Crusader Kings III. The best 100-hour games of 2020

Darius Matusiak

Crusader Kings III

  1. Date of premiere: 1 September 2020
  2. Studio: Paradox Development Studios
  3. Genre: economic strategy

What is Crusader Kings III about?

Paradox Studio specializes in grand, sophisticated strategies and this is the third edition of the Crusader Kings series. As you may guess by the title, the story happens in the Medieval Ages, among knights, ruling and declining dynasties, political castling, wars, and court intrigues. Our goal is to make sure that our family rules and extends its influence across the next generations.

Apart from the power solutions, the art of diplomacy, forming alliances, sending spies; but equally important is to keep an eye on the members of one's own family, turns out that in large royal families you never know who might want to backstab you. In Crusader Kings III your choices influence the situations in the whole game universe, and that, unfortunately, does not make it any easier. Entering this world requires a lot of persistence in order to get to know game mechanics and its features that the developers have made available for players.

What can you do for a hundred hours in Crusader Kings III?

Proceed for victory and conquest! Crusader Kings III is a blend of RPG and social, military, and economic strategy. It takes quite some time just to learn the rules and figure out all the options, but then all that remains is to rule, fight and plot – in diverse order. Careful management of one dynasty in CKIII is a very long experience in which every mechanic is extensive and offers many possibilities. Players may repeat the same game and it is still interesting because each session of the game turns out to be different, and randomized with different effects and unexpected events, like for example madness in the family. And that's only the basic version of the game, which will likely be upgraded with many add-ons and DLC extensions.

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Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.