Heroes of Might and Magic IV

Heroes of Might and Magic IV

PC

Release Date: March 29, 2002

Strategy, fantasy, turn-based, Might & Magic, RPG elements, singleplayer

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The fourth installment in a best-selling series of strategy games initiated in 1995 by New World Computing. The game is set in Jadame - a fantasy world the players can associate with Might & Magic VIII. Six factions were included here and each of those has their own towns, different units and technologies. Each of them also has a dedicated school of magic and can hire characters belonging to one race only (Strongholds are the only exception).

Originals

June 17, 2023

Death Threats And Love - We Talk to the Creator of Heroes 3

David Mullich, producer of such iconic games as Heroes of Might and Magic 3 and Vampire: The Masquerade - Bloodlines, met with us to talk about all the successes and mistakes of the past regarding his career in gamedev.

Death Threats And Love - We Talk to the Creator of Heroes 3
Death Threats And Love - We Talk to the Creator of Heroes 3

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in Heroes of Might and Magic Game Series

Game Series

Heroes of Might and Magic Series

A series of turn-based strategies, linked to another brand - Might and Magic. The series was created by the New World Computing studio, and its publisher in 1996-2003 was the 3DO Company. In 2003, the rights to the brand were acquired by Ubisoft, after which the series was continued by such development studios as Nival Interactive, Black Hole Entertainment, Limbic Entertainment, and Unfrozen, among others.

26 video games

Heroes of Might and Magic Game Series

Heroes of Might and Magic IV Summary

Heroes of Might and Magic IV System Requirements

PC / Windows

PC / Windows

Recommended: Pentium II 400MHz, 128MB RAM, 16 MB graphic card, 1GB HDD

  • Addons & DLCs

Game Expansions for Heroes of Might and Magic IV

Heroes of Might and Magic IV: Winds of War

Expansion

Strategy

February 26, 2003

The second official expansion to Heroes of Might and Magic IV, which was developed by the New World Computing studio and released in the spring of 2002. The action of the newest expansion, Winds of War, takes place in the kingdom of Channon, which lies on the northern continent of the land of Axeoth. It has become the target of an attack from five hostile armies, which desire the riches that the capital of the kingdom, Ryloss, has amassed. Over the span of the six new mini-campaigns the players can lead one of the five invading armies. The only exception is the sixth campaign, where the five forces are engaged on one map in a final battle over the dominion of the kingdom of Channon. The title also introduces numerous novelties, such as previously unavailable heroes, new units and artifacts, five brand new locations, an original soundtrack and an enhanced map editor.

Heroes of Might and Magic IV: Winds of War

Heroes of Might and Magic IV: The Gathering Storm

Expansion

Strategy

September 24, 2002

The first official expansion to the fourth installment of the renowned turn-based strategy series from the New World Computing studio. Heroes of Might and Magic IV: The Gathering Storm introduces over 20 individual scenarios and 6 new mini-campaigns, in which the key character is the mighty sorcerer named Hexis. When a surge in his power causes a series of cataclysms that begin to threaten the entire land of Lodwar, five heroes set out to challenge the antagonist as each of them represents an in-game faction - the forces of Order, Chaos, Nature, Might and Life. The expansion also features a wide range of novelties, such as an original soundtrack, 4 previously unavailable units, 7 new buildings and 16 unknown artifacts. The most important change that comes with this production is the improved multiplayer mode, something the players have been desperately waiting for. It offers the option to enjoy multiplayer skirmishes on principles similar to the previous installments of the series.

Heroes of Might and Magic IV: The Gathering Storm