Leaders and Followers - p. 2 | Walkthrough Fable III Guide
Last update: 11 May 2016
For defeating Saker, you will receive Saker's Flag [1], which will appear in your Sanctuary. Now you can head to the tavern in Brightwall. After hearing out what Walter and Samuel have to say, press the up arrow on the D-pad to talk with Jasper [2]. You will now learn how to do side missions.
Start off with zooming in Brightwall by pressing A. Some villagers have golden exclamation marks over their heads [1]. Choose one of them to begin a mission. It will become your goal, showed by the golden trail. A description of all the side missions can be found in the proper part of the guide. For completing them, you will receive Guild Seals. After gaining enough of them, the village will become your ally. You can see the numbers and a list of all the missions by pressing Y [2].
Once you complete all the vital missions, go to the village exit where Samuel will present you with a promise of supporting Brightwall [1]. Sign it and head to the Dweller Camp [2].
There you can sign the proper document [1] and then teleport to the Road to Rule. You can open another gate [2], with new skills waiting behind it. I'd suggest holding off with shopping, as the next gate protects really powerful treasures, which cost a lot.
After returning to Albion, you should head to the abandoned monorail station in Mistpeak [1]. You can find it on the opposite side of the lake, looking from the bandit camp side. However before you head out, try to find all the collectibles you left behind and complete new side missions. Their locations have been described in the proper part of the guide. Once you finish your searches, talk with Walter at the monorail station [2].
After watching the cutscene [1] follow your companion [2], enter the lift on the right and go down. Keep following Walter and you will be attacked by Hobbes. This particular type is vulnerable to fire, so use Fire ball.
Once all the monsters all dead, cross the bridge to the other side [1]. More Hobbes will appear here. Some of them are armoured, so they need some more shots to die. More enemies will jump out of the barrels a bit further [2]. Quickly back off to the corridor and kill them from a safe distance.
A couple steps ahead Walter will notice that the enemies have set a trap [1]. The faster way to eliminate them is shooting the exploding barrels [2]. Once they're all dead, move on.
After getting to the Hobbes fortress [1], you will be attacked by a quite numerous group. A good way of avoiding getting hit too much is backing off and letting Walter take the damage. During that time you will be able to calmly attack from a distance [2]. The rifle works well here.
Once you reach Hobbes blocking the passage, turn right and swim along the underground river [1] to approach the enemy from behind. Right after getting onto the shore, take out your ranged weapon and kill everyone from a distance [2]. If you're lucky, the enemies won't even attack you.
Keep moving forward and you will reach a stone circle with Hobbe mages in the middle [1]. They will call forth an army of skeletons, which will attack you. You have to quickly kill all the undeads to eliminate the barrier protecting the mages [2]. Once you're done with that, take care of the mages and lastly any other monsters.
After the fight, enter the portal [1] which will take you to the Road to Rule. Behind the newly opened gate there are four chests [2], out of which I'd recommend spell weave. Thanks to this ability you will be able to wear a second gauntlet and combine the spells. A great set is Ice storm + Fire ball.
To learn how to combine spells, move to the Sanctuary. Jasper should explain you everything. You just have to approach the mannequin with a proper gauntlet equipped [1] and then choose i.e. Vortex + Ice storm [2].
Once you're done with the upgrades, return to the cave and follow the golden trail [1] to Morningwood [2].