Painkiller Video Game Series
Video Games Encyclopedia by Gamepressure.com
Painkiller
Action TBA
Next part of the FPS series, started in 2004 by the People Can Fly team. Painkiller 2022 (working title) was developed by Saber Interactive studio, and its release was taken on by Prime Matter company.
Painkiller Hell & Damnation
Action 31 October 2012
Another installment of the popular FPP shooter series created in 2004 by the Polish studio People Can Fly. The game was developed by the team at The Farm 51, founded by people involved in the creation of the original. The players assume the role of Daniel Garner who died in a car crash along with his wife. The protagonist is tasked with dealing with infernal hordes, which will allow him to redeem himself and join his beloved in the afterlife. At the core of Painkiller Hell & Damnation lies combat against swarms of enemies, although we also have to face a powerful boss every now and then. On the battlefield, we make use of a rich arsenal – the so-called Soulcatcher, which is a tool that lets us gather souls of fallen enemies and shot laser beams, makes a successful debut. Apart from the single-player campaign, the developers created an extensive multiplayer mode that includes such modules as Capture the Flag, Deathmatch, Team Deathmatch, and Survival. We can also finish Garner’s adventure in cooperation with another player. The title is powered by Unreal Engine 3, which allowed the developers to achieve satisfying quality of graphics.
Painkiller: Recurring Evil
Action 29 February 2012
The sixth installment of the popular FPS series developed by MED-Art, a Russian developer studio. The players assume the role of Bill Sherman, a character from Painkiller: Resurrection. The protagonist fights bloody battles against hellish forces, using a rich and sophisticated arsenal in the process as well as the ability to transform into a demon after collecting a certain amount of souls. Skillful use of the hero’s combat potential is the key to be victorious, for there are vast hordes of lesser enemies as well as powerful bosses in our way. Five new locations were created for the purposes of Painkiller: Recurring Evil – battles take place in a gloomy abbey and a jungle-swallowed temple complex, among other places. The production is powered by PainEngine, which was also used in the original Painkiller released almost eight years before. Nevertheless, the developers introduced several improvements so that the graphics aren’t too painful to look at.
Painkiller: Redemption
Action 25 February 2011
Another installment of the Painkiller series, this time developed by Eggtooth Team, a studio that started its career by creating fan mods for the previous installments in the franchise. The story is focused on Daniel Garner and Belial who join forces to put an end to the bloody conflict between heaven and hell. The developers prepared a new solo campaign in which we have to kill six thousand enemies. To put down such a horde, we need to make good use of a rich and sophisticated arsenal offered by the game. as well as the ability to transform into a demon after having collected a certain amount of souls. Compared to the previous installments in the series, Painkiller: Redemption boasts not only better graphics but also improved enemy artificial intelligence.
Painkiller: Resurrection
Action 27 October 2009
The third installment of the popular FPP shooter series, started in 2004 by the Polish studio People Can Fly. The task of developing this production was entrusted to the Austrian team Homegrown Games. This time, players take on the role of Wild Bill Sherman - a former assassin working on behalf of the CIA and high-ranking government officials, who died while on a mission to assassinate a political rival of his employers. The protagonist was sent to purgatory and landed in the middle of a conflict between the forces of heaven and hell.
Painkiller: Overdose
Action 23 October 2007
A direct sequel to Painkiller, the popular first-person shooter from 2004. In contrast to the original, the production wasn’t developed by the Poland-based studio People Can Fly but Mindware Studios, a Czech studio. We don’t assume the role of Daniel Garner, the protagonist of the prequel either, although the events partly take place before his lone crusade. At the core of Painkiller: Overdose is a single player campaign that consists of sixteen levels. The gameplay formula is still based on fighting hordes of hellish enemies whom we eliminate with the use of a sophisticated arsenal, which was expanded with the addition of six new weapons. Moreover, the title features new enemies – now there are about 40 kinds of them – and bosses. Furthermore, an extensive multiplayer modes, compatible with maps and modes from the original Painkiller, was developed for the purposes of the game.
Painkiller: Black Edition
Action 28 August 2005
A collector's edition of Painkiller - a popular FPS game which debuted in 2004 and had been developed by the Polish studio People Can Fly. This compilation includes both the base Painkiller and an expansion released later and entitled "Battle Out of Hell". Apart from that, Painkiller: Black Edition includes completely new bonuses, such as a map for the deathmatch mode, cut-scenes in improved quality, the Painkiller video clip, a movie "The making of Painkiller", and improved graphic effects for newer-generation cards. In Painkiller and the aforementioned add-on, the player takes on the role of Daniel Garner, who faces demons sent by Lucifer himself. Once they are dealt with, the protagonist faces the lord of Hell himself, who is soon replaced by Alastor - it is easy to figure out that Daniel's next task is to slay that second demon as well. The experience is based mainly on eliminating hordes of enemies that can be dealt with using sophisticated and diverse weaponry. Painkiller: Black Edition offers high-quality visuals and atmospheric music composed specifically for the game.
Painkiller (2004)
Action 09 April 2004
A fast-paced first-person shooter developed by Polish studio People Can Fly. In Painkiller the player assumes the role of Daniel Garner, who upon dying has been assigned to stop the armies of hell led by Lucifer himself. The story told in the game is linear and the campaign is split into five chapters, each one consisting of several levels. The gameplay is based on fighting hordes of enemies – all sorts of creatures coming straight from hell as well as even more powerful bosses. Fortunately, the protagonist is far from being defenseless against those enemies – in combat he uses a vast arsenal of creative weapons, starting with classic shotguns and rocket launchers to the famous Stakegun or the so-called Shuriken-do Gun. Painkiller is characterized by high-quality graphics and realistic physics simulated by Havok 2.