Strategy Video Games24
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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D.O.R.F. Real-Time Strategic Conflict
Strategy 2025
An RTS and a tribute of sorts to iconic real-time strategies from the 1990s. D.O.R.F. Real-Time Strategic Conflict is set in an alternate future, having us play as one of three factions during a world war.
Farm Manager World
Strategy 29 April 2024
A farming economic sim supporting singleplayer and online co-op. Farm Manager World has us playing as a farmer, expanding a small farm into an agricultural empire.
Songs of Conquest: Vanir
Strategy December 2024
The first expansion for the RPG turn-based strategy, based on the Heroes of Might and Magic series. Songs of Conquest: Vanir introduces the titular faction inspired by the vikings. Its members are fierce warriors capable of transforming into powerful creatures.
Port Royale 4
Strategy 25 September 2020
The fourth part of the series of economic strategies, in which our task is to create an economic empire on the islands of the seventeenth-century Caribbean. The player must produce goods, establish trade relations with cities and command ships in turn-based battles.
Task Force Admiral
Strategy 2025
A strategy game set in the World War II. In Task Force Admiral, we play the role of the Admiral in charge of the Pacific Sea and Air Force. The game was developed by Drydock Dreams Games.
Conan Unconquered
Strategy 29 May 2019
Conan Unconquered is a RTS with tower defense elements, set in a world known from Robert E. Howard's short stories. The player's task is to repel the attacks of the wild hordes, which requires building fortresses, defensive structures and traps, as well as recruiting and commanding the army.
Supreme Ruler Ultimate
Strategy 17 October 2014
Special cross-edition of the popular strategy series, created by the Battlegoat studio on the basis of their own production from 1982. The game combines four previously released instalments of the series, the action of which stretches from the late 1930s to the near future. During the game, we take control over a chosen nation and our goal is to lead it to world domination, taking care of such aspects of the state's functioning as government, diplomacy, economics, trade, espionage and weaponry.
Alea Jacta Est
Strategy 22 September 2012
Alea Jacta Est is a strategy developed by the AGEOD team to recreate civil wars in the Roman Empire. The game takes place in turn-based system and focuses on the military aspect. The gameplay is characterized by a high level of historical realism.
Codename: Panzers - Cold War
Strategy 10 March 2009
The third part of a series of real-time war strategies, which takes up the theme of the Cold War. The production brings significant changes compared to the previous parts - the most striking is the improved graphics. During the game we take part in fictional missions referring to real events. The solo campaign consists of 18 missions, consisting mainly of taking control points.
Age of Empires III: The WarChiefs
Strategy 17 October 2006
The first official expansion for Age of Empires III, developed by Ensemble Studios. The expansion introduces three new nations (Iroquois, Sioux, and Aztecs) described in the story campaign. The individual factions are different not only in terms of available buildings, but also by their strengths and weaknesses – the Iroquois have access to artillery and siege machines, the Sioux use horses for swift movement, while the Aztecs are known for their strong infantry.
Mech Commander 2
Strategy 21 July 2001
The Sequel is an excellent RTS based on the Battletech system principles, in which, with advanced combat walking machines at our disposal, we have to defeat our enemies in a number of missions.
The Settlers: Rise of an Empire
Strategy 25 September 2007
The sixth major installment in the highly popular series of economical strategies started in 1993 by Blue Byte. After the very innovative fifth installment, the developers decided to go back to the good old solutions and only improve them with some new features. The general premise of the game hasn’t changed - the player is still tasked with controlling a small village and transforming it into a modern, well-fortified metropolis.
Cossacks II: Napoleonic Wars
Strategy 04 April 2005
The sequel of the award-winning real-time strategy game, Cossacks: European Wars by GSC Game World. Cossacks II: Napoleonic Wars takes the action a hundred years forward, to the 19th century, when France led by Napoleon assumed dominating position in Europe. The players can lead one of six countries: France, Great Britain, Austria, Russia, Prussia, and Egypt, each having their unique buildings and historical units.
Tycoon City: New York
Strategy 21 February 2006
Tycoon City: New York is a strategic-economic production where players have to build their own business empire in the "city that never sleeps," the title city of New York.
Act of War: Direct Action
Strategy 15 March 2005
Act of War: Direct Action is an innovative strategy game that is produced by a small French developer studio Eugen Systems. We are dealing here with real time strategy, and the basic element that distinguishes it from similar titles are the spectacular battles played on the streets of many famous cities.
Imperium Galactica II: Alliances
Strategy 19 April 2000
A real-time 4X space strategy that aims to create a galactic empire of one of three races to choose from. In order to guarantee the dominance of our faction, we colonise the planets, develop the economy, develop new technologies and wage wars.
Dragonshard
Strategy 21 September 2005
Dragonshard is a real-time strategy using Dungeons & Dragons principles. In this way, its strategic side intertwines in an interesting way with elements characteristic for feature games. At the same time it is the first game, which takes place in the world of Eberron, where the climate of fantasy coexists with magical technologies.
Empires: Dawn of the Modern World
Strategy 21 October 2003
Empires: Dawn of the Modern World is a real-time strategy (RTS), produced by Stainless Steel development studio. The action of the game allows players to take control of one nation and guide its development over a thousand years - from the Middle Ages to the present day. The creators have prepared several variants of the game, including dynamic - for fans of open combat and static - for supporters of gradual, economic development of virtual empires.
Airline 69: Return to Casablanca
Strategy 30 October 2003
Airline 69: Return to Casablanca continues the idea of the famous game of outstanding erotic colour, entitled Wet: The Sexy Empire and published in the second half of the 1990s. The action was set in a hot North African climate.
Pharaoh
Strategy 30 October 1999
A cult economic strategy game created by Impressions Games and published by Sierra Entertainment. Pharaoh takes place in the Nile valley, several hundred years B.C., and spans from the era of the great pyramids to the New Kingdom period. As the pharaoh, the ruler of Egypt, you have to transform local villages into great cities, take care of your people's needs, and make your country the greatest of them all.
Dragon Throne: Battle of Red Cliffs
Strategy 26 March 2002
Real-time strategy with extensive economic elements. The action takes us to the ancient Chinese Empire, when the war divided the country into three principalities - Shu, Wei and Wu. The player plays the role of one of the three principality rulers, and his task is to unite China.
Chicago 1930
Strategy 12 November 2003
A strategy and tactical game, largely resembling the popular Commandos series. The development team of Spellbound (creators of Desperados and Robin Hood: The Legend of Sherwood) is responsible for developing the full version.
Tropico 2: Pirate Cove
Strategy 08 April 2003
Developed by Frog City Software team, the sequel to the popular Tropico economic strategy from 2001. Unlike its predecessor set in the 20th century, the game takes us to the 17th century and allows us to become the real ruler of the southern seas. We play the role of a pirate king, managing the base, hidden on one of the islands of a fictional archipelago. Our main task is to provide all the pirates' pleasures, such as food, wine, women, gold and gambling.
Fire Department 3
Strategy 30 March 2006
The third installment of a series of strategy games that allow you to face the effects of various disasters. We lead a fire brigade which, apart from "ordinary" firefighters, also includes sappers, medicine, biochemists and technical officers. In our actions we are supported by about 15 vehicles and special units, such as ambulances, helicopters, patrol boats or bulldozers.