Save the game only once!. All the game mechanics we despise
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Saving game is such a brilliant idea, I can't wait for the patch that will introduce it in real life. Maybe a special bill...? This invention can save lives and nerves, but some creators insist on constraining it. Why?
Why to increase the difficulty level, of course, and force the player to value their virtual life. In the recent remake of Resident Evil 2, we can only save the game at a typewriter, but we can do so an unlimited number of times. Only when we start the game in hardcore mode does it get really hardcore. Then, the game can be saved only at the typewriter and only if we have the tape for the machine. This item can be used only once, and of course, takes up precious space in your inventory. Don't have it? You won't save the game. Only have a few minutes to play? It might not be even worth it.
In Stellaris, an outstanding, grand space strategy from Paradox Interactive, one of the achievements requires playing in Iron Man mode (you can only save the game upon exiting it).
There are some people, who still haven't recovered from Kingdom Come: Deliverance and its Saviour Schnapps saving system. The game had a system of autosaves, but it was mostly active in main quests. The creators, however, decided to provide us with the means of saving the game manually – but there are some conditions. You need to obtain or craft an item called the Saviour Schnapps. This solution irritated players to such an extent that the developers decided to change it in a patch.
In Hitman 2: Blood Money – a series of games that promotes the system of try-fail-reload – the developers opted for a limited number of saves depending on the level of difficulty. This solution had a rather sad outcome: it curbed the urge to experiment, which, in fact, should not be limited by literally anything in Hitman.