Save the game only once!. All the game mechanics we despise

Matthias Pawlikowski

Save the game only once!

Leon is such a man of words – on a break from the zombie apocalypse, he likes to scribble a sonnet. - 95% Chances of Success and I Missed?! Game Mechanics We Hate - dokument - 2020-04-03
Leon is such a man of words – on a break from the zombie apocalypse, he likes to scribble a sonnet.

Saving game is such a brilliant idea, I can't wait for the patch that will introduce it in real life. Maybe a special bill...? This invention can save lives and nerves, but some creators insist on constraining it. Why?

Why to increase the difficulty level, of course, and force the player to value their virtual life. In the recent remake of Resident Evil 2, we can only save the game at a typewriter, but we can do so an unlimited number of times. Only when we start the game in hardcore mode does it get really hardcore. Then, the game can be saved only at the typewriter and only if we have the tape for the machine. This item can be used only once, and of course, takes up precious space in your inventory. Don't have it? You won't save the game. Only have a few minutes to play? It might not be even worth it.

In Stellaris, an outstanding, grand space strategy from Paradox Interactive, one of the achievements requires playing in Iron Man mode (you can only save the game upon exiting it).

Schnapps is alcohol, and drinking in Kingdom Come can end in a mess. - 95% Chances of Success and I Missed?! Game Mechanics We Hate - dokument - 2020-04-03
Schnapps is alcohol, and drinking in Kingdom Come can end in a mess.

There are some people, who still haven't recovered from Kingdom Come: Deliverance and its Saviour Schnapps saving system. The game had a system of autosaves, but it was mostly active in main quests. The creators, however, decided to provide us with the means of saving the game manually – but there are some conditions. You need to obtain or craft an item called the Saviour Schnapps. This solution irritated players to such an extent that the developers decided to change it in a patch.

In Hitman 2: Blood Money – a series of games that promotes the system of try-fail-reload – the developers opted for a limited number of saves depending on the level of difficulty. This solution had a rather sad outcome: it curbed the urge to experiment, which, in fact, should not be limited by literally anything in Hitman.

Kingdom Come: Deliverance

February 13, 2018

PC PlayStation Xbox Nintendo
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The Witcher 3: Wild Hunt

May 19, 2015

PC PlayStation Xbox Nintendo
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Resident Evil 2

January 25, 2019

PC PlayStation Xbox Mobile Nintendo
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The Elder Scrolls IV: Oblivion

March 20, 2006

PC PlayStation Xbox
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Call of Duty: Advanced Warfare

November 4, 2014

PC PlayStation Xbox
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Call of Duty: Warzone

March 10, 2020

PC PlayStation Xbox
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XCOM: Enemy Unknown

October 9, 2012

PC PlayStation Xbox Mobile
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Matthias Pawlikowski

Author: Matthias Pawlikowski

The editor-in-chief of Gamepressure.com, associated with the site since the end of 2016. Initially, he worked in the guides department, and later he managed it, eventually becoming the editor-in-chief of Gamepressure, an English-language project aimed at the West, before finally taking on his current role. In the past, a reviewer and literary critic, he published works on literature, culture, and even theater in many humanities journals and portals, including the monthly Znak or Popmoderna. He studied literary criticism and literature at the Jagiellonian University. Likes old games, city-builders and RPGs, including Japanese ones. Spends a huge amount of money on computer parts. Apart from work and games, he trains tennis and occasionally volunteers for the Peace Patrol of the Great Orchestra of Christmas Charity.