Painkiller (2004)

Painkiller (2004)

PCXbox

Release Date: April 9, 2004

Action, FPP, FPS, horror, Polish, shooters, multiplayer, singleplayer, internet, LAN

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A fast-paced first-person shooter developed by Polish studio People Can Fly. In Painkiller the player assumes the role of Daniel Garner, who upon dying has been assigned to stop the armies of hell led by Lucifer himself. The story told in the game is linear and the campaign is split into five chapters, each one consisting of several levels.

Originals

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Originals

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People Can Fly is working on two projects. CEO: "We're ready to show what we're capable of"

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People Can Fly is working on two projects. CEO: "We're ready to show what we're capable of"
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Videos and Screens

8

GAMES

in Painkiller Game Series

Game Series

Painkiller Series

A series of first-person shooters (FPS) in the climate of bloody horror. The series was started by People Can Fly studio, and its development involved such development teams as Eggtooth, Mindware Studios, Med-Art and The Farm 51.

8 video games

Painkiller Game Series

Painkiller (2004) Summary

Platforms:

PC / Windows

PC / Windows April 9, 2004

Xbox

Xbox July 25, 2006

Painkiller (2004) System Requirements

PC / Windows

PC / Windows

Recommended: Processor Pentium 4 1.5 GHz, 512MB RAM, graphic card 64MB (GeForce 3 or better), 1.2 GB HDD

Microsoft Xbox

Xbox

Uses: link-cable, Xbox Live additionally (XBOX): link-cable

Game Expansions for Painkiller (2004)

Painkiller: Battle Out of Hell

Expansion

Action

November 29, 2004

An official expansion for Painkiller, an FPS created by the Polish studio People Can Fly. Daniel Garner managed to defeat Lucifer but his throne was immediately taken by Alastor. The hero must pick up his weapons once again and face hordes from hell so he can finally defeat its new demonic ruler. The developers created ten new, complex maps for this expansion and each one of them has its unique style – during the game we visit, e.g. a demonic version of Stalingrad. The gameplay remains unchanged – the core of the game is to eliminate hordes of weaker enemies alongside those that are much stronger, including powerful bosses. The AI was important for the developers during the development of Painkiller: Battle Out of Hell and the game shows that. This also makes this title a little bit harder. The arsenal is also expanded – we can use, e.g. a weapon that is a hybrid of a machine gun and a flamethrower. Besides the single player campaign, the expansion also introduces two new multiplayer modes.

Painkiller: Battle Out of Hell