Strategy Video Games46
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Civil War: The Battle of Bull Run - Take Command 1861
Strategy 11 January 2005
Take Command 1861: The Civil War is a real-time strategy that addresses the theme of the Civil War. Traditionally, the player will be at the head of one of the conflicting parties and, by breaking through a set of campaigned missions, will try to settle them to their advantage.
Car Tycoon
Strategy 04 January 2002
Car Tycoon is a strategy and economic game in which players can play the role of head of a company that designs, constructs, distributes and sells beautiful and shiny cars.
Dino Island
Strategy 07 June 2002
Dino Island is an economic strategy being a simulator of the Jurassic Park. We play the role of the manager of the facility, build various attractions, and also take part in restoring new species of dinosaurs. The game includes a number of nice mini-games, which are also an attraction for our virtual guests. All this is presented in cartoon, three-dimensional graphics.
Ski Resort Extreme
Strategy 31 October 2004
Continuation of the Ski Resort Tycoon series by Cat Daddy Games, a company which became famous on the computer games market thanks to its strategies. Once again, we are given the opportunity to build and run a winter sports centre.
Far West
Strategy 06 November 2002
Far West is a mix of action and real-time strategy where we will build and maintain a ranch located somewhere on the wild preriers of North America at a time of lawlessness and robbery.
Massive Assault
Strategy 23 October 2003
Massive Assault is a turn-based strategy produced by Wargaming.net studio. The action of the game was set in the future. The player is at the forefront of the Axis-of-Good coalition, which tries to oppose the totalitarian Shadow Clique, which intends to conquer the Earth and the planets colonized by humans. 26 types of combat units can take part in clashes with artificial intelligence or living enemies.
Europa Universalis III
Strategy 23 January 2007
The third major installment of the popular strategy game series that is being developed by Paradox Entertainment since 2001. The action of Europa Universalis III takes us to the middle of the 15th century and lets us control the development of a chosen nation throughout the period of around 350 years. The gameplay mechanics do not significantly deviate from the solutions known from the previous installments of the series.
Shadow Vault
Strategy 22 December 2004
Shadow Vault is a turn-based strategy maintained in a classic convention, for which the Mayhem development team is responsible. The story of the game presents an alternative vision of a world in which people living in the 1940s and 1950s are waging war with envoys of the future who want to prevent the destruction of the planet's ecosystem.
American Conquest: Fight Back
Strategy 22 June 2003
Self-contained addition to American Conquest real-time strategy. In extension, we operate from 1517-1804 and carry out 25 extensive missions, divided into eight campaigns. The authors have added several new nations and 50 previously unavailable units to the game. A special feature is a new gameplay mode - single battles.
Galactic Civilizations II: Dread Lords
Strategy 21 February 2006
The second entry in a great strategy games series created by Stardock Corporation. It uses new and fully three-dimensional visual engine.
Mega lo Mania
Strategy 21 September 1991
Mega lo Mania is a real-time strategy game that allows you to take on the role of the leader of a small cave community. By developing new technologies and focusing on inventing weapons, you need to create an army that will be able to defeat three other contenders to take power over an unidentified planet.
Hammer & Sickle
Strategy 29 April 2005
Hammer & Sickle is a tactical action game with elements of cRPG prepared by Nival Interactive development studio. It is the ideal successor to the very successful Silent Storm (the same engine was used).
Earth 2150: Lost Souls
Strategy 07 January 2002
Continuation of the famous real-time strategies Earth 2150: Escape from the Blue Planet and Earth 2150: The Moon Project. There is very little time left for the extinction of our planet - will you be able to win a place in the space shuttles which are the only escape from the Earth?
Trains & Trucks Tycoon
Strategy 22 March 2002
An economic strategy in which the player becomes the manager of a novice transport company. The aim is to create a large consortium and make millions of dollars in the transport of people and goods.
Atrox
Strategy 24 May 2002
A typical real-time strategy based on such a well-known RTS as Starcraft. The action takes us to a distant future, when the war (Atrox War) between three different nations continues: Intelion, Createse and Hominian.
Hidden Stroke II APRM
Strategy 21 February 2005
Second, unofficial addition to the popular real-time strategy Sudden Strike 2. This extension does not require the original version of the program installed and is sold as a fully standalone product.
Blitzkrieg 2: Fall of the Reich
Strategy 01 September 2006
The first extension to the military RTS Blitzkrieg 2. The supplement offers three major campaigns: Operation Bagration (the great offensive of the Soviet army, liberating Belarus and opening the way to Germany), the siege of witnesses of Budapest, as well as the acquisition of Kurland Fortress. The authors have also introduced a lot of additional equipment.
World War II: Frontline Command
Strategy 02 May 2003
World War II: Frontline Command is a Bitmap Brothers real time strategy in the realities of World War II. The action of the game was set on the western front in the years 1944-1945. The player takes on the role of commander of the Allied troops and has the opportunity to face 25 missions prepared by the creators.
Battlefront
Strategy 08 February 2007
Battlefront is a turn-based strategy from Strategic Studies Group, a company specializing in this genre. The product was released to celebrate the 20th anniversary of the launch of a board game of the same title and is a faithful computer adaptation of the game.
Arctic Baron
Strategy 23 June 1993
Arctic Baron (also known as Transarctica) is a strategy game by Silmarils, which takes us to the near future. Humanity, defending itself against the lamentable effects of the greenhouse effect, has led to the sky being covered with heavy clouds. Unfortunately, the limited access to sunlight caused that most of the world at that time covered itself with ice.
CivCity: Rome
Strategy 24 July 2006
CivCity: Rome is an economic game, prepared jointly by Firefly Studios (producer of the Stronghold cycle) and commanded by Sida Meier Firaxis Games. The action of the programme takes the player back to the times of the greatest splendour of the Roman Empire, and the main task is to build a vibrant city.
Take Command: 2nd Manassas
Strategy 18 April 2006
The second game from the strategic Take Command series of the MadMinute Games development team. The predecessor, known as Take Command: Civil War Bull Run, was the band's debut project and from the march gained recognition in the eyes of fans and industry services.
Heist (2001)
Strategy 28 February 2001
You lead a group of specialized thieves with a large arsenal of weapons and electronic gadgets on missions for the mysterious "Colonel".
Stalingrad (2005)
Strategy 11 March 2005
Stalingrad is a real-time strategy game, accurately reproducing one of the most famous operations of the Second World War (17 July 1942 - 2 February 1943). Developers have introduced to their own work a few separate battle campaigns: the first one devoted to the activities of the German Wehrmacht, and the second dealing with the actions of the Union of Soviet Socialist Republics.