Path of Exile. The most important games of the decade

Darius Matusiak

Path of Exile

Release date: 2013

Genre: hack ' n ' slash

Platforms: PC Windows, PlayStation 4, Xbox One

What kind of game is this?

Free-to-play Diablo! That's it. Actually, that's a lot. Developers from a small studio took the essence of one of the best games of all time, created their own dark fantasy universe, added thoughtful economy, demanding bosses, multiplayer mode, eye-catching graphics and didn't want a penny for it. I mean, they wanted to, but only for different colors, skins and other cosmetic things. For years they have provided this production with constant support, the ability to pay for private leagues with their own game economics settings. In 2020, Path of Exile won a UK BAFTA award in the "best developed game" category.

What will the Path of Exile be remembered for?

I'm sure that its like Diablo, except for free! It proves that you can create a quality game, not want a penny for it and still make money from it. And that's without the players complaining about the developer earning money, without lootboxes, the pricy skins or the mean RNG. From the beginning, the developers set themselves a goal of implementing the so-called. "ethical micro-payments," i.e., mostly for cosmetic items, with no impact on gameplay, no pay-to-win or any artificial roadblocks. If the announced beta of Path of Exile 2 is as good, it's going to be quite the next decade with PoE!

  1. More about Path of Exile

Pillars of Eternity

March 26, 2015

PC PlayStation Xbox Nintendo
Rate It!

Path of Exile

October 23, 2013

PC PlayStation Xbox
Rate It!

Dark Souls

September 22, 2011

PC PlayStation Xbox
Rate It!

Minecraft

November 18, 2011

PC PlayStation Xbox Nintendo
Rate It!

DayZ

December 13, 2018

PC PlayStation Xbox
Rate It!

League of Legends

October 6, 2009

PC
Rate It!

PUBG: Battlegrounds

December 20, 2017

PC PlayStation Xbox
Rate It!

Fortnite

September 26, 2017

PC PlayStation Xbox Mobile Nintendo
Rate It!
Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.