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Joe Dever's Lone Wolf
RPG
November 27, 2014
Joe Dever's Lone Wolf is a Forge Reply made article enriched with elements taken from the cRPG genre. As we play, we follow the text narrative and make decisions that lead the plot to new tracks. At the same time, the battle sequences were realized in the form of a turn-based battle system, offering three-dimensional graphics and considerable freedom of tactics.
The Sin Collector: Repentless
Adventure
November 9, 2021
Paragraph game with visual novel elements. The Sin Collector: Repentless allows us to take on the role of one of the Sin Collectors, who have been sent to Earth to obtain payment from mortals for their sins and thus end the biblical apocalypse.
Sorcery!
RPG
February 2, 2016
An interactive adaptation of a popular gamebook, Sorcery! The Shamunatai Hills, created by Steve Jackson in 1983. Its story takes place in a fantasy world known as Titan and revolves around an artifact called The Crown of Kings, which gives its wearer supernatural powers. When the crown gets stolen by an evil archmage, who uses its power to subdue wild tribes and attack nearby countries, a lone warrior takes it upon himself to retrieve the artifact. In terms of game mechanics, the title isn’t a simple adaptation of original rule set, offering more freedom and new options. We explore the lands, develop the skills of our character, and make many decisions that affect plot developments. The most noteworthy feature is a unique battle system that requires us to move our characters on-screen to attack or dodge.
Below (Failbetter Games)
RPG
cancelled
Browser RPG with a strong narrative layer, in which elements of a card and a traditional paragraph game are combined. The game consists in exploring the underground, during which we make constant choices that influence the development of the plot. The game is enriched by two decks of random cards, symbolizing the locations, characters, adventures and memories of the hero.
Sorcery! 3
RPG
April 5, 2016
Third entry in the series of fantasy gamebook RPGs, started in 2013 by inkle Ltd.. The story of Sorcery! 3 connects to two previous titles, but it is not necessary to know them in order to play the game. That’s because we are taken to a completely new region, Kakhabad, where a powerful artifact known as The Crown of Kings is hidden in one of cities. We are given the task of retrieving this relic, though our mission will be much more difficult due to five snake lords standing in our way, each of them determined to kill us. Game mechanics remained mostly the same as in the previous titles, offering a more interactive approach to gamebooks than most other games of this genre. Aside from battles and decisions, we will take part in many conversations, and explore many locations. The game features good-looking visuals.
The Seed
Adventure
June 27, 2017
An RPG text adventure game set in a post-apocalyptic world, designed by the creators of the MISERY mod for the video game S.T.A.L.K.E.R.: Call of Pripyat. The action of the game takes place on the territory of today’s Russia, now a country devastated by an ecological cataclysm that wiped most of humanity out of the face of Earth. During the game, the player gets to discover the true reasons behind the cataclysm and attempts to help in rebuilding the human civilization. In The Seed, the events are presented to players in the form of a text and it is up to the player to decide on the main protagonist’s actions - the history branches off and leads to one of over a dozen possible endings. Simultaneously, the gameplay revolves around RPG mechanics, thus the main protagonist exhibits a set of features, acquires useful pieces of gear, and interacts with other characters. Moreover, The Seed delivers some survival elements – one has to gather provisions, deal with various diseases, and avoid areas with high levels of radiation. The audiovisuals are enriched with animated sequences and sound effects.
Sorcery! 2
Adventure
February 2, 2016
A sequel to a unique adventure RPG by inkle studio, and an adaptation of a popular gamebook by Steve Jackson and John Blanche. The story of Sorcery! 2 continues the tale of its predecessor and takes us to Khare, town of outlaws, where The Festival of Thieves is celebrated. Players have to discover the mysteries of the town, overthrow the council ruling it, and stop an incoming invasion. We can start with a completely new character or import our hero from the first game to explore the world and talk with characters, making decisions that affect the plot. Interestingly, depending on our personal feelings, the town’s inhabitants might not necessarily deserve saving, and their fate is mostly in our hands. The key features of the first Sorcery! are obviously present, including the original character development system and the unusual battle system that chooses the actions available to us depending on our play style.
Sorcery! 4: The Crown of Kings
Adventure
September 22, 2016
The fourth (and, according to its creators, final) entry in the warmly-welcomed adventure RPG series from inkle based on Sorcery!, a popular gamebook from 1983. Like the three previous titles, Sorcery! 4 offers a completely new story, so knowledge of the earlier games isn’t necessary to play. Once again, we can create a completely new character or import our old hero from the previous parts of the series. The gameplay of Sorcery! 4 employs the usual mechanics of the series, focusing on exploration and reading to get to know characters and the surrounding world. The story, however, develops non-linearly and is shaped by the numerous decisions the player had taken throughout the game. The game is complemented by the trademarks of the series: the character progression system and unique arcade combat.
Antioch: Scarlet Bay
Adventure
November 25, 2022
A text adventure game focusing on co-op experience and investigation-related aspects. It was created by Mi-Clos - a French developer. The year is 1983 and the plot is set in the titular Antioch - a fictional town surrounded by sea and mountains. The game follows the adventures of two detectives working on an exceptionally complicated case. The entire action takes place in a small, open world, where a large number of side cases await for solving, apart from the main storyline the game presents the player with. When it comes to the mechanics, Antioch makes references to classic gamebooks - for the most part, the player is engaged in reading, which is accompanied by numerous graphics and animations displayed. However, the game stands out with its focus on cooperation between two players assuming the roles of the detectives mentioned above. Their mutual interactions, decisions made and teamwork during interrogations all shape the course of the story and affect the final results of the investigation.
Fighting Fantasy: House of HelI
RPG
January 19, 2016
Fighting Fantasy: House of Hell is a PC-based adaptation of the 1984 paper paragraph. The production is maintained in a climate of horror and combines traditional for its genre text narration and decision making with extensive RPG mechanisms, within which our character has action-impacting statistics.
The Warlock of Firetop Mountain
RPG
September 1, 2016
An adaptation of the popular gamebook that was released in the 80's. The game was developed by Tin Man Games. It takes place in a grim fantasy universe and the player assumes the role of an adventurer who seeks to obtain treasures of a powerful sorcerer hiding at the top of the titular mountain. In order to reach the chest with the valuables, one must gain two keys and then defeat the sorcerer. Gameplay mechanics in The Warlock of Firetop Mountain are similar to classic gamebooks, allowing the player to explore dungeons, disarm various traps and fight monsters – all by selecting one of a few available actions. What’s different from the original gamebook is how the action is presented. Instead of blocks of text, the title employs fully three-dimensional graphics with text descriptions. Combat sequences play out using a turn-based system, just like in classic cRPG games.