Heroes of Might and Magic IV
Release Date: March 29, 2002
Strategy, fantasy, turn-based, Might & Magic, RPG elements, singleplayer
The fourth installment in a best-selling series of strategy games initiated in 1995 by New World Computing. The game is set in Jadame - a fantasy world the players can associate with Might & Magic VIII. Six factions were included here and each of those has their own towns, different units and technologies. Each of them also has a dedicated school of magic and can hire characters belonging to one race only (Strongholds are the only exception).
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Heroes of Might and Magic IV Description
Heroes of Might and Magic IV this is the fourth full-fledged version of the extremely popular series of turn-based strategy games in fantasy, launched in 1995 by Heroes of Might and Magic: A Strategic Quest. Jon van Caneghem and the New World Computing team, known from the RPG series Might and Magic and considered to be the precursor of Heroes the game King's Bounty.
Fabula
Action of the game Heroes of Might and Magic IV takes us to the next continent of the fantastic universe of the series - Jadame, known, among others, from two years earlier Might and Magic VIII: Day of the Destroyer. The story of the game consists of six separate mini-campaigns, each of which focuses on one of the kingdoms of Jadame and tells a story centred around the leader of a chosen faction. Among them there are both new heroes as well as those known from previous editions of the cycle Heroes of Might and Magic.
Mechanics
In the fourth part of the series, the overall concept of the game remained unchanged, and the game continues to focus on exploring the world, collecting treasures and magical artifacts, developing armies, expanding existing cities and the turn-based fight against monsters and other antagonists. Compared to its direct predecessors, Heroes of Might and Magic IV introduces, however, the largest number of novelties and changes so far, significantly affecting the course of the game.
Six types of cities with different types of units and technologies are at our disposal: Academy (white mages), Asylum (chaotic mages), Haven (knights), Necropolis (necromancers), Preserve (forest elves) and Stronghold (heavy armaments knights). We can develop and expand individual cities to a much greater extent, gaining a well-developed army of one kind, or we can choose to recruit various monsters to it, which, however, will not be able to achieve the highest specialization. Each city also has its own unique school of magic and (with the exception of Stronghold) can only rent heroes of a specific race.
The biggest changes have affected mainly the combat mechanics and the way of military management. The rules of recruitment have been modified, so that some creatures can be recruited every day, and not only once a week. The heroes were characterized by nine basic coefficients, related to the special skills developed during the game. A complete novelty, however, is the fact that individual armies can fight with several heroes or completely without a hero (although they are then deprived of the ability to take over enemy structures). Unlike the previous parts of the series, hero can also directly participate in the fight, and not only support his army with magic.
Game Modes
In terms of gameplay modes, Heroes of Might and Magic IV does not introduce any revolution. In addition to the above mentioned, extensive feature campaign, the game also allows us to play single scripts, in which we face opponents controlled by the computer controlled AI or other players. This option is available for up to six participants, competing via the Internet, LAN or hot chair mode.
Technical issues
The PC game Heroes of Might and Magic IV is another important step in the technical evolution of the series. Displayed in higher resolution 1024x768 graphics gained in detail, thanks to which we can watch improved animations, as well as nicer maps, cities and models of units on the screen. Compared to the previous scenes, the way of fighting presentation has also changed - instead of the traditional side view, now we see it in a completely new isometric projection. The soundtrack was taken care of again by a team of artists known from previous parts, headed by Paul Romero.
Additional information
Games Heroes of Might and Magic IV went two official extensions: The Gathering Storm (2002) and Winds of War (2003). Traditionally, the Gold version has also been released on the market, containing the basic game with both of these add-ons.
Please let us know if you have any comments or suggestions regarding this description.
Last updated on February 10, 2017
26
GAMES
in Heroes of Might and Magic Game Series
Game Series
Heroes of Might and Magic Series
A series of turn-based strategies, linked to another brand - Might and Magic. The series was created by the New World Computing studio, and its publisher in 1996-2003 was the 3DO Company. In 2003, the rights to the brand were acquired by Ubisoft, after which the series was continued by such development studios as Nival Interactive, Black Hole Entertainment, Limbic Entertainment, and Unfrozen, among others.
26 video games
Heroes of Might and Magic IV Summary
Platforms:
PC / Windows
Developer: New World Computing
Publisher: 3DO Company
Heroes of Might and Magic IV System Requirements
PC / Windows
Recommended: Pentium II 400MHz, 128MB RAM, 16 MB graphic card, 1GB HDD
Game Expansions for Heroes of Might and Magic IV
Heroes of Might and Magic IV: Winds of War
Expansion
Strategy
February 26, 2003
The second official expansion to Heroes of Might and Magic IV, which was developed by the New World Computing studio and released in the spring of 2002. The action of the newest expansion, Winds of War, takes place in the kingdom of Channon, which lies on the northern continent of the land of Axeoth. It has become the target of an attack from five hostile armies, which desire the riches that the capital of the kingdom, Ryloss, has amassed. Over the span of the six new mini-campaigns the players can lead one of the five invading armies. The only exception is the sixth campaign, where the five forces are engaged on one map in a final battle over the dominion of the kingdom of Channon. The title also introduces numerous novelties, such as previously unavailable heroes, new units and artifacts, five brand new locations, an original soundtrack and an enhanced map editor.
Heroes of Might and Magic IV: The Gathering Storm
Expansion
Strategy
September 24, 2002
The first official expansion to the fourth installment of the renowned turn-based strategy series from the New World Computing studio. Heroes of Might and Magic IV: The Gathering Storm introduces over 20 individual scenarios and 6 new mini-campaigns, in which the key character is the mighty sorcerer named Hexis. When a surge in his power causes a series of cataclysms that begin to threaten the entire land of Lodwar, five heroes set out to challenge the antagonist as each of them represents an in-game faction - the forces of Order, Chaos, Nature, Might and Life. The expansion also features a wide range of novelties, such as an original soundtrack, 4 previously unavailable units, 7 new buildings and 16 unknown artifacts. The most important change that comes with this production is the improved multiplayer mode, something the players have been desperately waiting for. It offers the option to enjoy multiplayer skirmishes on principles similar to the previous installments of the series.