The LEGO Movie 2 Videogame. The worst games of 2019
Table of Contents
Metascore: 56-65
Available on: PC, PS4, XOne, Switch
Genre: action-adventure platformer
For over a dozen years, Traveller's Tales has been flooding us with a plethora of LEGO games, based on various popular franchises like Batman, Star Wars or Marvel superheroes. With such a production rate (in 2018, for example, we received two new games from the series and one re-edition – and it wasn't the most fruitful period in the history of the studio), it's hard to find any innovations in consecutive titles from the series, but it doesn't really bother LEGO fans.
In the case of video game adaptation of The LEGO Movie 2, developers decided to approach the topic a bit differently and instead of creating another typical clone of their previous games, this time they opted for a clone of a very different LEGO Worlds. The experiment was unsuccessful and all well-known features of the series, beloved by fans, have been totally spoiled.
Locations filled with incredible details made of LEGO blocks and full of mysteries were replaced by empty, far too big, uninteresting places. Different characters no longer possessed unique skills. Instead, all abilities were based on items collected by a specific character. In addition, finding and unlocking new vehicles or characters was simplified and based on chests with a random loot. For the fans it was an antithesis of everything they liked about the series, and for other players – just one more uninteresting adaptation of a movie.
Fade to Silence
Metascore: 55-57
Available on: PC, PS4, XOne
Genre: survival simulator
Survival simulators, especially those developed by small studios, are rather unlikely to evoke positive emotions. Nevertheless, Fade to Silence managed to raise some hopes before its release. The game was developed by Black Forest Games which even has a decent portfolio (successful Giana Sisters and Rogue Stormers), and the typical survival gameplay was supposed to be diversified by gloomy visuals and some elements of role-playing games.
Indeed, many things were successfully accomplished in Fade to Silence – the game was able to impress with its decent graphics, well-though world design, interesting (though not always working perfectly) camp expansion mechanics.
However, the devastating combat system has completely ruined the game. In theory, it was inspired by Dark Souls, but in practice, it was repelling players due to its unpolished mechanics, sluggishness, glitches and overpowered enemies. And since the combat was quite an important aspect of the game, all potentially interesting fights with enemies quickly turned into a nightmare. Especially due to the fact that the player had a limited number of lives at his disposal – after they had been used, the whole progress made in the game was reset to zero. The combination of awful combat mechanics with permanent death was enough to bury this promising survival simulator.