Need for Speed Carbon
NFS Carbon
Release Date: November 1, 2006
Racing, cars, splitscreen, multiplayer, singleplayer, internet
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time.
Last Update: May 7, 2007
Need for Speed Carbon Game Guide
Cars, races, tracks, driving advices and racing hints for Need for Speed Carbon.
Videos and Screens
[1:37] Need for Speed Carbon #2
[1:07] Need for Speed Carbon #1
Need for Speed Carbon Description
Need for Speed: Carbon for PC, PSP and etc. is another installment of one of the most popular arcade racing games. This entry is similar to its predecessors. The most notable feature that is well known from Need for Speed: Most Wanted is the presence of the very active police who should be avoided by the players at all cost. Inspired by entries of Need for Speed: Underground this game took the possibility to tune various vehicles. Need for Speed: Carbon of course also offers many completely new features like races that take place in canyons and the possibility for the player to lead his own team. The game was developed for all important gaming platforms.
Story
The large carrier mode is the main part of the game. What is interesting, the protagonist is the same character as in Need for Speed: Most Wanted. The main character returns to Palmont, his family town. Once he arrives, he learns that enemy gangs took full control over organizing illegal street races. The player is tasked with winning races and reclaiming further parts of the city. Similarly as in Need for Speed: Most Wanted, the progress is shown by using cutscenes with actual actors.
Gameplay
The map available in the game is even larger than previously. The player can freely move through the city. Taking control over a sector is usually available after defeating an enemy team. In order to do it, the player must create and then lead his own crew. It might contain both drivers and engineers or mechanics. Employees hired by the player have specific abilities that in most cases can be used during the race. For example, the player can ask his companions to block selected opponents. Beating all opponents who occupy a sector of the city unlocks access to the main race in which one of the elite drivers participates. These races take place in canyons. The challenges itself have rather uncommon rules. During the first race, the player must follow the car of the opponent. Points are gathered based on distance between the two cars. During the second race the player must remain far ahead of the opponent who will be trying to steal the points given to the player at the start.
The developers of the game created about 60 different vehicles. The cars were divided into three different classes – exotic, muscle and tuner. Differences between classes are significant. For example, muscle cars should participate in races on straight routes. Tuner vehicles can be useful on winding and challenging routes. The player can modify previously bought vehicles (optically and mechanically). Autosculpt module that allows manually modifying some parts of car’s body is worth mentioning. NFS: Carbon for PC, PSP and etc. offers many race types among which one can find drifting that wasn’t present in Most Wanted.
Technical aspects
The differences between various versions of NFS: Carbon can be noticed mostly in the quality of graphics. In addition to that, Wii and PlayStation 3 versions fully utilize the motion-sensing abilities of console’s controllers. The sounds of the game mostly consist of voices of specific car’s engines. Well known actors such as Emmanuelle Vaugier and Shaw Madson can be seen during cutscenes.
Last updated on March 4, 2016
29
GAMES
in Need for Speed Game Series
Game Series
Need for Speed Series
One of the oldest and most popular racing game series in the history of the industry. Need for Speed is one of the most valuable brands in Electronic Arts' portfolio, with the US company's in-house development studios, such as EA Black Box, EA Gothenburg, and Criterion Games, usually responsible for its subsequent installments. The series started in 1994 with The Need for Speed, designed for fifth-generation consoles (3DO, PlayStation, Sega Saturn) and PC. The production was prepared by the team from EA Canada studio, created as a result of the acquisition of Distinctive Software (devs of Test Drive and Test Drive II).
29 video games
Need for Speed Carbon Summary
Platforms:
PC / Windows November 1, 2006
Nintendo DS November 1, 2006
PlayStation 3 November 17, 2006
Xbox 360 November 1, 2006
Nintendo Wii November 19, 2006
PlayStation Portable November 1, 2006
PlayStation 2 November 1, 2006
Xbox November 1, 2006
GameCube November 1, 2006
Game Boy Advance November 1, 2006
Developer: Electronic Arts Inc.
Publisher: Electronic Arts Inc.
Need for Speed Carbon System Requirements
PC / Windows
Recommended: Pentium 4 1.7 GHz, 512 MB RAM, graphic card 64MB (GeForce 4 or better), 5.3 GB HDD, Windows 2000/XP
PlayStation 2
Uses: Network Adaptor, memory card, steering wheel
Xbox
Uses: Xbox Live!, steering wheel
Game Boy Advance
Uses: link-cable additionally (GBA): link-cable
GameCube
Uses: memory card, steering wheel
Xbox 360
Uses: Xbox Live!, steering wheel
PlayStation 3
Uses: steering wheel
PlayStation Portable
Uses: memory card
Nintendo Wii
Uses: steering wheel