Royal Schedule - p. 1 | Walkthrough Fable III Guide
Last update: 11 May 2016
Royal Schedule
After hearing out Walter and your new counsellor [1], you can go to the throne room for your first trial [2]. However before you do it, it's worth to finish all the side missions, find all the keys, Gnomes etc. You will find their locations in the further part of the guide. Once you're done, return to the castle.
Your first decision will concern your brother, King Logan [1]. You can either kill him or set him free. Regardless of your choice, you will be moved to the Road to Rule, where Theresa will reveal to you that darkness will reach Albion one year from now [2]. The number of people saved will be influenced by your decisions. As a tyrant you will gain money needed for a proper army quicker, but the citizens will hate you. If you act as a good king, you will earn the people's trust, but will have to use your own money.
You will make the decision later, as for now open the gate and make improvements [1]. After improving your weapon of choice [2], return to the castle.
Your new butler will lead you to the vault [1], where you will have to make a decision regarding the tax levels. Decide accordingly to your character, keeping in mind that lowering the taxes will cause the 400,000 gold which that is already in the vault to disappear. You will need 6,5 million to save every citizen, so think twice before making a decision [2].
Once you're done, you will be moved to Bowerstone Industrial [1]. Talk with Reaver and Page. Another decision awaits you. You can agree to Reaver's proposition and gain 500,000 or build a school and spend 200,000 [2].
After choosing the proper option, return to the castle [1] and decide the future of Bowerstone Old Quarters [2].
Afterwards, a couple days will pass and you will be moved back to the vault. This time you can decide how much to spend on the city guards, losing or gaining additional funds. You will also receive a new schedule.
1. Decide whether to change the castle decorations.
2. Decide Aurora's status.
3. Head out on an adventure.
After making decisions considering the first two cases [1], head to Aurora to complete "The Desert Star" mission. The golden trail will lead you to the Shifting Sands [2].
Move along the trail, defeat the enemies [1] and enter the cave [2]. More fights await you inside. A combination of Blades and Vortex works great here. If your magic is at the maximum level, an area spell should quickly kill everything on your path.
After a short walk you will reach a bridge over a small underground lake [1]. Cross it to the other side and climb the stairs in the sunken oasis. This way you will reach a big room, with the diamond inside [2].
Once you pick it up [1] an army of enemies will attack you, so quickly start charging an area spell. Use it 5-6 times until all the enemies are dead and leave the cave [2]. More enemies will appear on your way, but you can just run past them without a fight.
Once outside [1], use the map and return to your butler [2]. It turns out that the stone is worth 700,000 gold. You can either keep the sum or donate it to the treasury.
This time will begin with a decision on family policy [1]. You can introduce grants and lose 200,000, set a fine for having too many children and gain 200,000 or keep Logan's decrees. You will also receive a new schedule [2].
1. Consider renovating the orphanage in Bowerstone.
2. Solve the problem sewage problem in Bowerstone Industrial.
3. Meet with Page.
After making the decisions [1], head to the old resistance headquarters in Bowerstone Industrials to meet with Page [2]. Your friend will give you the "Crime and Punishment" quest, completing which will give you 50 Guild Seals.
The first part of putting an end to the robberies at the tavern on Bowerstone Market. Go there, kill the bandits hidden inside [1] and pick up the Instructions and the key to the hideout [2].
You will learn the leader of the gang is hiding. The golden trail will lead you to a door below the bridge [1]. Open it and go inside [2].
In the big hall, after a short talk with the leader [1], you will get attacked by an army of thugs [2]. Kill them with 2-3 area spells and move on left.