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Need for Speed: Most Wanted (2005)
Racing
November 15, 2005
The ninth installment in a legendary racing game franchise created by Electronic Arts company. After two Underground games, featuring illegal night street races, the franchise went back to its roots, combining ideas from the two most recent titles with classic elements. The player’s goal is to climb to the top of a black list of the most wanted drivers. Again you get to explore a huge virtual city, taking on different racing challenges. These include circuit, sprint, drag, elimination, time trial, speed challenge, and police pursuit. After completing enough of these you can challenge subsequent drivers from the black list. Apart from elements typical for the series, such as licensed cars and diverse soundtrack, the game features complex car customization, both in terms of appearance and performance.
Need for Speed Carbon
Racing
November 1, 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The game’s mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Need for Speed: Underground 2
Racing
November 17, 2004
A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The game’s graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.
Resident Evil 4 (2005)
Action
January 11, 2005
The fourth major installment of the cult series of survival horrors created by Capcom. In the game the player assumes the role of ex-cop Leon S. Kennedy, a character well known from the second entry in the franchise. As a special agent responsible for protecting the presidential family, he goes to Europe in order to find the missing daughter of the US president. The trail leads to a small village in Spain. The village is controlled by a mysterious sect and the citizens are infected with a virus which causes mutations. During the game one will face hordes of zombies as well as more demanding bosses, such as giant monsters or the powerful leader of the sect, Osmund Saddler. Resident Evil 4 retains the dark feel of the previous installments and the game contains puzzles, but gameplay mechanics were greatly changed and the new engine allowed the developers to create faster and more dynamic action sequences. The game also contains many quick-time events.
Need for Speed: Underground
Racing
November 17, 2003
The seventh installment in the legendary racing series developed since 1995. Created once again by EA Black Box, the game brings revolutionary changes to the series, focusing on illegal street racing, popularized mainly by The Fast and the Furious movie. This time, apart from usual races, the player can take part in several racing events, such as drifting competitions or drag races. The game offers a wide set of licensed cars popular among the illegal racing aficionados. The game stands out with a wide array of car customization options it delivers - the player can buy licensed car parts produced by the most popular real-life manufacturers. Money is an important aspect of the game, because the player spends the cash they earned in races to buy new cars and parts. Need for Speed: Underground features a diverse soundtrack as well. The player can listen to a variety of genres, such as rap, techno, or metal.
LEGO Star Wars II: The Original Trilogy
Action
September 12, 2006
LEGO Star Wars II: The Original Trilogy is a continuation of one of the best made electronic and entertainment products of 2005. According to the subtitle, this time the developers focused on three episodes of the Star Wars film cycle, shot by George Lucas in 1977-1983.
Tomb Raider: Legend
Action
November 14, 2006
The seventh major installment of the Tomb Raider series. As the previous parts of the game were not received very well, a new studio – Crystal Dynamics, with Toby Gard, the creator of the original series, in its ranks – was entrusted with the game. Setting-wise, the title goes back to its roots, which means exploring ancient tombs and catacombs. During the gameplay you will visit a number of exotic locations, including Himalayas, Bolivia, Peru, Japan, Ghana, Malaysia, England, and Kazakhstan. The production offers new skills, weapons, and a whole new range of useful gadgets unavailable before. Lara’s character has also changed, both mentally and visually. The graphics are powered by a new engine, which allows for bigger interaction with the environment and changing weather conditions.
Prince of Persia: The Two Thrones
Adventure
December 1, 2005
Another installment in the highly-rated action adventure game franchise following on the eponymous Prince, who in the past carelessly unsealed the mythical sands of time. After events of the previous part of the game, the protagonist return to his home – Babylon – plunged in the chaos of war. Soon it turns out that the previous actions of the hero led to the birth of his dark alter ego, whose spirit gradually takes over control over the protagonist's will. Prince of Persia: The Two Thrones expands the mechanics implemented in the two previous installments and introduces new improvements to the combat system, as well as some innovative uses for the dagger of time and skills unavailable before, like sneaking. The biggest novelty offered by the game is the possibility of controlling two characters different with personalities, fighting styles, and abilities.
Prince of Persia: Warrior Within
Adventure
November 30, 2004
Sequel to the 2003’s Prince of Persia: The Sands of Time, rebooting the story of the hero from the classic 2D platformer from Broderbund Software studio. This time the prince has to deal with consequences of his reckless actions. He managed to turn back time and prevent releasing The Sands of Time, but he did not change his destiny, resulting in Guardian of Time chasing him to seal his fate. He travels to the mysterious island where, according to the legends, the Sands were made; the prince attempts to change the past and prevent their creation, thus saving himself from the fate. Prince of Persia: Warrior Within has a much darker atmosphere, but the gameplay is similar to its predecessor. Our hero must overcome many obstacles and traps, not to mention enemies. Game introduces a new, expanded fighting system, with prince himself becoming stronger and gaining new abilities.
Prince of Persia: The Sands of Time
Adventure
November 18, 2003
An action adventure game which is a remake of the 1989's Prince of Persia, one of the most popular platformers of all time, originally developed Broberbund Software. The game was created by Ubisoft Motreal and Jordan Mechner – the father of the original game, who worked on The Sands of Time as consultant and lead designer. The game tells a story of the eponymous Prince who accidentally releases the legendary Sands of Time, a mystical artifact that poses a terrible threat to the world. With the help of the beautiful princess Farah, the protagonist has to make up for his mistake and bring back order to his land by facing various creatures and dangers. Gameplay of Prince of Persia: The Sands of Time is seen from the third-person perspective and features fully 3D graphics. During the course of the game, the hero makes use of the supernatural power to control the time. The creators emphasize their effort to recreate the characteristic elements of the original title, like realistic animations and combat system.
Need for Speed: Hot Pursuit 2
Racing
October 1, 2002
The sixth installment in the popular racing game series from Electronic Arts, expanding on the ideas of the 1998’s Need for Speed III: Hot Pursuit. Similarly to its predecessor, the action is focused on police chases. The players have several game modes at their disposal, allowing them to become either road hogs or law enforcers and compete against the AI or their friends online. The game's highlight is the eponymous Hot Pursuit mode, in which we race against opponents with police hot on our heels. The title offers more than 20 varied tracks located in urban, coastal, and woodland areas. In our garage we will find a considerable collection of licensed vehicles that have to be progressively unlocked with the points gained in races. The production features detailed three-dimensional graphics and a soundtrack with tracks from numerous famous artists.
Resident Evil 2 (1998)
Adventure
January 14, 2003
The second installment in the best-selling survival horror action-adventure game series. Similarly to the original installment, the game has been developed by the Japanese studio Capcom. The action of Resident Evil 2 is set after the events shown in the first installment – nearly all citizens of Raccoon City have been infected by a mysterious virus, which changed them into bloodthirsty zombies. Once again, the player gets to control two characters – this time around it's Leon, a young police officer and Claire, a journalist. Their task is to save Raccoon City from complete destruction and stop the virus before it spreads all over the world. In Resident Evil 2, gameplay revolves around exploration and solving environmental puzzles – another important aspect of the game is fighting numerous foes using a wide range of weapons, limited by scarce amounts of ammunition. As befits an installment in the Resident Evil series, in order to survive and escape consecutive dangers, the player has to carefully manage the supplies they acquire on their adventure.
Tony Hawk's American Wasteland
Sports
October 18, 2005
Tony Hawk's American Wasteland is another arcade game from the series, named after a well-known American sportsman. The play system resembles two versions of Tony Hawk's Underground, and the action is located only in Los Angeles (presence of real locations like Hollywood etc.).
Hitman 2: Silent Assassin
Action
June 19, 2003
The sequel to Io-Interactive's well-received stealth action game from 2000. The game’s story starts in a Sicilian monastery, where the protagonist of the first game, Agent 47, tries to forget about his former deeds by seeking atonement in peaceful life and prayer. Unfortunately, he is soon tracked down by the Russian mafia and forced to get back to work. He quickly learns that he is being manipulated and eventually becomes a target himself, hunted by highly-trained ex-Spetsnaz operatives. Hitman 2: Silent Assassin is a set of 21 new missions set in six main locations all over the world. As you play, you make use of the protagonist’s talents, such as reconnaissance, camouflage, sneaking, and covering his tracks. The game offers a selection of more than 30 diverse weapons, including brand new tools, such as crossbows, poisonous darts, stun ammo, and even chloroform.
Resident Evil 3: Nemesis
Adventure
January 15, 2003
The third installment of the extremely popular survival horror series, which is supervised by Capcom. Players once again find themselves in the fictional town of Raccoon City, whose residents have been turned into bloodthirsty zombies. Of course, behind these events is once again the Umbrella corporation, from whose laboratory escaped another, deadly virus. We're given two protagonists - at the beginning we control only Jill Valentine from the elite S.T.A.R.S. unit, but with time a Brazilian mercenary, Carlos Oliveira, joins her.
Tom Clancy's Splinter Cell: Double Agent
Action
October 24, 2006
The fourth part of the hit series of third-person stealth games by Ubisoft, whose main character is a secret government agent Sam Fisher. In the game, he has undergone a distinct transformation, turning into a smooth-shaven villain serving a 20-year sentence. But it's all an effect of deliberate mystification, thanks to which our protagonist tries to infiltrate the ranks of a dangerous terrorist network and work it out from the inside.
Gun
Action
November 8, 2005
An open-world action game developed by Neversoft Entertainment, the studio known from the Tony Hawk’s Pro Skater series. Gun takes us to the American Frontier in XIX century and sees us assume control of Colton White – a young cowboy searching for his real family, following the tragic death of his foster father. The game offers an extensive world consisting of vast wastelands, as well as small towns and Indian settlements. Our hero can explore the world both on foot and by riding horses, while the plot is conveyed through cinematic cut-scenes accompanying the story missions. During his journey, Colton encounters a wide range of NPCs, including the virtual versions of Wyatt Earp or Billy the Kid. When it comes to combat, the player takes part in spectacular shootouts using an extensive and fun-oriented arsenal, including revolvers, rifles, or even the Gatling Gun. The game is characteristic for its detailed, three-dimensional visuals.
The Sims 2
Simulation
October 24, 2005
A sequel to the bestselling human life simulation game – The Sims (2000). The Sims 2 was developed by Maxis Studio (SimCity, EA Land, and others) in cooperation with the Electronic Arts company. Players again take care of virtual characters leading them through their entire lives – from early childhood till elderly age. The main goal is to achieve as high Life Score as possible, which stands for how well a sim leads his/her life. When compared with its predecessor, The Sims 2 offers much more complex character creator and a wider array of available objects. A new, more efficient game engine allowed for presenting the life of the sims in fully 3D graphics.