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Old World: Wrath of Gods
Strategy
March 3, 2025
The sixth expansion for the popular 4X type strategy. The biggest novelty in Old World: Wrath of Gods are the disasters and they include erupting volcanoes, earthquakes, tsunamis or floods. We can also take control of the new Aksum kingdom along with its unique units, as well as participate in new scenarios, missions and events.

Sid Meier's Civilization VII
Strategy
February 11, 2025
Sid Meier’s Civilization VII is the seventh installment in the iconic series of 4X turn-based strategies, focused on leading a civilization through years of development. One of the main features in Civ7 is the civilization collapse, forcing us to change to a new one during the campaign.

Sid Meier's Civilization VI
Strategy
October 21, 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.

Endless Space 2
Strategy
May 19, 2017
A continuation of a 2012's highly-rated, turn-based 4X space strategy game by Amplitude studio. The action of Endless Space 2 takes us once again into the distant future where we can take part in a galactic conflict between the great races fighting struggling for control over a fragment of the universe. Both our empire management and battles take place in a turn-based system, and the player's task is to explore the universe, take control of individual planets, create a functioning economy, develop new technologies, and establish trade and diplomatic relations. The military aspect plays a key role in the game, featuring an advanced ship construction module, allowing us to personally choose the individual components of our ship. The game's virtual universe is randomly generated, providing unique adventures and challenges with each new game.

Stellaris
Strategy
May 9, 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.

Humankind
Strategy
August 17, 2021
A turn-based 4X strategy from the Amplitude studio, inspired by the Sid Meier's Civilization series. In Humankind, the player creates his own civilization, selecting elements from many historical cultures, and then must lead it through the centuries, from ancient times to modern times.

Sid Meier's Civilization IV
Strategy
October 25, 2005
The fourth installment of the bestselling turn-based strategy games series launched back in 1991 by the gaming industry legend, Sid Meier. Civilization IV is another important step in the development of the franchise, combining the classical solutions of its predecessors with modern graphics and introducing a number of novelties and changes. Once again, the player assumes control over a nation of his choosing and leads it through subsequent millennia to total domination over a randomly generated world. Compared to the previous installments in the series, the fourth entry has a different system of state management and features expanded diplomatic options; furthermore, an emphasis was put on such factors as culture and religion. The game also offers new units, nations (18 in total), buildings, inventions, and resources to be traded. Thanks to the 3D graphics engine, the map is full of animated objects and can be freely zoomed and rotated.

Sid Meier's Civilization V
Strategy
September 21, 2010
An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.

Endless Legend
Strategy
September 18, 2014
Set in fantasy realities, a 4X turn-based strategy by an independent studio Amplitude known for the space strategy game – Endless Space. The action takes us to Auria, a fantasy world which was once hit by a devastating cataclysm that pushed the civilization into the abyss. In the advent of new signs indicating the return of the apocalypse, we are in control of a small village, take care of supplies, technology development, diplomacy, and military operations. Even though mechanics of the turn-based combat system are quite simple, the game puts heavy emphasis on tactics and terrain use. The game features RPG elements, such as numerous quests and development of heroes’ skills in exchange for experience points.

Age of Wonders: Planetfall
Strategy
August 6, 2019
A spin-off of the Age of Wonders series that takes us to a science-fiction setting. We take control of a fallen empire and try to raise it from the dark ages of a galaxy to a better future. Age of Wonders: Planetfall lets us play by ourselves or in multiplayer mode.

SpellForce: Conquest of Eo
Strategy
February 3, 2023
SpellForce: Conquest of Eo is a turn-based fantasy strategy game. Player takes the role of a mage who wants to conquer the whole world. In order to do so, he develops his magical abilities, trains armies, conquers new territories and expands his magical knowledge with new spells.

Sins of a Solar Empire II
Strategy
October 27, 2022
Sins of a Solar Empire II is a space RTS with 4X strategy elements. The player controls huge star armadas and with their help fights galactic battles and conquers planets. He also has to manage his empire, taking care of obtaining resources and improving technology.

Yield! Fall of Rome
Strategy
January 20, 2025
A 4X turn-based strategy, played on maps resembling dioramas. In Yield! Fall of Rome we control one of the factions dreaming about building a new European empire after the fall of Rome. Each faction has their unique ruler, as well as strong and weak points. We can play alone or online with others.

Heart of the Machine
Strategy
January 31, 2025
A 4X turn-based strategy, in which we play as a self-aware AI. Heart of the Machine takes us to a futuristic metropolis controlled by corporations. We can antagonize and destroy the humanity, engage in covert actions for our needs, as well as help humanity to prosper.

Sid Meier's Civilization III: Conquests
Strategy
November 4, 2003
The second official expansion pack for the third installment in a series of turn-based strategy games developed by Sid Meier and his new studio Firaxis Games. The expansion gives an opportunity to take part in the largest conquests recorded so far by the human history (in Mesopotamia or America for example). In each of the eight in-game campaigns, the player assumes control over one of new nations (the Maya and the Sumerians mainly) - those have their own leaders, unique units, technologies, as well as special abilities and features. As usual, the player leads the civilization of their choice to glory through taking care of its economic, cultural and military development. Furthermore, the game was enriched with a set of additional elements, including new victory conditions, wonders, environmental objects, resources, catastrophes, natural disasters, buildings, city upgrades, diplomatic options and types of government. What's more, Sid Meier's Civilization III: Conquests offers play-by-email sessions. Both the map and scenario editors were improved.