Additional Mission - Saint-Nazaire | Singleplayer campaign mode Enemy Front Guide
Last update: 11 May 2016
The additional mission of Enemy Front, called "Saint-Nazaire" begins, as always, with a cutscene, which introduces you to the current events. Playing as a fellow called Griffin, in all seriousness hear the commanding officer's guidelines, and you will be given a special task to complete. You will have to steal the Enigma, a majestic ciphering machine, from the German base
You will regain control over your character within the Saint-Nazaire harbor. First, go straight ahead, and then climb up the stairs.
Turn to the left and continue on towards the marker on the map.
After a short journey, you will arrive at a passageway to the main street, on which a pair of two German soldiers walk. Sneak up on them and take them out from a safe distance.
Change your weapon to a shotgun and make two clean shots at the enemy. This should do the trick and the two grunts should be cold.
Go past a small building and go to the other side of the street, where a series of boxes are aligned in a way that you can climb up a building. You should do so.
While being on the top of the building, you should be able to see a bunker, and a MG emplacement inside of it. Take the crew out by using your sniper rifle, which, unfortunately, will result in an alarm in the facility. You don't have to worry too much about it, though, because you will have to open fire in a moment, and the alarm would be raised either way.
After taking out the soldier from the MG emplacement, immediately get inside of the building through an open window - on the table there should be a sniper rifle.
Swap out one of your previous weapons for a sniper rifle and approach the windows, to kill the whole enemy squad, which just surrounded the building you're in.
Take out all the watchmen, who hide behind the environmental obstacles, but you should focus your attention on a MG emplacement operator, located on top of the building.
After a short while, a transport truck will arrive on a plaza in front of you - immediately take out your grenades, and throw a few of them at it as soon as the vehicle stops. This way you will be able to take care of the whole enemy reinforcements.
After clearing the neighboring terrain and making it relatively safe, run down the stairs and go towards the place of slaughter. If there are any survivors near the destroyed truck, you must now take care of them.
To complete one of the additional tasks, you must destroy two of the enemy's anti-aircraft guns in the area. The first one is located near your actual position (its marked with a cross on a map), so you should now go there.
Climb up the stairs to get to the elevation, and, not wasting any more time, attach explosives to a highlighted area. Set up the clock and immediately run away.
After taking out the AA gun, continue your journey towards the marker on the map. Climb up the stairs to get on a terrace and get to its other end. A semi-open gate, close to the building, should just be ignored, as there's only a dead end there, without anything to collect.
At the edge of the balcony, stand before the low barrier and press and hold the interaction button, to jump across it and land on the boxes below it.
After you've done it, the screen will fade out, and a short cutscene will commence, during which a huge ship will hit the coast head-on, damaging the surrounding area a little. The noise resulting from it will lure out two watchmen outside. Unfortunately for them, they will be standing with their backs turned on you, and near an explosive barrel. Do your duty and blow them up.
After taking both of them out, a few additional soldiers will run out of building - take them out as well, before they can even respond. After you've entered the building, you will notice a final watchman awaiting you in the building, who will start shooting at you from behind a railing, from the upper floor. Get rid of the nuisance, and enter a small room near the stairs.
Inside, you will find secret documents lying on the table. They are connected with another additional task you can complete during this mission. Take them with you, naturally.
Go through a staircase to the bottom of the building, with a completely flooded floor. If you don't want to die in a flash from being electrified, you must carefully jump around the boxes, until you reach the stairs on the right side.
After reaching the platform, approach the control box attached on the wall and press and hold the interaction button, to turn off the power. By doing so, you got rid of the danger and you can move on your journey without worrying about it anymore.
Unfortunately, before you were even able to move, you are attacked by a group of Nazis, who will storm the building from a second entrance. Immediately hide behind some solid cover, so that you're not killed instantaneously, and after that take care of all the enemies. You can also turn the power back on, resulting in a death of those soldiers who are standing in the water. If you decided to do so, don't forget to flip the switch again, so that you won't die in a stupid way.
After leaving the room through the second passageway, you will arrive at the harbor, in which the boat you are looking for is docked. What you need to do now, is to get inside of it and find the mysterious Enigma. Unfortunately, your way will be blocked by a substantial amount of enemy soldiers, who you must first get rid of. Because of the fact, that they are relatively close to each other, it would be a good idea to throw a couple of grenades at their position, which should do the trick.
Those, who somehow avoid getting ripped to shreds by your grenades, must be taken out with the sniper rifle. It's not that hard, as you might have guessed.
After clearing the surroundings, journey towards a breach in the body of the ship - go through there to enter the ship.
As soon as you enter the ship, you are attacked by two enemies occupying positions high above the boat. Take them out as soon as possible, and marvel how they fall to the ground.
Continue running towards the marker on the map, until you reach a series of boxes - use them to get to the elevation (first you need to jump over a railing).
After going through the door, you will arrive at a staircase, through which you must get to the upper parts of the ship.
While being on the hallway, you will have to deal with a pair of enemy soldiers. Afterwards, run straight ahead through the stairs, to reach the uppermost floor.
You should be at the destination. Inside one of the cabins, on the right side of the corridor, Enigma is stored. To put your hands on it, you will need to get rid of all the watchmen hiding behind the boxes.
In the first room you will stumble upon another pile of secret documents. Collecting them will result in completion of the additional task.
In one of the following rooms, you will find the mysterious ciphering machine - Enigma. Press and hold the interaction button to collect it in your inventory. Now you have to get away from the German base.
Going towards the marker on the map, you will arrive near the exit from the ship. On the staircase, you will be attacked by a desperate member of the crew, but you should have no problems in eliminating him.
After emerging outside, sneak up behind one of the boxes and take out your sniper rifle. On the outskirts of the harbor, there are a few of German grunts patrolling the area. Take them out with a few shots of your sniper rifle.
After the opponents are cold, continue onwards, in the direction of the center of the ship - mount the heavy machine gun and eliminate all the resistance, massacring each and everyone who gets on your crosshair.
As soon as there's not a living soul near the ship, do as you are told in the guidelines and use the stairs leading all the way back to the harbor (but this time to the other side). This way you will leave the deck of the ship.
There's nothing of interest here, so just continue towards the marker on the map.
At some point you arrive at a pair of doors, which you can quietly open. Do so, by pressing and holding the interaction button.
Inside, you will stumble upon several enemy soldiers, who, unfortunately for them, are standing with their backs towards you and are unaware of your existence. Sneak up on the first and one take him out quietly.
Afterwards, do the same thing with the other delinquent, standing in the room.
The game forces you to take the last Nazi as a hostage. Now, along with your living shield, go towards the opponents standing near an anti-aircraft gun - immediately kill them all, as they will be confused what is happening. Finally, get rid of your hostage, in a commonly known way.
Before you depart from there, it's worth to install an explosive on the previously mentioned anti-aircraft gun, to complete additional task in this chapter.
While being on the coast, the marker on the maps will indicate two separate bunkers, which you must now blow up, so that you can leave the German base without any regrets.
Place the explosives in the highlighted places - first on the one bunker, then on the second one.
After the bunkers are destroyed, sprint towards a British airplane, which location is indicated by the marker on the map.
Mission completed. The additional chapter called "Saint-Nazaire" is now officially done.