathia, which slowly regains its balance. It quickly turns out that multiple different races cannot coexist peacefully, and the increasing tensions between humans and elves will soon become intolerable. The Necromancer guild tries to use the situation in Erathia to their wicked ends, and only the player-controlled party can thwart their plan. Apart from the main storyline, the game features 18 side quests, nearly 30 kinds of monsters, and over 500 non-player characters. The seventh installment of the saga, created on the basis of its predecessor, offers a similar visual quality level as well as comparable gameplay mechanics and character development system. The number of available classes was increased, though, and the plot became multi-threaded, thus forcing the player to make choices that have an impact on the further course of the story.
Heroes of Might and Magic III: Zlota Edycja
Strategy
September 20, 2004
The complete edition of the fantasy turn-based strategy game by New World Computing, the third — and regarded as the best — installment of the Heroes of Might and Magic series. Apart from the core game, released in March 1991, the set includes two official expansions: Armageddon's Blade and The Shadow of Death. Unlike the 2002 collectible edition consisting of three separate products, this edition includes two CDs with an integrated installer containing the game and both of its expansions.
Heroes of Might and Magic IV
Strategy
March 29, 2002
The fourth installment in a best-selling series of strategy games initiated in 1995 by New World Computing. The game is set in Jadame - a fantasy world the players can associate with Might & Magic VIII. Six factions were included here and each of those has their own towns, different units and technologies. Each of them also has a dedicated school of magic and can hire characters belonging to one race only (Strongholds are the only exception). The mechanics went through many modifications and simplifications. The creators got rid of recruitment on a weekly basis, modified the combat system, and erased the necessity to have a character within an army - the characters were turned into units that participate directly in combat sequences. This however, brought many restrictions that made the experience both more difficult and entertaining. The game engine was significantly modified as well, which influenced the size of the maps and brought improvements to the visuals. For the first time in the series, the game is played from an isometric view.
Heroes of Might and Magic III: The Restoration of Erathia
Strategy
March 3, 1999
The third installment in a popular series of turn-based strategy games set in a fantasy universe and developed by New World Computing. After the death of king Gryphonheart, Erathia was brought to its knees by the dark forces of Nighon and Eofol. Gryphonheart's daughter - Queen Catherine, the ruler of Enroth. returns to her homeland in order to unite her compatriots in the fight against the forces of evil. The game remains faithful to the gameplay formula of its predecessors, thus the player explores Erathia in search of mythical artifacts and treasures, as well as expands their towns. What is also an inherent part of the experience, is the necessity to recruit armies and fight turn-based battles against various kinds of enemies. Compared to the franchise's previous iterations, the game introduces new heroes, new kinds of towns, and 118 types of units having new abilities and 64 spells at their disposal; the spells were divided into 4 schools of magic. The in-game maps have become larger and more detailed. Also, graphics, animations and multiplayer variants were improved.
Might and Magic IX: Writ of Fate
RPG
March 29, 2002
The ninth installment in the cult RPG series by New World Computing. The action of Might and Magic IX: Writ of Fate is set in a new region of the world known from Heroes of Might & Magic IV. The new adventure starts when our ship crashes on a mysterious island, and our first task is to find our missing crewmates and a way to escape. Then, we have to help six local tribes unite against a common enemy from the west, led by an evil warlord called Tamur Leng. In the game, we lead a party of four daredevils of various races and classes. We can also recruit three additional NPCs who'll grant us extra skills. The biggest strength of this installment is a new engine, LithTech 2.5, thanks to which the action takes place in nine huge locations, while the graphics present the best quality level in the history of the franchise thus far.
Heroes of Might and Magic III: Armageddon's Blade
Strategy
September 30, 1999
The first official expansion to the renowned turn-based fantasy strategy game Heroes of Might and Magic III from the New World Computing studio. The storyline of the Armageddon’s Blade expansion tells the tale of the events, which took place after the end of the campaign of the vanilla version of the production. The main story arc revolves around the character of the lord of Eeofol – Kreegan, who desires to create a powerful weapon, and by using its might he means to bring chaos and destruction to the entire world. The future queen of Erathia – Catherine, takes up arms against him together with her husband and other allies. Counting the five subplots, we receive a total of six new campaigns in the expansion, which consists of 26 missions in total. Armageddon’s Blade also features 38 new maps for single player games and 10 for multiplayer skirmishes. The game also has a new town (Conflux), 23 previously unavailable creatures, and two fresh hero classes (in total 18 new characters) with distinct features and unique abilities. All of the above is further improved by numerous adjustments to the game mechanics and an enhanced map editor and map generator.